
The High clear VR is Realistic graphic base Badminton VR Game. From Simple mini games and lively fights, you can easily enjoy a fun and enjoyable game without badminton knowing it. Enjoy playing badminton at home through Motion Control.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
왼손잡이용 옵션은 어디있는가...
- impossible d'amortir sans taper fort - impossible de faire une vrai dégager - le tracking du quest 2 est pas terrible en hauteur donc c'est compliquer de smasher - pas réussit a tester le multijoueur (pas d'adversaire) bref peu de bonne sensation en l'etat actuel du jeu
It's not a bad game. but there are better badminton games now.
Works flawlessly with Oculus Quest by forcing the Windows 7 compatibility to the executable file. Very good game, fun, easy to play, well polished. Does require just a small play space.
非常不错,平常可以在家练习各种手法了。
Macht Spass. Der Schläger macht einen ziehmlich echten Eindruck. Es fehlen aber noch Teilnehmer für den Multiplayer Modus.
羽毛球爱好者,但是这个游戏申请退款了。第一,球拍明明碰到球了,可能不是正面击球,会判定为漏球;第二,选人界面会卡死。无法接受。
Le jeu serais vraiment plutôt bon si y'avais du monde en multijoueurs, si des gens souhaites jouer ajoutez moi :)
속도감, 타격감 등은 배드민턴 킹 VR보다 좋습니다. 하지만, AI 대전에서 캐릭터가 골라지지 않고 상대 또한 레전드로 고정되어 나옵니다. 때로 게임이 정지하기도 합니다. 개발자에게 연락하려 하는데 연락이 잘 안되네요. 혹시 연락 되시는 분은 버그 수정 요청 바랍니다.
Like it so far. Good physics, can juggle the shuttlecock or even 2. Had no luck waiting for any matches and the scoreboard consists of one player with hundreds of wins which i'm not sure how its possible without playing against someone. More players and continued improvement will make this the premier badminton game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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