
HEXTERMINATE is a top-down shooter which puts you in the role of an Imperial Captain. Your mission is to reclaim a galaxy shattered by centuries of in-fighting. Customise your ship with dozens of different modules, fight side by side with allied fleets and reunite the galaxy under Imperial rule.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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While being quite brutal at times, HEXTERMINATE is highly addictive and I find myself wanting to do "just one more sector". The space battles get really intense when there are multiple ships involved, and if you are not careful you can find yourself being overwhelmed and destroyed before you have a chance to charge your jump drive and get to safety. Tactical targeting of enemy ship's modules while thoughtful movement and positioning of your own ship to protect your modules is a necessity if you want to succeed. Speaking of modules, the ship building in this game is pretty cool. You can choose from various hexagonal nodes that you collect while taking down enemies to build a seriously beefy battleship, or a speedy hit and run gorilla warfare style destroyer. You can't just cover your ship in weapons and armour and call it a day, as your power will quickly drain and you will be a sluggish sitting duck. It's quite rewarding when you manage to build a well balanced ship that just melts the enemy! "Easy" isn't always that easy. Make sure you have a well balanced fleet, as if you come across an enemy fleet that counters your's, you're gonna have a bad time. Fortunately, there are perks that you can unlock that help you increase your feel size and make your own ship more powerful. If you are really into hardcore spaceship pew pew, I highly recommend you buy this game!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 38 reviews with recorded playtime.
The game is very similar to the ship design in Space Run and its sequel Space Run Galaxy by Passtech Games except you do not have to defend any cargo. Yet it can also be compared to Boss Constructor by Mirko Seithe where the gameplay is very dynamic and the random module drops giving you new creative ways to play. The battles can go from trivial to down right lethal if you are not careful. Yet overall a compelling game to play.
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The depth in this game is excellent! I predict hours of customisation, trying to find the best ship configuration. I really like the mechanics
Absolutely love this game.... very addictive "one more try" quality where you take the "Buildyourownspaceship" concept and mix it with a campaign map and some loot. Reminds me of Spaz 2 mostly.
Nachtrag, April 2026: Die Entwicklung am Spiel geht wieder weiter! Es freut mich sehr und meine Begeisterung für dieses Spiel ist ungebrochen. Ursprünglicher Text, Juni 2020: Raumschiffe.... bauen, zerstören, Teile sammeln, erweitern und dann noch Raumsektoren erobern. Tolles Spiel! Es hat mich gefesselt wie lange kein Spiel mehr... Nur noch diesen einen Sektor angreifen .. nur noch diese eine neue Waffe einbauen... nur noch schnell mal eben testen... Oh wirklich sehr fesselnd! HEXTERMINATE wird noch erweitert und ich freue mich schon auf die neuen Inhalte. Der Entwickler ist auch im Forum aktiv und gibt Tipps oder nimmt Stellung zu Diskussionen rund ums Spiel.
So I have played this game for roughly 2 hours, and this game is really cool! I remember a game similar as a flash game ages ago, however this is also completely different and exciting! Every game is different, every battle is different and I can honestly say I am enjoying it. The ONLY issue I have is there isn't a way to increase/decrease map size or add other empire factions for a more hectic game! I would also like to see some changes with each empire, for example, having a "flag" or maybe set up a fleet that is AI controlled, but you can arrange the fleet yourself. So if you want a fleet of nothing but battleships you could, or if you want some strong fast gunships, you can! But overall would strongly recommend to ANYONE who loves SCI-FI and RTS games.
Originally a $14.99 game that went Free. Unfortunately, it has a broken save/load system. Starting up the game opens to a new game menu with no way to access any settings or continue/load features. Meaning I cannot continue a previous play session. If I create a game with the same commander name it asks if I want to delete my save, the one I cannot access. It seems to have been an issue for more than a year and a half without being addressed. From what I played it was gearing up to be a good game, but the lack of a functional save/load feature kills it.
This game scratches an itch in fleet command I've really been trying to salve. It has room for development, but it's already quite fun where it is.
Like Starsector but worse in pretty much every way. Strategic layer is unintuitive and seems to be constantly in motion even when you're trying to figure out what the map is trying to show you or how to do anything. Pause when player is idle would be nice. Resource management is laughable, in that you have literally 1 resource (cleverly named "Resource Units") and you only seem to receive it by winning fights (which cost that resource if you do badly, since you'll be replenishing your fleet) or by spending a bunch of perk points to get to a single max level perk from the Empire tree which lets your sectors produce passive income. Accessing the shipyard menu requires you to exit the strategic layer and enter the tactical layer, maneuver a bit, then 'dock' (open the menu) instead of just letting you open the menu from strategic layer when in a shipyard sector. Everything you want to do seems to be either insufficiently deep (click to move, for example) or way too deep (access shipyard) behind a layer of clicks. If you thought the strategic layer was a mess, wait until you get into the tactical one. No Firing Arc displays. Poor weapon variety (fast gun, slow gun, fast missile, slow missile, guided missile) but to be fair I didn't get very far, so maybe the more interesting weapons come later. No fleet commands possible, friendly AI abysmal. Enemy AI is 2 dimensional on a good day (in that they fly in a circle instead of just going straight towards you) and 1 dimensional on a bad one (in that it flies in a straight line directly towards you). Art is bad, visual clarity is bad (no way to easily tell friend from foe without relying on the very basic radar, for example), no meaningful audio feedback beyond just 'my guns are shooting' and 'silence'. Tactical maneuvering (lateral or reverse) is locked behind high level perks (why??) so you're just holding W + M1 for the whole fight with occasional steering. Really not happy with this purchase, but still hesitant to refund it because the game's skeleton of hex based ship construction is pretty cool and could be good with a major overhaul of...um...everything else?
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