
Battle for survival in the skies of a mysterious future Earth in this unique action-strategy game mixing arcade combat, exploration, management and diplomacy. As giant flying ships wage spectacular aerial warfare, a prophecy tells of one who will save the world – could it be you?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 25 → 2.43/day in the week after.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7Kreviews | 88% | — | $5.2M |
| $14.99−50% | 49ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
goated game
HighFleet is a refreshing experience in the modern gaming environment, it doesn't hold your hand as you learn it's gameplay whilst being repeatedly beaten down by what appear to be an uncountable amount of enemy units trying to chase you down annihilate you, but most importantly, it's fun and has a personality, something I find less and less common nowadays. I have so far understated the thrill and depth of the entire experience, each decision has inertia and makes you stop and think: Do I use that missile now? Where to next? How long do I have to stay? Do I have enough time to repair? Do I turn my radar on? What do I save in the wreckage? WHICH SPEECH OPTION DO I CHOOSE IN THE SPEED DATING MINIGAME TO ADD THIS GUY TO MY HAREM OF TARKHANS? Nearly every victory feels gratifying in regard to the steps you took to make it happen and the tactics you use to evade opponents feel very satisfying to execute, all with your simple tools and limited intel on the situation all packed in a what I regard to be a basic set of equipment at your hands, more is less incarnate in this case. I also must address the elephant in the room, that being the visual and audio design, it approximates flawlessness for the setting, aesthetically the game has to be one of my favorites by far and the music I appreciate the most, especially Le vent es tombe. The only flaws I could find for this is that there isn't more of it, be it a sequel or a prequel or even a DLC (excluding Hammerfight), that the set of tarkhans you could find is not larger than it is and that Skobelev doesn't have a character model. Overall: It has a learning curve but once you learn it you will spend hours on it, I have certainly and I don't regret it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool game.
イージーモードがイージーモードしてない。ただ、ひたすら戦争したいってだけならリセマラでも楽しめるし、自分だけの船を造ることもできるから楽しくはあった。
Naval warfare but in the air, from small frigates, to aircraft carriers, to battlecruisers. Game is damn difficult but when you start figuring out the mechanics it gets quite interesting. Embrassed to say that i only figured out how to deploy figher jets after about 20 hours of play.
Highfleet is the only game that's ever made my internal monologue go "GOD this is SO F*CKING COOL!" over and over as I play it and learn new mechanics. No other game has so perfectly combined this very particular set of elements in a way that excites my very particular neurons so strongly. It's Soviet cold-war-ish tech (aesthetically awesome) meeting Dune (an amazing narrative franchise) in the style of FTL (a groundbreaking, fantastic game), with a hint of the traditional strategy genres - both RTS and TBS (both of which are fantastic and don't get enough love anymore), and vehicle construction grounded in substantial respect for technical accuracy in a way that actually matters for gameplay and reminds me of Kerbal Space Program (another amazing game). Highfleet is consistent and true enough to this grounding that doing actual math and making impromptu notes (on the game map or on a physical notepad) has a measurable gameplay advantage, which may be more significant at the higher difficulties I have yet to try. I'm generally not a fan of stylistically cluttered user interfaces and distorted visuals since they tend to detract from focusing on gameplay, but this game does it the right way. It's actually immersive, unlike so many attempts at retro-futurism, mostly because once you learn what each element in the UI does, you understand that it has an actual reason to be present. Highfleet is for a particular type of gamer, but people who enjoy FTL especially should give this a go.
if you hear a weird violin while you're in a battle, i wish you good luck
Dla mnie osobiście, unikalne doświadczenie. Gra ociekająca brudnym smarem, przepalonym olejem silnikowym i okraszona zapachem prochu wymieszanego z krwią. Ciężko określić gatunek jaki „Highfleet-Deus in Nobis” reprezentuje, ale jeżeli musiałbym to zrobić, to jest to symulacja prowadzenia kampanii wojennej, na pustynnej planecie spustoszonej wojną nuklearną. Gra jest dosyć trudna, wymagająca skupienia i odpowiedniego planowania, ale odwdzięczająca się niesamowitym, wręcz namacalnym klimatem brutalnej, bezpardonowej wojny.
