
Titanic: The Game takes place aboard the R.M.S. Titanic on her fateful maiden voyage across the Atlantic. The player’s avatar is a young socialite, Margaret Ashley, one of the fortunate unfortunates who sailed on Titanic and survived.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I remember playing a demo of this game when I was younger as a fan of Titanic's history I always wanted to play the full game. Well, it was a disappointment. The story seems to be missing a part, we start on the first day of the voyage and suddenly we skip through three whole days, right to the time of the sinking. There was so much wasted potential here. Also, there are a lot of illogical choices, the characters are stereotypical caricatures and there are a few historical mistakes. It does not worth its price.
I wish there was an option to give it a neutral rating. What I Liked: - The storyline (I mean it's true to the Titanic story). - Tbh I'm playing this because I miss the classic ND games so much and someone online recommended this. The only thing similar is the fact that it's point-and-click and some puzzles may remind you of ND. What I Disliked: - [spoiler] The husband, what a prick. I regret nothing in not saving him. [/spoiler] In fact since the beginning I was secretly hoping this person would get washed up somewhere when the sinking happens. - Some active clickable parts are not immediately obvious. - Some solutions to certain actions or puzzle did not have any logic in them at all. - The hidden object puzzle parts are really really easy, you won't feel like there's a challenge. I guess overall I did enjoy it more than I didn't? If that makes sense. I'd rate it like 6/10.
NOSTALGIA! My dad bought me the disc version of this game for Christmas when I was a kid. It also came with Hidden Mysteries: Civil War and two Artifex Mundi hidden object games too. I remember getting stuck at the part with the cranes and never making it any further. It's awesome playing it again all these years later and finally being able to finish it.
Loved this game and all of it's hidden objects, puzzles and decisions you make on this final journey.
A very nostalgic old-school HOG puzzle game. This one I've replayed many times over the years as it was one of my first HOGs with a story. Fun puzzles although sometimes goofy solutions, a good narrative and fun premise. Some of the HOG puzzles themselves are a little messy but this was normal for HOGs back then. I think back in the day, my CD-RAM copy of this had a hidden object white house game included, lol.
I first played this game as a wee little child on the CD-ROM version of the title. I would hole up in my computer room and download the contents of the disc and play them, along with various other I-Spy inspired titles, many in the Hidden Mysteries series, diligently across the course of a few years. It has cemented itself as a sophisticated part of my childhood and is a good memory for both me and my sister. Only a few months ago, my partner rewarded me with a copy of this game on Steam, due to the fact I don't have a usable CD-ROM reader anymore on my more modern computer, and other options like playing on BigFish Games were also not available to me. I decided to play this game with my friends in mind today as a trip down memory lane to when I was only 6 or 7 years old. What I was met with was a masterful representation of the Titanic story from the eyes of a young woman that I could not properly appreciate when I was a child. Despite some historical inaccuracies, especially from the point of the Ancient Egyptian references made within the plotline, as well as a possibly questionable or stereotypical representation of an Indian man, the overarching story more than enough makes up for the problems that arise due to the effects of the time period it was created in. Not only is this game emotional, it's impactful in a way many games even today cannot beat. The voice acting and cinematography of each scene puts you in the eyes of the woman you control, Margaret, and makes you feel for the characters--- whether that be positive or negative respectively. The game is made especially rich with her witty commentary and impeccably real interpretations of her situation that you don't often see from video game protagonists today. While there are some minor drawbacks, like the fact some of the puzzles are too simple, and some of the I-Spy sections I could clear in seconds, that's to be expected from a children's game. It is not catered to me, so I am not to scrutinize it for not being in the proper audience. Even so I could find great joy in both rediscovering this gem from my past, and also the thrill of simply playing these silly prolific problem-solving palmary puzzles was more than enough to entertain me throughout my 4 hours of deep gameplay. [spoiler]Also, I think Robert should die in a hole and I'm glad that he did in the ending i chose[/spoiler] [spoiler]This review is mostly a joke but also this game is really good you should play it and i wasnt lying about the childhood part i played this as a kid[/spoiler] [spoiler]The canopic jar does not have a strange cube inside of it nor does it have a little piece of paper. The one displayed was of Qebehsenuef, one of the four Sons of Horus, displayed by its jackal head on the stone vessel. He held the lower intestines which were extracted during mummification and placed inside his jar (protection). NOT A CUBE[/spoiler]
Very nostalgic game for me. One of the first video games I've ever played. I love coming back to it.
Ну, сеттинг атмосферный, а сам геймплей блеклый, однообразный. Чисто для убийства времени.
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Es interesante
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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