
"Legend of Heroes: Three Kingdoms" is a single-player RPG where you shape the Three Kingdoms era. Choose to be a ruler, a loyal advisor, or a cunning mercenary. Marry, build homes, or train in martial arts. Restore peace through diplomacy or conquer with mighty armies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
其实还行了,也不用这么苛刻,现在版本当成三国志代餐玩还是可以的,就是大剧情定格在丞相南征有点搞,司马篡位啥时候上
第一次评价,玩儿300多个小时了,每次开始都是心里不同故事的展开,这游戏能完美的实现我所想,很推荐
I really want to like this game but I don't understand what copium others are on, this game is buggy af. I'm an engineer by trade and I enjoy modding games quite a bit. If you look for the English translation mod you'll find mine along the way with superior translations for the whole game. My problem is with events specifically. I put the game down cause I was tired of running into multiple bugs with practically each event or anecdote the game has to offer. Just because you got through an event or anecdote doesn't mean it wasn't broken somewhere throughout. A general you were suppose to gain, a debate battle you were suppose to be apart of or a tent scene your character is physically missing from while dialog including you still occurs - these are some of several bugs ive found, some ive fixed some i gave up on. Frankly if you're playing this as a sandbox and ignoring the events it probably runs ok, apart from some buildings you cant upgrade and various other issues. I'm going to sit this out a bit and come back in a few years to see what's changed, I'm really excited for the potential but the game is 6/10 at best right now.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game might possibly be the best ROTK experience in the last 15 years. if you have played any of the most recent ROTK games and felt like they have lost some depth, then this game might be just for you, every weapon from swords to spears and even battle scrolls has a stat associated with it along with skills to collect and unlock from using them. the game has some systems you might be familiar with if you've played ROTK such as duels and debates but don't think they are similar in anyway, newer ROTK games have simplified duels and debates into at best a fun little minigame and at worst number matching with no strategy, but in LHTK duels and debates require strategy between choosing what cards to equip and what weapons to master even what armor you decide to wear, everything comes together perfectly to make you feel like every choice you make matters. Then comes the grand strategy part of the game, most of the game is turned based except for the grand strategy segment and army battles segment, these two segments will be the meat and potato's for most players its here you will spend most of your time while playing first the grand strategy segment, and boy is it packed full of things to do from making friends with officers fighting wild animals and bandits to going to explore scenic locations not to mention all the books you'll be reading and animal taming to be done, needless to say there's a lot to do. now onto the army battles or as the game calls them "legion battles" these are more straightforward if you've played any RTT or RTS before then great it will all click, you build unit legions on the grand map then deploy them on an enemy and hope your units and officers are better, but that's not all because setting up your unit comp before the battle is the most important part, after all LHTK uses a soft form of rock paper scissors when it comes to unit match ups cavalry beats swords, swords beats Spears, and Spears beats cavalry, with archers being beaten by everyone in melee, simple but effective and i say soft form of rock paper scissors because you can turn it off if it bothers you that much. unfortunately the game is not without its hick ups. if you own an AMD graphics card id hold on to purchasing it right now, it is not optimized for AMD and tends to crash often especially if you use the English translation mod, here's to hoping that issue is fixed soon. TLDR game is the best ROTK game we got in a long time but it has some technical issues for AMD users
军团战做得太糟糕了,而且也缺乏指引
内政任务太麻烦,三国志8R都知道将等待时间删除,你一个2026年的游戏还死活不肯改。。。 自己去看看MOD下载热门榜,简化内政不可以吗?
虽然立绘模型被人诟病,但是架不住这游戏就是好玩啊,而且原价60多还要啥自行车
游戏细致还是不错,如果运营团队坚持下去,再推出后续版本,继续优化,我觉得可以成为国产的三国志,打造属于国人的三国演义游戏。
玩法系统看似丰富,其实都是蜻蜓点水。但是价格怎么说,也算值。但是前面被捧上天后,现在开始摆烂数值平衡与关联制作组不知道到底有没有考虑去优化,剧情剧情不行,养成养成不行,战略战略不行。这里批评差评,真不是说这游戏烂而是太辜负首冲玩家的热情,只要看到制作组开始好好考虑在剧情也好、养成也好、战略也好任何一个领域做下深耕细化,立马好评
전체적으로 짜임새가 어설프다 어색하게 만들어진 반실사적인 얼굴을 보면 '불쾌한 골짜기'가 보이는 법인데, 이 세계 또한 그러하다 어느정도 운신의 자유가 있긴 함. 그러나 단순히 행동의 '자유'가 세계의 생동감을 보장하지는 않는다. 단적인 예로 Goat Simulator를 보면 된다. 염소를 자유롭게 들이박는다고 그 세계가 살아있는 것처럼 보여지긴 하는가? 아마 코에이가 똥맛 나는 게임만 찍어내서 사람들이 이런 신선한 시도에 열광하는 것 같은데, 객관적인 시선에서 보면 그정돈가... 싶음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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