Highfleet é extraordinário e amedrontador: Começa complicado de aprender, depois torna-se desafiador até mesmo quando você aprende a jogar. Talvez seja um dos jogos mais difíceis que eu tenha jogado nos últimos anos, mas um dos mais diferentes e legais. Um jogo agressivo, visualmente lindo e com uma campanha muito envolvente e criativa. Ele mistura elementos de Duna e Kingdom of Heaven com a ideia de batalhas entre porta aviões, cruzadores e corvetas em conflitos - em grande parte do tempo conflitos no estilo gato e rato - onde a importância do posicionamento e manejo de radares é crucial, assim como conceitos de guerra eletrônica e em último caso nuclear. É um universo onde existem armamentos russos em um mundo meio "Oriente médio medieval" só que futurista, dieselpunk e com nomes de lugares bíblicos e Romanos. Parece confuso e bizarro? Relaxa que in-game é uma ambientação perfeita e única. E é bastante coisa para conhecer e se ferrar até aprender a jogar bem, mas vale o tempo investido. Há um mapa de grande parte do planeta do jogo, onde você pode atracar em cidades com sua frota inteira ou separada (este mapa da campanha sempre muda a cada nova jogada, portanto é impossível decorar coisas no mapa e cada desafio que vier pela frente sempre será único). Nas cidades a frota pode ser abastecida e consertada, além de outros eventos. Já os combates, quando acontecem, são decididos em conflitos onde sua habilidade pode fazer toda diferença: Corvetas, Fragatas, Cruzadores leves, Cruzadores pesados dentre outros podem entrar na batalha, rendendo um espetáculo gráfico 2D. E é sem sombra de dúvidas um dos jogos mais bonitos que já vi nesse estilo. O fogo, a fumaça, a destruição, as rajadas dos projéteis... tudo é muito bonito e imersivo. É visualmente fantástico! Você pode aprender a jogar com os navios/naves do jogo vanilla, baixar os que os jogadores criaram ou até mesmo criar seus próprios. São máquinas completamente modulares; todas peças podem ser compradas separadamente em estaleiros e você pode construir, colocar o nome em uma ou até criar classes para os navios. Você pode por exemplo até converter um navio de batalha em um lançador de mísseis ou um porta aviões. Na verdade dá pra construir quase qualquer coisa. Este é um jogo fantástico que consegue simular um conflito futurista, mas mantendo um estilo mais mecanizado e não tão tecnológico, onde os armamentos e sistemas de radar referenciam o funcionamento dessas mecânicas com base em batalhas marítimas dos anos 40 e imaginativas dos anos 50, 60. É tipo isso, só que com naves que voam. E as batalhas nucleares são capazes de dizimar frotas inteiras e matar milhões de pessoas nas cidades. Sinceramente, é um prato cheio para quem gosta de militarismo, jogos de guerra desafiadores, construção modular de naves/navios e amantes de jogos visualmente bonitos e bem feitos. A dificuldade é bem alta: No Hard você só consegue salvar o jogo chegando em determinadas cidades, no normal o jogo só salva quando você sai dele e no easy - graças a Deus! - você pode salvar quando quiser (e mesmo assim se ferrar de várias formas possíveis). O late game é uma das coisas mais aterrorizantes que já joguei: uma guerra nuclear assustadora, onde posicionamento e sorte são as garantias para não minguar até a morte. Você fica sentado suando de nervoso - lembrando bastante a sensação de ansiedade, pavor e tensão que a Grande Tempestade final do cenário principal de "Frostpunk" traz; "O que diabos eu faço primeiro? pra onde eu vou? o que vem a seguir?" Highfleet é diferente de tudo que já vi e extremamente charmoso em sua agressividade. Certamente um jogo que vale a pena jogar!
An amazing game its tough holds no punches but there is nothing like it , its a combination of naval strategic simulator , arcade style 2d combat , logistics and politics thrown in superb 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 3.8K | 75% | $19.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 49 | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 7K | 54% | $59.99 | |
| $5.2M | 7.5K | 86% | $17.99 | |
| $5.1M | 3.7K | 79% | $59.99 | |
| $5.1M | 8.3K | 86% | $29.99 | |
| $5.2M | 19.6K | 94% | $9.99 | |
| $5.1M | 4.1K | 70% | $34.99 |