
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.6M — a different platform, not this one.
Highrise City DEMO is available here About The Team & Game Obviously, you as a player will compare Highrise City with other games. If you do, keep in mind that the focus of Highrise City is the production chains . Managing these well is a key factor for establishing an ever growing city. The game is more than a traditional city builder and is strongly influenced by economy simulations. It was developed by a small team as a passion project during the last 9 years, while for 7 years the game was developed as a one-man project. Let's Grow A City! Highrise City offers a new spin on City Simulations & Tycoon games by expanding on the aspects of economy and resource management . Experience a modern take on the genre - enriched with a complex resource-based economy system. Highrise City combines two genres in new and interesting ways: City Builders and traditional Economy & Resource Management Simulations. Highrise City offers you challenging gameplay and gives you all the possibilities and tools you need to create a living, breathing city. Take care of your city and make it grow and flourish into a giant Metropolis! Plan Your Megacity In Highrise City you do not only build a city , you also actively manage it by handling its’ economical supplies. Organize and build supply chains efficiently and make sure your economy is well-balanced to guarantee a steady growth. By doing so you will be able to create true megacities with tens of millions of citizens! Features Up to 40 Million inhabitants per city More than 310 base buildings More than 60 different resources More than 30,000 buildings per city More than 15,000 cars and vehicles per scene (and more than 20,000 per city simulated) More than 20,000 citizens per scene (and more than 5 million per city simulated) 196 km² of possible playground on each map 5 different population levels Maps based on real geographic regions, such as New York, Vancouver and Rio Adjustable difficulty levels for beginners and advanced players Improve the city with laws and technology research Resource trading to balance your economy New Game Plus with new challenges and a blueprint mode A City Builder with an actual story and missions Recycle trash for valuable resources Building Editor Enjoy Your Work Once you’ve managed to create a prosperous and growing city, the time has come for fine-tuning and further growth. But in the meantime, you should also take a break and just enjoy what you have created. Watch the people filling the streets and minding their business. In Highrise City you can see tens of thousands of people and cars in the same scene filling your city with life. Micro animations hidden everywhere will brighten up your day and create the feeling of a miniature world. Mod Support You want to implement your own buildings? Your own skyscrapers? Change the whole balancing or create your very own types of streets? That's what we are aiming for with Highrise City as well! The integrated building editor allows you to easily develop and implement a fully custom look for your city.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $29.99 | 33ratings | 82% | — | not modelled |
| $29.99 | 1.2Kreviews | 77% | — | $1.6M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 23 | 66% | $7.49 | |
| — | 22 | 88% | $23.99 | |
| — | 5 | 88% | $13.99 | |
| — | 120 | 82% | $9.99 | |
| — | 15 | 62% | $7.99 | |
| — | 30 | 82% | $24.99 |