
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38/day in the week to Aug 25 → 45.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Step into Tarethiel, a world under siege by the Forces of Hell.
Face Demon Lords, ancient monstrosities and fallen angels as you hack and slash your path through endless hordes of the undead. Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Craft your hero through two main skill trees and individual sub-skill trees that reshape how every active ability works. Combined with a massive item pool and powerful crafting options, the game offers limitless build possibilities; from blood hungry melee bruisers and bow wielding archers to gun slinging demon slayers, sentry engineers, summoners, spell casting mages and everything in between.
Hero Siege evolves in seasonal cycles every four months, delivering fresh content, new systems, items, events, and quality of life improvements. As a small, experienced team, we work closely with our community to improve the game based directly on valuable player feedback.
23 Playable Character classes Every class offers its own unique play style and skill set. Sub-skills and item based modifiers allow you to push your build in unique and creative directions.
1000+ Unique Items Loot ranges from randomized magic items all the way to handcrafted Satanic, Set, Heroic, Angelic and Unholy items. Runewords can be created using white bases with sockets. Items can be buffed, crafted and modified in various ways through the crafting system.
Tarethiel Market Travel to Village of Mos'Arathim to List your items for sale or buy gear from other players in real time. Trading is a core part of character progression and build crafting.
Adventure Journal A fully integrated in game encyclopedia containing mechanics, unique items, runewords, prospecting recipes, crafting recipes and augments.
Endless Replayablity Designed for seasonal play. Each season adds new content such as: items, bosses, gimmicks and surprises from our development team.
Wormholes Push your character as high as possible and earn seasonal cosmetic rewards such as skins, wings, portraits and more.
BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 47.8Kreviews | 67% | — | $7.6M |
| $19.99 | 231ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1697 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Святые микротранзакции, Бэтмен! Стим показывает, что я купил эту игру аж в 2016 году, но запустить решил только десять лет спустя. За это время, похоже, она успела кардинально измениться, но, поскольку в старую версию я не играл, то и судить о ней не могу. Сейчас Hero Siege - бюджетный клон Дьябло, только не Дьябло 2/3/4, а Дьябло Иммортал, с магазином, под завязку набитым микротранзакциями и косметикой, а также пачкой DLC с новыми классами и контентом. И, если 100500 оттенков скинов и даже новые классы за отдельную плату можно принять (есть хочется всем, и разработчикам в том числе), то QoL штук типа дополнительных слотов под персонажей или вкладок банка/инвентаря в платной игре быть не должно, точка. За одно только это я готов поставить «палец вниз», даже если собственно контент игры был бы высшего качества. Однако, с точки зрения геймплея - это довольно унылая штука, где все враги умирают от одной-единственной абилки (я играл пиратом), кроме боссов, которые плохо сбалансированы и ваншотают даже перекачанного персонажа. Мешанина из стилей - «Победи Королевского карпа! Справился? А Теперь победи САТАНУ!» тоже не добавляет энтузиазма. Да, тут есть какие-то раскидистые древа умений «как в PoE»(или Grim Dawn), но при первом прохождении вам будут доступны только стандартные умения каждого героя. Само собой, сложность потом можно повысить... вот только, убив финального (без учета DLC) босса, я получил 56 уровень, а первая же карта второй сложности требует аж 70+ уровень, вынуждая, похоже, либо докачиваться в «нормале», либо ковырять любой пак мобов несколько минут. Еще один серьезный недостаток, вызванный, скорее всего, как раз сменой концепции игры и потерей большей части аудитории - отсутствие хоть каких-нибудь гайдов и даже внятной wiki (!).Для сравнения - у вышедшей более двадцати лет назад Sacred есть и то, и другое. В общем - ни в коем случае не рекомендую к покупке, а если уж прям ОЧЕНЬ захочется - не берите никаких DLC: судя по всему, часть из них разработчики постепенно добавляют в базовую версию, купил раньше - вот тебе скинчик в качестве компенсации.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best BR #69, worst UA #97 · 12 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, German, French, Spanish - Spain, Polish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Resumo: Jogo de farm, se é tu curte um farme estilo diablo vai se divertir. -Historia: Zero + Zero (nem é o foco também). Gameplay: Simples mas pra ter qualquer tipo de conhecimento além do básico é bem complicado, cheio de mecânicas que o jogo não vai te explicar e como a comunidade é pequena vai ter um sofrimento caso que você queria ir atrás. Gráficos: Lindo. ----- Pontos em destaque pra mim: O jogo é bom mas está arrodeado de fezes, mudam o desing do mapa a cada update e que sempre parece que piora e o jogo é lotado de microtransação, se fosse só personagem que já são caros é uma coisa porém até pra você ter mais espaço no inventario é pago mano, pra ter mais slots pra personagens é pago e sem falar nos cosmético, enfim não acho que vale apena dar dinheiro pra um empresa assim.
