
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38/day in the week to Aug 25 → 45.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Step into Tarethiel, a world under siege by the Forces of Hell.
Face Demon Lords, ancient monstrosities and fallen angels as you hack and slash your path through endless hordes of the undead. Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Craft your hero through two main skill trees and individual sub-skill trees that reshape how every active ability works. Combined with a massive item pool and powerful crafting options, the game offers limitless build possibilities; from blood hungry melee bruisers and bow wielding archers to gun slinging demon slayers, sentry engineers, summoners, spell casting mages and everything in between.
Hero Siege evolves in seasonal cycles every four months, delivering fresh content, new systems, items, events, and quality of life improvements. As a small, experienced team, we work closely with our community to improve the game based directly on valuable player feedback.
23 Playable Character classes Every class offers its own unique play style and skill set. Sub-skills and item based modifiers allow you to push your build in unique and creative directions.
1000+ Unique Items Loot ranges from randomized magic items all the way to handcrafted Satanic, Set, Heroic, Angelic and Unholy items. Runewords can be created using white bases with sockets. Items can be buffed, crafted and modified in various ways through the crafting system.
Tarethiel Market Travel to Village of Mos'Arathim to List your items for sale or buy gear from other players in real time. Trading is a core part of character progression and build crafting.
Adventure Journal A fully integrated in game encyclopedia containing mechanics, unique items, runewords, prospecting recipes, crafting recipes and augments.
Endless Replayablity Designed for seasonal play. Each season adds new content such as: items, bosses, gimmicks and surprises from our development team.
Wormholes Push your character as high as possible and earn seasonal cosmetic rewards such as skins, wings, portraits and more.
BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 47.8Kreviews | 67% | — | $7.6M |
| $19.99 | 231ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1702 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
歧视中国玩家
Devs don't respect the users. They are vibe coding...
People whine about non issues, frames on any modern machine are fine (game selected the wrong gpu for me tho, just a word of caution), the game itself is like a mix between diablo 2 and path of exile. Get it on sale.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best BR #69, worst UA #97 · 12 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, German, French, Spanish - Spain, Polish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I adore ARPGs. I found this one about a week after the season start and started playing. It seemed really great... right up until they decided to nerf all physical damage weapon-based builds by 50-70%... I had just made it into the highest difficulty, then my character was nuked from orbit. That is a VERY feels bad moment. The irony here is three fold: 1. Caster magic damage builds are easily doing WAY more damage than phys builds 2. There is a node in the passive tree to go unarmed, which again, does WAY more damage than a weapon-based build 3. The dev had promised NOT to perform mid-league balancing to begin with... If that is how they handle mid-league balancing, this is not the game for me. Who wants to spend 70+ hours building up a character to have it demolished like that?
The game itself was already pretty mediocre to begin with and gets blown out of the water by other F2P options like Path of Exile or Torchlight Infinite but to make it worse the devs themselves are extremely childish and unprofessional. MrSleepyCat and Graxxytv hold so much power and sway with the devs that if you slight them or do anything they deem as "uncool" all they have to do is tell the devs to ban you and you'll be perma'd within the hour. Not to mention the devs "overhauled" much of the game just to break and introduce a million bugs and issues, and if you were to interact with any of these things willingly OR unknowingly then you will more than likely catch a ban with zero real recourse. If you're a fan of seasonal ARPG's or even standard league style ARPG's then please don't waste your time with this one, go and play POE where you can actually play all of the content with zero walls in the way. Even progression in this game somehow got ruined even more so than it was prior to the current season, unless you know this game like the back of your hand you'll more than likely hit Nightmare mode at the end of the Campaign and be relegated to the most brainless unfun grind for the next 10+ hours trying to scrape together the gear to jump to hell and above. Seasonal "mechanics" that you can interact with are also extremely barebones yet the diehard fans of this game will defend spamming a static chest spawn to farm xp as an engaging and fun way to play. I can go on and on but ultimately all I can say is save yourself the money and go and play the more polished titles within this genre, this tiny team of extremely biased and unproffesional devs are never going to be able to come close to the other games on offer.
