
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38/day in the week to Aug 25 → 45.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Step into Tarethiel, a world under siege by the Forces of Hell.
Face Demon Lords, ancient monstrosities and fallen angels as you hack and slash your path through endless hordes of the undead. Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Craft your hero through two main skill trees and individual sub-skill trees that reshape how every active ability works. Combined with a massive item pool and powerful crafting options, the game offers limitless build possibilities; from blood hungry melee bruisers and bow wielding archers to gun slinging demon slayers, sentry engineers, summoners, spell casting mages and everything in between.
Hero Siege evolves in seasonal cycles every four months, delivering fresh content, new systems, items, events, and quality of life improvements. As a small, experienced team, we work closely with our community to improve the game based directly on valuable player feedback.
23 Playable Character classes Every class offers its own unique play style and skill set. Sub-skills and item based modifiers allow you to push your build in unique and creative directions.
1000+ Unique Items Loot ranges from randomized magic items all the way to handcrafted Satanic, Set, Heroic, Angelic and Unholy items. Runewords can be created using white bases with sockets. Items can be buffed, crafted and modified in various ways through the crafting system.
Tarethiel Market Travel to Village of Mos'Arathim to List your items for sale or buy gear from other players in real time. Trading is a core part of character progression and build crafting.
Adventure Journal A fully integrated in game encyclopedia containing mechanics, unique items, runewords, prospecting recipes, crafting recipes and augments.
Endless Replayablity Designed for seasonal play. Each season adds new content such as: items, bosses, gimmicks and surprises from our development team.
Wormholes Push your character as high as possible and earn seasonal cosmetic rewards such as skins, wings, portraits and more.
BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 47.8Kreviews | 67% | — | $7.6M |
| $19.99 | 231ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1725 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ecommended — with reservations. ~200 hours. Solid ARPG for the price. I got a Pirate to 100 and Hell, then rerolled Marksman and pushed into Inferno at 5B damage. The core loop works, the incarnation tree has real depth, and the itemization rewards you for actually understanding the mechanics instead of just following a list. What frustrated me: Information is scattered and mostly outdated. Community guides are recycled from previous seasons — I wasted hours on a "rat farm" strategy that doesn't exist anymore, and on quest steps that had changed. Patch notes are Discord-only, so when something gets fixed or nerfed you find out by noticing it in-game, not by reading anything. There's no Path of Building equivalent and no ladder data, so nobody can tell you what actually works — only what one person uploaded. The guides also all stop right where it gets hard. Every one I found ends at "Hell 5, unlock Inferno, go ask Discord." That's the point where you actually need help. And the endgame progression is hero levels, full stop. Damage scaling lives in the incarnation tree, and points come from levels, so you end up resetting the same swamp map for hours instead of playing the content the game built. That's not depth, that's time. What's good: Once you understand the systems, they're genuinely satisfying. Enemy resistance penetration, stat conversion nodes, uncapped resistance-to-damage conversion — there's real theorycrafting here if you're willing to dig. Season 10 made two acts and four classes free, which is generous. And the game runs well. Verdict: Worth it on sale if you enjoy figuring out systems yourself. Skip it if you want a game that explains itself. Empfohlen — mit Einschränkungen. ~200 Stunden. Solides ARPG für den Preis. Ich habe einen Pirate auf 100 und durch Hell gebracht, dann auf Marksman gewechselt und bin mit 5 Milliarden Schaden in Inferno unterwegs. Die Kernschleife funktioniert, der Incarnation Tree hat echte Tiefe, und die Itemization belohnt dich dafür, die Mechanik zu verstehen, statt nur eine Liste abzuarbeiten. Was mich gestört hat: Die Informationslage ist verstreut und größtenteils veraltet. Community-Guides sind aus alten Saisons recycelt — ich habe Stunden mit einer „Ratten-Farm" verbracht, die es nicht mehr gibt, und mit Questschritten, die sich geändert hatten. Patchnotes gibt es ausschließlich im Discord, du merkst also erst im Spiel, wenn etwas gefixt oder generft wurde. Es gibt kein Path-of-Building-Äquivalent und keine Ladder-Daten, also kann dir niemand sagen, was tatsächlich funktioniert — nur, was eine einzelne Person hochgeladen hat. Und die Guides hören alle genau da auf, wo es schwierig wird. Jeder, den ich gefunden habe, endet mit „Hell 5, Inferno freischalten, frag im Discord". Genau dort bräuchte man Hilfe. Der Endgame-Fortschritt sind Hero-Level, Punkt. Die Schadensskalierung sitzt im Incarnation Tree, und die Punkte kommen aus Leveln — also setzt du stundenlang dieselbe Sumpfkarte zurück, statt den Inhalt zu spielen, den das Spiel gebaut hat. Das ist keine Tiefe, das ist Zeit. Was gut ist: Wenn man die Systeme mal verstanden hat, sind sie wirklich befriedigend. Resistenz-Durchdringung, Stat-Conversion-Nodes, ungedeckelte Umwandlung von Resistenz in Schaden — hier steckt echtes Theorycrafting drin, wenn man bereit ist zu graben. Season 10 hat zwei Akte und vier Klassen kostenlos gemacht, das ist großzügig. Und das Spiel läuft technisch sauber. Fazit: Im Sale lohnenswert, wenn du gern selbst Systeme durchdringst. Finger weg, wenn du ein Spiel willst, das sich selbst erklärt.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best BR #69, worst UA #97 · 11 markets collected
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, German, French, Spanish - Spain, Polish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
в этой игре я воевал за копейки
Затянуло знатно, игрушка добротная разрабы топ
necromante maluco
Extremly fun ARPG that i got sucked into by a friend . I don't regret the hours spent on it .
nunca pude equiparme una habilidad busque un tutorial en yt y no pude jaja, aparecia y instantaneamente se cerraba donde estaban las habilidades.
Pas fan des updates de des design, je le préferai avant mais il reste cool
É um bom jogo, de modo geral bem divertido. Necessita de muitos ajustes isso sem considerar a versão mobile que é impossível de jogar sem um controle e 24 DB RAM no celular. O jogo é bem repetitivo e sem muitas surpresas, para conseguir conseguir runas de modo fácil, recomento criar vários personagens e finalizar as 6 primeiras quests e colocar as runas na guia de shared-1. Modo geral a nota do hoje fica entorno de: 8.1
인디겜 치고 낫 베드긴한데 인디겜이라 서버가 자주 맛 가버림 아니면 서버에 도시락을 자주 엎는듯..
拉完了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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