bought in April 2015, the old version of this game I bought is not playable(tried in versions & betas). i dont like PoE, diablo style games. never in my life would i thought a game would switch to a completely different game. imagine if Minecraft was deleted and instead it was a legend of zelda game with Minecraft textures.
Played fine for a while now every time I enter a zone to progress the game I crash after fighting mobs for like 10 seconds. Support is virtually non existent and the tickets you submit in Discord take weeks on end to be answered. At it's core it's not a bad pixel AARPG. Just way too many bugs this late into development to be worth even 7$. Especially when the bugs are legit game breaking that stop you from progressing or playing further. The entire #help section of the discord is one of the most active parts of the discord with the least amount of mod/dev engagement which is a MAJOR red flag for anyone interested in playing. Also, if you get into the game, it will cost you more than $7, you get a whopping two stash tabs in the base game without opening your wallet again. Want to try a cool new class you saw a video on? Open your wallet. Predatory dev team. Can push out MTX's no problem, god forbid they fix their game though. Multiple people bricked their entire game in season 10 because they opened one of their old chars rendering their game to crash on opening any zones. It's been almost 2 days without them even addressing it in their discord.
Purchased an in game item, Never received it. Asked for a refund and was declined saying I used it. No further assistance. No support. 0/10 DO NOT PUCHASE ANYTHING ON THIS GAME AS THEY WILL TAKE YOUR MONEY AND GIVE YOU NOTHING! if you are playing the game for free it is an ok game but would not recommend supporting dev.
🛡️ Hero Siege İnceleme Finlandiyalı ekip Elias Viglione ve Jarno Kulju tarafından geliştirilen Hero Siege, ARPG türünü roguelike elementleri ve pixel-art görselliğiyle harmanlayan, temposu oldukça yüksek bir yapım. İlk bakışta basit bir bağımsız oyun gibi görünse de, içerdiği sezon sistemi, zorluk seviyeleri ve derin loot havuzuyla aslında "küçük ama zehirli" bir ARPG devidir. 📖 Hikâye ve Atmosfer Hero Siege, Tarethiel dünyasında geçiyor. Hikâye çok ön planda olmasa da, dünyayı istila eden iblis ordularına karşı duran kahramanları oynuyoruz. Atmosfer, Grim Dawn kadar ağır ve gerçekçi bir gotiklik sunmasa da, pixel-art tarzına rağmen oldukça kanlı ve karanlık bir yapıya sahip. Diablo 1 ve 2’nin o "zindanda sıkışmışlık" hissini, retro bir görsellikle çok iyi harmanlıyor. ⚔️ Sınıf Sistemi ve Gelişim Hero Siege’de sınıf çeşitliliği oldukça geniş (Viking, Pyromancer, Marksman, Nomad ve DLC’lerle gelen pek çok sınıf). Grim Dawn’ın çift sınıf sistemi burada yok; ancak her karakterin kendine has yetenek ağacı (skill tree) ve pasifleri bulunuyor. Yetenekler: Seviye atladıkça açılan aktif ve pasif yeteneklerle karakterinizi özelleştiriyorsunuz. Stat Dağılımı: Strength, Energy, Armor ve Stamina gibi klasik değerleri manuel olarak dağıtmak, eski usul ARPG severleri tatmin ediyor. 