
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38/day in the week to Aug 25 → 45.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Step into Tarethiel, a world under siege by the Forces of Hell.
Face Demon Lords, ancient monstrosities and fallen angels as you hack and slash your path through endless hordes of the undead. Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Craft your hero through two main skill trees and individual sub-skill trees that reshape how every active ability works. Combined with a massive item pool and powerful crafting options, the game offers limitless build possibilities; from blood hungry melee bruisers and bow wielding archers to gun slinging demon slayers, sentry engineers, summoners, spell casting mages and everything in between.
Hero Siege evolves in seasonal cycles every four months, delivering fresh content, new systems, items, events, and quality of life improvements. As a small, experienced team, we work closely with our community to improve the game based directly on valuable player feedback.
23 Playable Character classes Every class offers its own unique play style and skill set. Sub-skills and item based modifiers allow you to push your build in unique and creative directions.
1000+ Unique Items Loot ranges from randomized magic items all the way to handcrafted Satanic, Set, Heroic, Angelic and Unholy items. Runewords can be created using white bases with sockets. Items can be buffed, crafted and modified in various ways through the crafting system.
Tarethiel Market Travel to Village of Mos'Arathim to List your items for sale or buy gear from other players in real time. Trading is a core part of character progression and build crafting.
Adventure Journal A fully integrated in game encyclopedia containing mechanics, unique items, runewords, prospecting recipes, crafting recipes and augments.
Endless Replayablity Designed for seasonal play. Each season adds new content such as: items, bosses, gimmicks and surprises from our development team.
Wormholes Push your character as high as possible and earn seasonal cosmetic rewards such as skins, wings, portraits and more.
BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 47.9Kreviews | 67% | — | $7.6M |
| $19.99 | 231ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1733 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재미있네요
想玩打宝游戏的赶紧跑。 数值是用脚填的,8成的职业都是蛆 BD没有深度,后期全是换皮的全屏技能,比的就是谁跑的快。 经济崩的飞快。 后期没有内容,就是去地图上刷怪,你开局在干嘛,后期就是在干嘛。 中文化一坨,不是看不懂,已经是误人了 人物数据是放在本地的,可以CE改属性。
Wciagajaca, za bardzo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best BR #69, worst UA #97 · 11 markets collected
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, German, French, Spanish - Spain, Polish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
은근재밌네영
難度跟平衡一坨狗屎
게임이 초반인 노말 난이도부터 너무 어렵고, 불편하고, 버그, 오류가 많다. 액트도 너무 길고, 맵도 너무 크고 스트레스만 받을 뿐. 액트보스의 패턴도 줄여야하고, 보스를 잡다가 죽으면, 보스의 HP가 줄어든 상태로 계속 이어서 보스에 도전 가능하게끔 변경해야함. 전체적으로 더 가볍고, 쉽게 바뀌면 매우 인기있는 게임이 될거라고 생각함. The game is far too difficult, frustrating, and tedious even from the very beginning on Normal difficulty. There are also way too many bugs, errors, and other annoying issues. The Acts are excessively long, and the maps are far too large. Instead of making the game feel like an adventure, the huge maps and long Act progression just make the game feel exhausting and stressful. The Act bosses also need to be significantly toned down. Their attack patterns are unnecessarily complicated and frustrating. If a player dies during a boss fight, the boss's HP should remain at its reduced amount when the player returns, allowing them to continue the fight rather than having to start all over again. Overall, I strongly believe this game would be much more enjoyable and could become very popular if the developers made it faster, lighter, simpler, and more accessible. The game has a lot of potential, but right now there is simply too much unnecessary difficulty, tedious progression, and frustration getting in the way of enjoying it.
The game is in an amazing state. Lot of quality of life improvements need to happen but it is moving into the top 10 arpgs. It takes some of the best elements from all of the others and makes a game that feels connected to fans.
La phase de découverte est top, malheureusement, rapidement on se perd par maque d'explication et d'objectifs. La difficulté en Hell explose littéralement rendant la progression pénible et frustrante. Un filtre d'inventaire et d'HV plus performant pourrait aider.
Go to teleport thingy, get spawned someone new, spam ability, find the next exit, die, upgrade random stats, go back, spam kill all enemies, find boss room, fight boss, die lot of time, give up fighting boss, spam on more enemies, upgrade armor, fight boss again, die again , learn the stats, upgrade stats, fight boss and ragequits -pretty fun 2d game
Salut à tous ! Alors comme à chaque fois, le contexte ! Cette fois on part sur un petit jeu indépendant, bien loin des AAA habituels : Hero Siege ! Et franchement, quelle bonne surprise ! Je ne vais pas faire un énième « points forts / points faibles », mais plutôt vous expliquer pourquoi ce petit jeu m'a fait perdre quelques heures à massacrer des hordes de monstres ! Le principe est assez simple : on choisit son héros, on part casser du monstre, on récupère du loot, on améliore son personnage et on recommence ! Et c'est justement ça qui fonctionne ! Le gameplay est nerveux, les ennemis arrivent par dizaines et ça défouraille dans tous les sens. On retrouve un petit côté Diablo dans le principe, avec des compétences, de l'équipement, des statistiques et surtout... DU LOOT ! Du loot partout ! On tue un monstre : du loot. On ouvre un coffre : du loot. On tue un boss : ENCORE PLUS DE LOOT ! Et forcément, on se retrouve rapidement à vouloir améliorer son personnage pour aller toujours plus loin. Les classes sont assez variées et permettent de changer complètement sa façon de jouer. On peut donc recommencer une partie avec un autre personnage et avoir l'impression de redécouvrir le jeu. Et c'est là que Hero Siege devient particulièrement addictif. On lance une petite partie : « Allez, 20 minutes et j'arrête. » Puis on trouve un nouvel objet. « Bon, je vais juste voir ce qu'il donne. » Puis on améliore son personnage. « Allez, encore une zone. » Et voilà comment la petite session de 20 minutes se transforme en deux heures ! Graphiquement, on est évidemment loin des grosses productions, mais personnellement ça ne m'a absolument pas dérangé. Le pixel art colle parfaitement au style du jeu et permet surtout d'avoir énormément d'ennemis et d'effets à l'écran sans que ça devienne illisible. Le contenu est également plutôt conséquent pour un petit jeu indépendant, avec plusieurs zones, des boss, différentes classes et tout un système de progression qui permet de recommencer encore et encore. Mais forcément, cette formule a ses limites. Le jeu peut devenir répétitif, surtout lorsqu'on commence à farmer les mêmes zones pour améliorer son équipement. Et comme dans beaucoup de jeux du genre, une grosse partie du plaisir vient justement de l'optimisation et de la recherche du meilleur loot. Si vous n'aimez pas refaire plusieurs fois les mêmes activités pour obtenir un objet légèrement meilleur... Passez votre chemin ! Pour les autres... Bienvenue dans l'enfer du « allez, une dernière partie » ! Au final, Hero Siege est un petit jeu sans prétention qui fait exactement ce qu'on lui demande. Du hack'n'slash, du loot, des monstres, des boss, des classes et beaucoup de chiffres qui montent ! Ce n'est peut-être pas le jeu qui va révolutionner le genre, mais pour passer quelques heures à débrancher le cerveau et massacrer des hordes de monstres, il fait parfaitement le boulot. Et pour le prix auquel on peut généralement le trouver, difficile de lui en demander beaucoup plus ! Bonne journée ! Vad'
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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