
Embark on a grand adventure in Heroes of Drakemire, where the fate of a mesmerizing world balances on the edge. Cultivate a party of distinctive heroes, and journey through vast, danger-filled maps in this turn-based adventure inspired by classic JRPGs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
If you like Old school JRPG like FF or Chrono Trigger titles then is good to try Heroes of Drakemire
I was kind of on the fence about reviewing this game since I only played it for .7 hours and that wasn't enough to get past the first few screens. With the way steams refund policy works though I had to make a snap decision, I could either play the game more and hope things turn around or I could get my money back and pick a game I'd probably like better. I decided to request a refund. Before I get into why I refunded I just wanted to mention how neat the graphics look for this game. I like the art style for the critters and the characters. In fact when the game came up on my discovery queue I thought wow this game really looks neat, why are there hardly any reviews?! So I put it on my wishlist and when I was awash with funds I decided to make the purchase. I am not glad I did. The character moves slowly and because of the gameboard style world map (see the screenshots) it feels like you don't have a lot of control over your character or the way they interact with the environment. As you move your character across the world board (for lack of a better term) you can see loot suspended in the air. Once you get your character close enough to the loot you are able to interact with said loot and add it to your inventory. In order to benefit from the loot you have acquired you have to take this loot to specific areas (at least as far as I can tell.) Why can't you just use it when you get it? While moving across the gameboard sometimes you will encounter a monster. You cant see these monsters before moving into the square but that's kind of par for the coarse with rpgs like this so that's fine. Anyway when you run into these enemy encounters the camera angle changes to a different view where the badguys occupy one side of the screen and the party members occupy the other. This is also pretty standard for a turn based rpg game of this style but I will say that the enemy and party member pictures are very large and detailed. They look really neat on the screen. Unfortunately because of the large character and monster models all of the battle menus felt very crowded and awkward to me. It gave me a claustrophobic feeling. So we have a game with an unpleasant feeling world board out of combat mode and a crowded unpleasant feeling in combat mode. Throw in a story that didn't drag me in at all (this comment seems unfair to me since I played for a limited time but I had to make a decision within the window steam provides) and you have a pretty bad game experience. I suggest passing on this one.
It is a tactical rpg game with similar combat stype of RPG maker games. But art is more interesting. However, the game feels too slow somehow. The development options are limited. Overall, if you have no other rpg to play, you can consider this game.
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