🌀 Oynanış ve Mekanikler Hero Siege, Grim Dawn'a göre çok daha hızlı, adeta bir "bullet hell" (mermi cehennemi) havasında geçiyor. Roguelike Elementleri: Rastgele oluşturulan haritalar ve zindanlar her seferinde farklı bir deneyim sunuyor. Relic Sistemi: Oyun sırasında bulduğunuz ve öldüğünüzde kaybolan (veya bazı modlarda kalan) eserler, karakterinize uçuşma, ateş etme gibi ekstra özellikler katıyor. Sezonluk Yapı: Tıpkı PoE ve Diablo gibi, Hero Siege de sezonlar üzerinden ilerliyor ve her sezon yeni eşyalar, dengeler geliyor. 💎 Loot ve Crafting Loot sistemi oyunun kalbi. Eşyalar; Common’dan başlayıp Angelic ve Mythic seviyelerine kadar uzanıyor. Özellikle "Angelic" eşyalar, oyundaki en büyük motivasyon kaynağı. Eşyalara soket açma, rün dizme ve geliştirme mekanikleri, küçük bir bağımsız oyundan beklenmeyecek kadar detaylı. 🤝 Multiplayer ve Topluluk Grim Dawn’ın aksine, Hero Siege multiplayer (online) odaklı bir oyun. Arkadaşlarınızla lobiler kurup zindan temizlemek veya halka açık oyunlara katılmak çok kolay. Pazar (Market) sistemi sayesinde oyuncular arası ticaret de oldukça canlı. ⚖️ Diğer ARPG’lerle Kıyaslama Grim Dawn: Grim Dawn çok daha yavaş, taktiksel ve hikâye odaklıyken; Hero Siege reflekslere dayalı, hızlı ve "loot odaklı" bir aksiyon sunuyor. Diablo 2: Hero Siege’in rün sistemi (Runewords) ve zorluk aşamaları (Normal, Nightmare, Hell, Inferno) doğrudan D2 ilhamlıdır. Path of Exile: Karmaşıklık olarak PoE’nin yanına yaklaşamaz ama "hızlıca bir zindan temizleyip çıkayım" diyenler için çok daha erişilebilir. Last Epoch: Last Epoch’un modern animasyonlarına kıyasla Hero Siege daha nostaljik ve kaotik. ✅ Artıları (+) • Yüksek tempo ve akıcı hack & slash deneyimi. • Çok sayıda sınıf ve build seçeneği. • Bağımlılık yapıcı loot ve rün sistemi. • Düşük sistem gereksinimleri ile her bilgisayarda akıcı çalışması. • Sürekli güncellenen sezonluk içerikler. ❌ Eksileri (–) • Pixel-art tarzı, görsel şölen arayanları tatmin etmeyebilir. • Bazı sezon geçişlerinde dengeleme sorunları yaşanabiliyor. • En iyi sınıfların çoğu DLC (ek paket) arkasında kilitli. • Grim Dawn kadar derin bir lore/hikâye anlatımı yok. 🎯 Sonuç & Benim Görüşüm Hero Siege, "Cebimde kalsın, canım sıkıldığında girip binlerce yaratık keseyim" diyebileceğiniz en iyi ARPG-Roguelike kırmasıdır. Grim Dawn’ın o ağırbaşlı yapısından çıkıp biraz daha "arcade" ve hızlı bir macera arıyorsanız, Hero Siege sizi yüzlerce saat içine çekebilir. ⭐ Benim Puanım: 7.5 / 10
Нет ну реально ♥♥♥♥♥♥♥♥ игра, если не брать в расчет прошлые версии. Что было до 9 мне совсем не нравилось, поэтому игру долго не приобретал, считая её тем еще калом. Но вот, стукнул 9 сезон и я облизался на аукцион и привязку лута к серверам - не прогадал! Залип на ~14 часов подряд, долгое время мне не попадалась такая прекрасная дрочильня. Не знаю, сколько еще продлится наслаждение, но спустя 43 часа желания играть не пропало.
This game is racist, and the developers are desperately money-hungry—they're even charging real money just to expand your inventory. You have much better gaming options out there; don't waste your time here.
每次想打开这个游戏,可是一想起要过又长又臭的关卡,每个难度还要再过一次关卡,还有那极低的爆率就放弃了。就算强撑毕业一个角色,准备换角色痛苦还要再来一遍。。。。算了,有这个时间还是去玩其他游戏爽一把
Devs don't respect the users. They are vibe coding...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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