
Heroes of Yore is a turn-based party RPG. Pit over 55 of history's best heroes and villains against each other to find out who is the greatest! Discover ancient artifacts and unleash them on your foes! Level up your heroes and battle them against your friends and foes online!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Looking for a casual way to prove dominance amongst fabled legends? I was. Ever want to make a team of mythical villains destroy the prudish icons of old? I did. Have you ever wanted Paul Bunyan to feed Grendel flapjacks?... well, me either on this one, but it is as awesome as it sounds. This game was just what I wanted! It is a casual, easy to learn, but challenging to master. I have not fully beat this game yet, but am working on it! I will slay them all! Since this is Early Access, I am really excited to see what (or who) else the developers come up with!
Fun turn based RPG with cool characters! Look forward to seeing what the developers come up with next!
Heroes of Yore is a turn-based strategy/RPG in which you put together a squad of public domain characters and fight to win in single or multiplayer mode. The basics are straightforward, and it's evident that the game aims to be user-friendly. You simply select four heroes from an ever-growing pool and engage in combat. On the left, your party, and on the right, the opponent. The battles are turn-based, which means that each side performs actions for all four heroes. Attacking is simple, just select the attack and choose a target. Because each hero only gets to perform one action, the order doesn't matter. So far, everything appears to be easy. The actual catch is in the classes. Each hero falls into one of three categories: Attackers, who deal a lot of damage but are low on health; Tanks, who have a lot of health but deal small damange; and Controllers, who are basically mages. Energy can be used by heroes to perform a variety of attacks. The more powerful an assault is, the more energy it consumes. You don't have to be concerned about this because it regenerates with each turn. Attacks can be red or blue, with red being used to attack the adversary and blue being used to support your team. You can double-click on an attack to receive all the information you need if you forget what it does. Cast buffs and spells, in my opinion, ask for more information on the fight screen. Now, next to the characters, there are only strange icons that don't tell me anything. Well, you can hover over them and they appear to be clickable, so perhaps this will be added in future updates? New characters can be unlocked either by playing single-player or purchasing them from the heroes screen. This screen also functions as a codex for all characters, containing information and attack moves. While they do begin at level one, you can always return to any completed level and grind for as long as you like. Regrettably, there is no indication of when a character levels up or what actually gets improved. The stats in the codex can be viewed, but they only show the current level. I forgot to mention that minions, like heroes, can be unlocked in the same way. They differ in that they lack a class and that you can choose the same minion multiple times per party. Another interesting thing is that some characters work well together. For instance, king Arthur heals any knight on the team each turn. The single-player game is split into several campaigns, each of which tells a story over ten chapters/battles and culminates in a boss fight. Each campaign has a specific subject (tutorial, vampires, etc.) and includes story snippets at the end of each chapter. As the game is still in early access, the new campaigns arrive with updates (the latest brought the Halloween pack). I’d like to point out the pixelated art that’s very detailed, especially the characters. The one peculiarity is that, except for monsters and giants, they all have the same height. It doesn't bother me in the least; it's just amusing to watch them all standing on the battlefield. However, I'd like to see more variety among the minions, who currently appear to be clones. I think changing the color of their outfit would be an improvement. Observations: - Pressing ESC on the “select your party” screen or during a campaign battle quits the game - At least one achievement didn’t unlock properly. (got 3-star Feast of Bats along with 3-star All Welcome Heroes) - Clicking the attacks on the battle screen “affects” the menu button - Text overlapping (Robin Hood info) or escaping the border (Sherlock’s attack) - Characters speak while performing an action, but the volume is very low
Despite only having about 30-ish minutes on this game so far, I thouroughly enjoy it! It has its charm as one of the most unique strategy RPGs I’ve ever played. It’s simplistic in nature and very casual and easy to learn. The inclusion of certain characters like Zorro and Paul Bunyan just add to the chaotic energy that is Heroes of Yore.
Партийная тактическая ролевка с любопытной подборкой персонажей. Выглядящая внешне немного "странно...?"или "страшно..?",но с неким шармом олдскульных игр. Есть в геймплее эдакий элемент автобаттлера. Но главный плюс, видимо, мультиплеер. По факту я бы дал нейтральный обзор, но вы присмотритесь, вдруг эта игра та самая...) Знакомство с игрой https://youtu.be/HLYMkslhWyI Подписывайтесь, любопытные инди сами не найдутся https://store.steampowered.com/curator/37645702-Unknown-indie/
O clássico combate em turnos à la Darkest Dungeon, mas com um detalhe: repleto de personagens que percorrem a literatura (e seus atributos). Que sacada, my friends!
Don't take this as a strong recommendation. Heroes of Yore is a neat concept with some really mediocre execution. Pro: A whacky crossover adventure. My team of Rosie the Riveter, John Watson, Beowulf, and Cleopatra teaming up to fight dracula is certainly a fun kind of whacky. The sprites and voice acting are fun (though neither is especially good) Con: The writing is actively bad (not just uninspired, though it is also that) not enough UI to know what characters/abilities do, so you often just have to slot people in and figure it out. Combat is very simple, and in harder fights often comes down to luck over strategy Having a roster size approaching 100, but having many of them unlock at level 1, and having only the 4 active party members get XP, means that wanting to actually use anything other than your 4 current party members with the option to swap in the new story unlock (who unlocks on level) is very frustrating.
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