
Battle for survival in the skies of a mysterious future Earth in this unique action-strategy game mixing arcade combat, exploration, management and diplomacy. As giant flying ships wage spectacular aerial warfare, a prophecy tells of one who will save the world – could it be you?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 25 → 2.43/day in the week after.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7Kreviews | 88% | — | $5.2M |
| $14.99−50% | 49ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
müthiş bi deneyim ama kesinlikle türkçe lazım karışıklıklar ♥♥♥ oluyor önü baya acık bir oyun bence gemi geliştirmesi baya zor ve anlaşılmaz olmuş bunların dısında ♥♥♥ iyi bir deneyim
Шикардос )
game is brutally hard 8.5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a really excellent game. At first it just seems like an arcadey shoot-em-up but the longer you play, the more you can appreciate the many layers of strategy. In addition to resource management and fine tuning your ship builds, it becomes important to make strike groups, and command missiles and air wings to keep up with the swarm of missiles and planes sent your way. Even more important is spotting enemies before they see you, and there's robust systems for signals intelligence--radar helps you see other ships, but just like in real life, it also emits signals that can be picked up by someone else! You can also spy on and decode radio transmissions to figure our where enemy ships and transports are going on. The map includes tools like rules and compasses to help you keep track of everything. In general the UI is excellent as it's very "skeumorphic"--the radio interface feels like tuning a radio, etc. The game gets quite challenging the closer you get to Khiva. Garrisons field bigger and better armed ships, heavily armored strike groups supported by missile and aircraft carriers are constantly trying to hunt you down, and repairs and fuel costs start to strain your resources. The game does get a little forgiving about a few things at the normal difficulty: you can retry fights in exchange for a modest morale penalty, you can retry landing in the docks for free, and you can buy and sell things more or less at cost. For some reason there's no option to retry anything when it comes to missile defense, and one unlucky hit can take out an entire ship, but that makes running aircraft really important (so you don't end up trying to intercept the missile where it can actually hit your ships). Overall I was quite sucked in by this game and had a great time with it.
its fun
pessimo grafica orrenda, gioco peggio
♥
100 новых тепловых контактов из 10
Great game, very diagetic. Highly recommend if you liked Hammerfall.
At first glance HighFleet looks simple, but the deeper you get into it, the more complex and rewarding it becomes. Ship design, module placement, and constantly weighing cost vs. benefit are at the core of the game. Systems like ELINT, thermal, radar, and jammers aren’t just gimmicks, they truly matter. Add troop movement and logistics on top: Do I repair here, or burn more fuel to reach an outpost? Is it worth the risk to fight with a damaged ship with high morale, or send a fully intact one with low morale? The game can get intense. When ELINT warnings start popping up from three directions and you feel like you’re losing the cat-and-mouse game, the tension is incredible. It genuinely reminds me of old U-boot war diaries my father used to have, the atmosphere feels very similar. U see nothing and you don't want to be seen, ever. Visuals and sound design are excellent: brutal, simple, and honest. When a thermal warning appears, you clench up immediately because you know cruise missiles are coming and you’re sitting there with a Lightning and a tanker, without any AntiAir. I can’t say much about the story yet since I’m only around 30–40% in and usually die fairly early (feelsbadman). I did encounter one serious bug though: two times the ship you get from a Tarkhan simply disappears from the fleet once I take off. And no it didn’t get sniped by a cruise missile. Despite that, HighFleet offers a unique, tense, and deeply atmospheric experience. Highly recommended if you enjoy strategy with real consequences.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 3.8K | 75% | $19.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 49 | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 7K | 54% | $59.99 | |
| $5.2M | 7.5K | 86% | $17.99 | |
| $5.1M | 3.7K | 79% | $59.99 | |
| $5.1M | 8.3K | 86% | $29.99 | |
| $5.2M | 19.6K | 94% | $9.99 | |
| $5.1M | 4.1K | 70% | $34.99 |