
都市的夜晚并不安宁。浮华背后,暗潮在阴影中涌动。旧书店『Hermitage』的店主不幸被卷入了种种神秘事件。越是接近答案,他见到的真相却愈发诡异。疑云之下,一切都指向了“那些”超越常理的——危机渐渐逼近,在谣言与谎言间劈开道路,追寻自己的“结局”吧!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
很不错的
尝试2,3次,根本玩不下去。从此戒掉屯游戏的习惯。文本一言难尽。。
前两年玩过手游,已经玩到结局了。本来手机上都搜不到了,来这里碰碰运气,没想到找到了。之前玩觉得挺好玩的,现在再玩一次。然后就是原声也趁着冬促买了,算小小支持一下制作团队吧。感觉容易上手,而且剧情什么的也比较有意思,很良心的游戏。(钢笔笔尖这个图案,倒是在pc端玩才注意到哈哈哈。。)总之比较推荐吧,比什么历历在目、斯芬克斯之谜啥的强多了,那些都玩不懂,get不到。这个游戏在这方面就不用说啦,毕竟是中国人做的游戏嘛。和电影之类的感觉一样,国外还是有代沟。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
我本来是没有那么想推荐的,但最后一章确实给我很大的惊喜,我非常喜欢,所以推荐一下。 先吐槽:其实玩得还挺吃力的,对一个脑子已经干涸的成年人来说,长难句和文言文已经脱离我的思考体系了。文本你说不好吧,专业的、有深意的地方也很多(不知道是不是为了装x),你说好吧,我偏好的又是“用最简单的文本表达最深刻的含义”的游戏类型,只能说不太算是我的取向。想象一下,你工作了一整天(还是和文字打交道的工作),晚上打开电脑,又开始阅读长难句,我的天,长难句怎么会这么多,我看的还是中文吗?另外,我理解想把所有人都塑造成冷幽默的类型,尤其像店长这样宛如雷蒙德钱德勒笔下的角色的,但总觉得稍微有点用力了。(我是对装x很敏感的类型,稍微装一点就会被我吐槽一下,爱装的孩子你应该会喜欢这个游戏) 再来夸夸:我非常喜欢最后一章的处理,用非常简单、荒唐的方式来一击震碎前面所有章节铺垫的种种神秘。我好像突然就明白了社会进步的意义。曾经郑重地、严肃地对待的一切东西,现在都可以用娱乐和前卫的方式来化解。“老人家,别看不起现代人的‘无可救药’啊。”这压根不是什么躺平或是消极应对(如果真是那直接就be了),其实很辛苦,也很无奈,但嚼吧嚼吧咽下去之后还是用最戏谑的态度来对待,这才是最迷人的装x了! 二编:原来这是8年前的游戏,那我将原谅一切
感觉很多角色的立绘太呆了,常态面瘫脸就算了,除店长外的角色基本上都没有多余动作(店长也只是多个抽烟动作),然后表情在统一的立正动作上直接切换,看着好邪门;部分怪物的视觉表现并不像文字描述得那么离奇,可能文案和画师没沟通好。“跳过”的速度太慢了,比鼠标快速点击快不了多少,让我完全没有回头看其他结局的动力。文字堆辞藻、注水我勉强能接受,但是角色说话那股日式汉化味太冲了,让我极度不适且降低了代入感,文案难道平时跟人交流都是那样说话的吗?剧情有少量强行谜语人的地方,但总体上还可以,悬疑感和克味挺充足了,然而就在我期待结尾能有什么精彩表现的时候编剧突然拉了坨大的,两个反派设定都太俗套了,尤其是那个壮汉,加上主角解决事件的方法过于无厘头,最后给我看笑了。
最后一章还真不赖
游戏不错 非常好睡 谢谢
当年刚出的时候玩的手游版,现在过了这么多年二刷下,依旧很喜欢美术风格和音乐,尤其是音乐,一直在音乐库里反复听。好像第二部要出了,到时候一定会去支持的(所以快上吧)
总分7/10,很久以前为数不多的克系游戏了,但是回过头来看游戏性还行,但是不同章节剧本相关度和角色总是感觉会有一点点割裂,可能是因为是好几个拼起来的故事吧。结尾有点草率和仓猝,前期章节比后期好。
真的好啰嗦啊
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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