
"Legend of Heroes: Three Kingdoms" is a single-player RPG where you shape the Three Kingdoms era. Choose to be a ruler, a loyal advisor, or a cunning mercenary. Marry, build homes, or train in martial arts. Restore peace through diplomacy or conquer with mighty armies.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
差评。 先说优点,先夸。 首先是游戏开了创意工坊,民间高手给你这游戏弥补了很大一部分不足,立绘、玩法、可玩性、平衡。开创意工坊是个很聪明的决策,自由度高的游戏就是需要大佬们的创意来让它更加自由更加有趣。 然后游戏内容确实很丰富,无论是当君主一统天下还是作为个人游历四方,内容都不少。 但是它不好玩。 首先我不好说官方是推荐玩家自创还是当名将。但是这种开卡模拟的游戏其实老资历玩家品鉴的不少了。无论是早年的太阁立志传还是这两年的三国志8remake。说白了东西还是那些东西,没有更多创新。 战斗,武斗方面是拉瑞安那套靠能量点进行移动和攻击的模式。没新东西。 舌战,用的是类似三国杀的打法。也是靠能量点打牌。也不是新东西。 至于城市内政。有p社的影子,有三国志的影子。 主角自由度方面,有模型捏脸,有各种任务能做。能娶老婆,能结拜兄弟。该有的都有。 女性模型的胸捏的很大,这也算一种营销手段,不评价。但就我个人并不性压抑。 以上内容可以说量大管饱,除了一个问题。都是我在别的游戏玩得想吐的内容。 游戏内立绘难看,创意工坊给你解决了,得益于ai的发展。ai真是太好用了。 游戏的技能平衡也有问题,我很奇怪为什么总有人反问:单机游戏讨论平衡? 单机游戏为什么不能有平衡? 我是游戏开发者,我做10个技能,其中一个技能的数值是其余九个的10倍。然后让玩家自选,你猜玩家选哪个。那剩下9个技能我设计的意义是? 这游戏如果你想玩得爽。你就必须开卡或者游戏内去学那几个强无敌的技能,尤其是舌战,非常吃运气。我觉得游戏开发者可以去学学三国志系列的舌战是怎么做的。到现在依然还有智略相差两点的时候,开局被电脑一套秒杀的情况。我个人建议是舌战系统重做。运气成分占比太大了。牌佬已经在很多游戏里被发牌员制裁过了,不想在单机里再品鉴了。 我前天晚上申请的退款,没退,也行吧,反正打折买的,我也不差这几十。闲暇时候打发时间是可以的。几十块钱我要什么自行车。 但是游戏不好玩的问题,你们真的该反思一下。怎么让这个游戏好玩起来。尤其是吸引已经玩过很多slg游戏的老登。不要搞软色情那套了。不是所有人都吃那套。而且你们立绘也真的做的不好看。花点钱找个好点的画师。原游戏立绘我都不能说好不好看了,第一印象是脏。立绘最基本的简单明快都没能做到。 缝合不是问题,缝确实是一条路,你们如果奔着挣快钱,那就当我放屁。如果你们还想留下点什么,还是沉淀一下做出属于自己的作品。
關於女武將後宮攻略, 在歷史事件結婚前成為戀人/情人 如杜氏 : 193年前攻略成功, 成為戀人, 則秦朗不應出現在關係圖, 應指出現在秦宜祿關係圖 如卞氏 : 193年前攻略成功, 成為情人, 則後續子女如曹植, 也不應該出現 如此混亂, 綠帽戴來戴去, 會澆熄攻略心情 2025年底遊玩時, 此情形會出現, 設定合理 2026年重新遊玩, 不管多早攻略杜氏成功, 193年秦朗還是出現在杜氏關係圖...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
전체적으로 짜임새가 어설프다 어색하게 만들어진 반실사적인 얼굴을 보면 '불쾌한 골짜기'가 보이는 법인데, 이 세계 또한 그러하다 어느정도 운신의 자유가 있긴 함. 그러나 단순히 행동의 '자유'가 세계의 생동감을 보장하지는 않는다. 단적인 예로 Goat Simulator를 보면 된다. 염소를 자유롭게 들이박는다고 그 세계가 살아있는 것처럼 보여지긴 하는가? 아마 코에이가 똥맛 나는 게임만 찍어내서 사람들이 이런 신선한 시도에 열광하는 것 같은데, 객관적인 시선에서 보면 그정돈가... 싶음
제발 한글화 ~~~~~~~~~~~~
한국어 공식으로 지원만 해주면 참 좋을건데..ㅠㅠ
한글화되면 다시하겠습니다. 스팀 창작마당에 한글화가 업데이트 되면서 없네요
游戏总体很好 但有点小意见 就是军事系统太烦琐了 一旦城池多了 军事行动经常忙的我手忙脚乱 类似三国志10的征募系统就很麻烦 想委任都督那ai就跟人工智障一样
刘小备你的二弟三弟和我结义的时候喊的都是你的名字哦😊😊😊
玩着玩着目的就变了:到处找老婆>统一三国
人物造型相当不错 细节设计到位 尤其是家庭成长部分 陪伴和教育太重要了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | 50% | Free | |
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| — | 0 | — | — |