
Don’t be fooled by how easy it looks – each level is trickier than the last.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Polish, Portuguese - Brazil
Reviews
Ich mochte dieses Spiel, auch wenn es leider allem Anschein nach eine kaputte Errungenschaft hat. Das Spielprinzip ist einfach und schnell zu verstehen. Man gruppiert kleine farbige Monster, bis diese sich in ein größeres verwandeln und sich schlußendlich auflösen. Dabei spawnen immer wieder neue Monster auf dem Spielfeld, die man wieder neu kombiniert. Anfangs war ich mit Spaß bei der Sache, auch weil ich dachte es wäre ein leichtes 100% Spiel (alle Errungenschaften), was es leider nicht ist. Trotzdem verdient es eine gute Bewertung für die Idee und den Spieleumfang. Es gibt einen "free play" Modus mit 1000 Levels und einen Storymodus mit 35 Levels. Im Storymodus erfüllt man ein paar vorgegebene Ziele, im freien Modus kann man ohne Zielvorgabe spielen und sich die Spawnrate der Monster selber einstellen. Das Spiel ist auch für Kinder geeignet.
HexaMon is a match 4 style game where the player must group monsters not only by type, but also by their upgrade level (number of eyes it has.) Matching a set of monsters consolidates it to a single leveled up unit. Once it reaches the maximum upgrade level, it disappears entirely off the board. This interesting twist should be a lot of fun, but sadly it ends up being a slow and repetitive game. Even at level 16, which is about half way through, I don’t feel like the game has progressed any. It’s still sorting the same 2 monster families, at the same max upgrade levels, with no story or new mechanics. The maps change slightly by grid size, but it doesn’t make the level much different. The few maps that do have pathways end up being mostly luck based as all of the monsters and their placements on the board are selected randomly and there is no room to strategically sort them between the narrow paths. It seems like the devs were struggling to come up with content for the levels as there is no clear set goal – each level has some random goal such as get x score, survive x rounds, or have x monsters at x levels. There is no reasoning behind these goals and despite being named “story mode” there is none to be had. We never find out anything about these two monster families and if they are friends or foe. Why are they leveling up as a level 1 monster is no different than a level 4? There are some fun and good ideas here, but the execution could have used a little more polish. It seems like a lot of missed opportunities.
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很有趣的遊戲, 大家都在不斷地阻塞交通... 連得多並不會提高分數, 所以大家請努力地去創造生存空間吧! 除了正常的關卡, 還有Free Play的模式。 (另外, 難得地看到有兩個成就的達成率是0%!)
Bon petit jeu de réflexion, change des Match 3 habituels
Sehr witziges 4 GewinntSpiel, was leicht zu lernen und schwierig zu meistern ist. Die Level werden immer schwieriger.
Może być.
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