
Build your perfect defenses with hexagons! Use hex tiles to explore cyberspace, upgrade your defense towers, and complete quests in this unique turn-based strategy game. With a campaign, a procedurally generated endless mode, and a powerful editor, HexaScape offers endless challenges.
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Languages: English, German
Reviews
This is my first game with tower defense aspects, so I'm a newcomer to this kind of genre. What got me into it was the puzzling part, which is a cool twist - you build through a cyber maze and connect various pieces, similar to some of my favorite boardgames I grew up with. After some warm up time, I've been getting the hang of the strategic parts and hitting the flow, connecting bigger data clusters and building long streets and patterns gets very satisfying. Looking forwards to having a bigger variety of tiles to place in future updates, to build even more complex mazes! I see a lot of potential for the full release.
A nice game that combines two of my favourite things together: Tower Defense and Cyberspace. This one is quite unique as the player creates their own map and paths for the enemies. There are some random gameplay elements but the game never unfair. Enjoyed it quite a lot!
7/10 A mix of connect-tiles puzzle and tower defense. TLDR: The core mechanics of the game are solid. Yet the learning curve is unnecessarily steep because of the poorly chosen setting of "computer viruses" that's just gibberish if you have any relation to IT. It's still in Early Access, so it will probably become a better game by the time it's released. Good: - in its core, it's a puzzle game where you get a random hex tile every turn and need to place it somewhere so that more of the tile's edges would get connected to other tiles of yours with the same type of connector. So, you're building clusters here, as much as randomness allows you. Then, on top of that, you place towers which you get upgraded as these clusters grow. Sometimes you're forced to place "virus spawner" tiles that start spawning enemies, and your towers shoot at them - the game has a level editor and Steam Workshop, so there are some player-made maps to try out So-so: - the graphics are generally okay-ish. They are detailed (mostly). I didn't like the color palette though. There is too much saturated blue color - which probably comes from the setting of "viruses" that tries to resemble old computers and the famous "blue screen" when Windows OS crashes. But it's just straining for the eyes. And all of these pure colors somehow lack taste - music is also pretty average. I guess it tries to stay in this "cyber"/"hacker" theme but ends up somewhat too simplistic - there is 1 "teacher" robot that gives the game a bit of "human" feel but everything else is just abstract and lifeless. I guess this could still be saved if they'd add some cute funny robots maybe. Like, I dunno, even in the old Star Wars movie there were 2 cute silly robots that looked lively - something like that, if a human face or an animal isn't allowed. Actually I don't know why not add some robo-cat or a digital neon-glowing cat? Something to liven up this dead world of "data" Bad: - names of stuff are confusing. This might actually depend on whether you're in STEM like myself. The game throws terms like "memory leak", "bug", "data" etc at you, yet all of them have completely different, ridiculous meanings. So, you kinda have to build this mental map what means what that absolutely makes no sense. Because of these names, tutorial messages become just dense gibberish that's impossible to comprehend. The problem obviously stems from the unfortunate choice of setting - which I guess was made to have something "novel". To package the beaten-to-death tower defense formula into Tron/"cyberworld" setting and "stand out". I think, instead they could have just stuck to cyberpunk (like, futuristic cities attacked by robots or aliens) and call a road a road, a rock a rock (and not a "bug") etc. Or maybe just invent a cyberworld that has realistic things (like roads and rocks) yet drawn with glowing neon lines and some stylized "digital" characters (cats, mice, birds, snakes, scorpions, anime girls, whatever). As it is now, it's just a mess, and it's sterile, poorly looking and ultimately pointless. But as said, if you know nothing about computers and think that a "computer virus" is some bacteria crawling around the cords inside your PC, then probably you will be okay with this(?). I'm not sure if the devs would change the setting at this point anyway. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Hexascape is an innovative strategy game that stands out from traditional tower defense games. Building fields adds new possibilities each time you play, keeping the game dynamic and avoiding the boredom of typical tower defense games. In my opinion, a successful game that has also impressed me with its graphical style and music.
A really cool and original idea combining the puzzling of Dorfromantik with a tower defense mechanic. I think this game offers great depth and challenge for people wanting to min-max their cyber world. I really also loved the other tower defense games from Clockwork Origins and this promises to be no exception. However, I recommend playing the game when you're well rested and ready for a session of complex gaming. After work it was a bit too complex for me.
From the time I have played, it seems quite promising. I especially enjoy the balancing act of going after the tower skills or upgrades, getting both is really tricky. What I would like to see are tiles where the pipelines and data blocks can connect over the data lanes. Maybe just with a rare probability, but I think they would give the game an interesting twist.
This is a clever turn-based tower defense game where you rotate and place tiles. Tiles can be towers; combinations of lanes, pipes, and data; or virus spawning sites. By placement you get to decide where the viruses come from. The virus spawning sites also affect viruses passing through. They can speed them up, make them harder to kill, etc. So, you want to avoid passing viruses through too many spawning sites. However, each virus also comes with a "quest", which is an objective which if completed will deactivate the spawning site. The quests can actually require you to string virus spawning sites together, among other objectives. Pay attention to the symbols over the virus tile when you are placing it, because the bonus and quest affect where you want to place the spawning site. You want to clump up pipes and data around towers. You also want to clump up data around data. You want to build out away from your core toward different landmarks which provide bonuses. It's a great concept and well executed.
Honestly peak. A breath of fresh air for TDs.
Hat Suchtpotential
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