
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gg
SUPER FUN hack n slash w hi repeat and loads to unlock
游戏性还不错其实,要是bug少一点我会给推荐,问题是我每次打开游戏都有概率直接黑屏,强制关机才能解决
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't buy, you will randomly lose all your progress
10/10 game, crazy amount of content for the price. Looking forward to more updates and additions.
its good
If you've played the first one, it's similar, but substantially better. The bosses are more interesting and varied, there's more of everything, classes have subclasses, there's map runs in addition to the main campaign, and there's a bunch of new mechanics across the board. If you liked the first one, you'll very likely enjoy this.
局外成长非常强的一个爆肝游戏,有点强制你游玩全职业,因为不同角色会提供不同全局属性成长。 法师解锁方式:[spoiler] 走森林里的捷径直接去城堡 [/spoiler]。
Am Anfang wirkt das Spiel ehrlich gesagt eher unspektakulär. Man startet rein, sieht die Grafik, das Gameplay und denkt sich erstmal: „Okay, nichts Besonderes.“ Aber genau da täuscht man sich gewaltig. Sobald man das System wirklich versteht, entfaltet sich der eigentliche Suchtfaktor. Jede Runde bringt spürbare Fortschritte, nichts fühlt sich verloren an. Besonders das Twinken bzw. das Spielen mehrerer Charaktere wird aktiv belohnt und sorgt dafür, dass man ständig neue Vorteile freischaltet und sein Gesamtfortschritt wächst. Dieses „immer ein Stück stärker werden“-Gefühl ist extrem gut umgesetzt. Man will ständig noch eine Runde spielen, noch einen Run machen, noch ein bisschen weiterkommen. Was anfangs simpel wirkt, entwickelt schnell eine enorme Tiefe und Langzeitmotivation. Genau dieser Mix macht das Spiel so gefährlich gut: leicht zu unterschätzen, aber extrem schwer wieder wegzulegen. Suchtfaktor: 100%.
Carpal tunnel for the win. When I switched character, no update was retained, wait i have to grind every character to update town etc ? Yeah, no.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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