店や武器分解の時に装備品が簡単に外れるので、勢いで破壊操作をしてしまう恐れがある。11年開発してきて基本的な安全機能さえないのは怠惰としか言いようがない。
I gave the game a chance, really did. But honestly it lack severe polish. First off, if you're looking for a SSF ARPG, don't even bother, i've been in the endgame for 50 hours, i've only seen 1 Heroic gear drop and 1 Heroic rune drop after all my farm (who were useless btw) so your only choice to actually get to Inferno (last difficulty) is just through the Auction House. You literally make more progress from playing AH than playing the game... It lack polish, most the time some event (like shrine etc) spawn at a bad place and you can't do the event properly. You need to do quest for unlocking the 5th Relic slots, where you need to kill a uber boss (normal right ?) Well guess what, even if you kill the boss because you have said fragment from playing campaign or previous farming etc, you still need to farm them AGAIN for the quest to aknowledge you had enough to make the boss spawn. Like wtf ? I killed the boss, let me end the quest and get the reward already. If you aren't a meta character, don't even bother honestly. Build theory crafting is pretty much non-existant. Most of the time it's just teleport + 1 button attack/spell spam. Also like previously mentioned, most gameplay of classes is just teleport + 1 button spam. Genuinely boring. The graphics/audio of the game isn't a problem for let's say 20/30hrs of gameplay, but when you spend the game farming or doing the campaign 3 times over, you really can't find anything "charming" about it anymore. The jumping mechanic is fun (and what serve as a dodge basically), but is more of a problem most of the time from getting stuck (you can even get stuck INSIDE a boss...). Story is literally non-existant. I would recommend this game only for players that crave something that have a similar gameplay/loop to D2 and maybe PoE 1, who would play HS when doing a break of the 2 previous mentioned game to "relax". If you are a modern ARPG player (D4, PoE 2 etc...), or a SSF ARPG enjoyer (GD, LE etc...), look elsewhere. (Also, it's crazy but this game literally have the worst community in all the ARPG market lmao, even the devs are crazy on their Discord). Edit : I would like to add that the game would be tedious, or not that enjoyable on the first playthrough/season, because it's really not explained at all what to do or where to go first once you're in Endgame, but i can see it become more fun once you know how the game play and the mechanics/orders of things to do. (Basically do the coffee quest in Normal right at the beginning, then rush to Hell 1, pick the ring quest, then rush Hell 3 then Hell 5 asap somehow, pick the 5th relic slot quests, then back to Hell 1 for ring quest, then Hell 5 fifth relic slot quests/farm as needed and then Inferno). I MIGHT enjoy playing the game the next season or 2 now that i know what to do/where to go.
Dieses Spiel bekommt viel zu wenig aufmerksamkeit. Von Server Problemen merk ich nichts, wer Poe mag wird dieses game lieben. Mehr qol, builds testen ist hier möglich und wird nicht so bestraft wie in poe. Einfach Wundervoll wie ein Team aus 6 leuten wovon nichtmal alle devs sind sowas auf die beine stellen was nichtmal große arpgs schaffen.
I gave this game a fair chance, and after 30 hours I have lost interest. I suppose I got my moneys worth, and may still play occasionally but I definitely prefer other ARPGS. My primary issue with Hero Siege is that it seems extremely offline mode hostile. Unlike other ARPGs that have offline functionality, I have absolutely no control over my progress or experience because everything is obfuscated plus obsessively locked down by EasyAntiCheat. I do not want to play online, or in season which is where SSF gets a loot boost, therefore, to reach any meaningful point where I can finally experiment with fun builds in a sandbox manner, requires an incredibly extensive time investment. I stayed away from this game for so long, because I only ever heard bad things about Hero Siege and the devs, and unfortunately I gave into to the curiosity to see for myself. I confirm this game is indeed not for me. For truly offline ARPG options I strongly prefer Grim Dawn, Chronicon, Torchlight 2, Slormancer, Diablo 2/Resurrected, and even Last Epoch (which does offline mode spectacularly, completely separate from online mode, while allowing me full control over my offline experience). For online, I strongly prefer Path of Exile because my progress is usually meaningful enough and builds plentiful. If the negatives I mention about Hero Siege resonate with you, then I do not recommend this game. Devs got my money though, so congrats. I will change my review to positive when offline mode is actually fully offline and fully separated from any online functionality, with EasyAntiCheat removed from that branch, as a result, not ruining my isolated single player solo sandbox build experimentation.
Даже за бесплатно не брать: 1) Регистрация - я брезгливый человек в этом плане, покупая игру в стиме предоставляйте ее без постороннего входа в какие-то аккаунты 2) Не запустилось у моего друга на arch linux, потому что надо-ж во все игры пихать "Easy Anti Cheat" который совместим только с бубном винды) 3) Мне кажется все длс включая классы и скины полный скам, так что плохой ход как по мне 4) Плюсом просто геймплей кажется дриснёй
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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