
You were supposed to have a relaxing cabin trip on a island all alone but after several strange encounters you had a mystery to solve, will you be able to survive a first-person psychological horror game or will you run away?
Modeled estimate, not a reported figure. How we estimate →
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About
A Lonely Cabin Trip is a first-person psychological horror game in the walking simulator genre. The average time to complete the game is 25 minutes.
Story:
You are playing as a hardworking individual that has finally got to take some time of work and social media, to go on a cabin trip to a island all alone. Something about this island feels familiar... but that doesn't make sense because you are certain that you have never been here before. Several strange encounters started happening and you had a mystery to solve, will you solve it, or run away?
Features:
Immersive Graphics: High quality graphics making the game more terrifying and atmospheric to explore.
Psychological events: Some can be avoided and some can not, but can you figure out why all of this is happening to you?
Inventory system: By the help of collecting items you progress the game and potentially unlock a different ending.
Multiple endings: Your choices matter, depending on how you play the game you will get one of the 3 possible endings.
Dialogue system: All dialogues have 2 different paths you can go down.
Warning: game contains jumpscares.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i][b]Ну а что вы хотели за такую цену кривенько затянуто и неизвестно зачем это куплено было.[/b][/i]
Don't forget you have a flashlight like I did or this short game will be about 3 times longer. Not bad for a solo dev! This should be real quick, like under 30 min. I just left mine running while working.
[h1] Genre [/h1] Ein kurzes First Person Indie Horror Adventure [h1] Story [/h1] Wir spielen einen jungen Mann der auf einer abgelegenen Insel eine Hütte gemietet hat um einfach mal vom Alltag abzuschalten. Kaum angekommen passieren sehr Merkwürdige Dinge und wir müssen uns entscheiden sollen wir dem auf den Grund gehen oder direkt abhauen [h1] Gameplay [/h1] Das Spiel ist super kurz und man kann es in gut 20-30 Minuten durchspielen. Es gibt 3 verschiedene Endings aber diese Unterscheiden sich nicht besonders Groß voneinander. Ich hab beim ersten Durchspielen direkt, was meiner Meinung nach das Beste Ending war bekommen. Es gibt hier und da ein paar Jumpscares aber diese fand ich eher schwach. Grafik ist völlig ok [h1] Pro/Contra [/h1] + Günstig + Kurz +/- Leider keine Achievements [h1] Fazit [/h1] Ein kurzes Horror Spiel was man nicht unbedingt gespielt haben muss. Es sei gesagt das dieses Spiel das erste von diesem Entwickler ist (zumindest hier auf Steam) und darum kann man auch ein Auge zudrücken denn ich habe ja bereits The Stalked von ihm/ihr gespielt und das war eine deutliche Steigerung also sieht man das eine Verbesserung in Qualität mit der Zeit kam. Das Spiel hier ist günstig und mann kann es im Sale nochmals günstiger mitnehmen. Ich freue mich auf die anderen Spiele, die ich auch die Tage ausprobieren werde. Besonders auf The Stalked 2 freu ich mich 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
good
Fun little horror game. I got it in the devs bundle of 6 games. Theres not a whole lot to say as it’s a 30 minute game, or so. But it’s pretty, it’s for the jumpscares we love, and a tense atmosphere. For less than a dollar, I say go for it and support this young dev!
[h1][u]A boring cabin trip...[/u][/h1] For $1.50 its honestly not awful, but the developer has other better games to play that also have the same pricetag. Offers some replayability with 3 different endings available to you if you like that sort of thing. Wish there was more of an active threat while wandering the island because the "jumpscares" (if you wanna call them that), were just pathetic. The story is weak, dumping exposition on you during the ending screen rather than developing it naturally through gameplay. Performance was all over the place. FPS went from 60 to 20 constantly. Fine enough for a goofy horror stream, or if you're a newcomer to the horror genre, but in all honesty, your money could be saved or spent on a better game. This feels more like a prototype or proof of concept more than anything else. [h3]A Lonely Cabin Trip gets a flimsy 3/10[/h3] Check out more on [url=https://store.steampowered.com/curator/44654461-Toasty-Reviews]My Curator Page[/url]
ㅤ
[h1]👎[/h1]
The amount of wheezing from the main character made me think of my coworker and I found myself sympathy breathing throughout the game, it's dark, lots of pointless walking, minor attempts at jump scares, Usually you can't say no to a game that only costs a dollar, this isn't one of them, pass
A Lonely Cabin Trip, developed and published by Korvinrular, is a compact first-person psychological horror experience that centers on isolation, subtle storytelling, and the gradual erosion of comfort in a seemingly peaceful setting. The premise is intentionally simple: a weary protagonist retreats to a remote island cabin for rest, hoping to escape the pressures of everyday life. What begins as a quiet getaway slowly shifts into something far more unsettling, as small disturbances begin to accumulate and the sense of solitude transforms into something oppressive. The gameplay follows a minimalist exploration-driven structure, placing emphasis on movement through the environment and interaction with objects. Players navigate the cabin and its surroundings, collecting items, examining details, and triggering events that push the story forward. An inventory system supports progression, requiring players to use gathered objects to unlock new areas or advance the narrative. There are also occasional dialogue choices that influence certain outcomes, adding a light layer of interactivity that can lead to different endings. While these systems are simple, they are cohesive enough to maintain engagement throughout the experience. What defines the game most strongly is its atmosphere. The isolated island setting is used effectively to create a feeling of detachment from the outside world, with minimal distractions and a constant sense of quiet unease. Sound design plays a particularly important role, as ambient noises and subtle audio cues signal that something is not quite right. The absence of constant action allows tension to build gradually, making even small changes in the environment feel significant. When more direct horror elements appear, they are amplified by the calm that precedes them. The narrative unfolds in fragments, relying on environmental storytelling rather than explicit exposition. Players are encouraged to piece together what is happening through observation and interpretation, which gives the experience a slightly ambiguous quality. This approach works well within the game’s scope, as it maintains intrigue and encourages engagement without overwhelming the player with information. However, the short runtime limits how deeply these ideas can be explored, leaving some aspects of the story feeling incomplete or open-ended. Pacing is one of the game’s more balanced elements. Its brief length allows it to deliver a focused experience without unnecessary filler, making it easy to complete in a single session. This works in its favor, as the tension remains consistent and does not have time to diminish. At the same time, the limited duration also restricts the game’s ability to expand on its mechanics or introduce meaningful variation. The core gameplay loop remains largely unchanged from beginning to end, which can make the experience feel somewhat narrow. Visually, the game offers a solid presentation for a small-scale project. The environments are detailed enough to support immersion, and the use of lighting helps reinforce the mood. While there are occasional rough edges in animation and interaction, they do not significantly detract from the overall experience. The design focuses on clarity and atmosphere rather than technical complexity, which aligns well with the game’s intentions. Despite its strengths, there are limitations that become apparent. Navigation can sometimes feel unclear, and certain interactions lack refinement, which can momentarily disrupt immersion. Additionally, some of the horror elements rely on familiar techniques, which may feel predictable to players who are experienced with the genre. The lack of deeper gameplay systems or extended narrative development also means that the experience does not leave a strong lasting impact once completed. Ultimately, A Lonely Cabin Trip is a focused and atmospheric horror experience that succeeds in creating a sense of unease through simplicity and restraint. It offers a brief but engaging journey that relies on mood and subtle storytelling rather than complex mechanics. While its limited scope prevents it from reaching greater depth, it remains an effective example of how a small, well-defined idea can deliver a memorable experience within a short timeframe. Rating: 6/10
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Trends
Tracking started Jul 19, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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