
Her Name Was Fire is a Tarotpunk twin stick roguelike where you progressively unlock spells and upgrades to defeat hordes of void creatures. Survive the 5 stages of grief and vanquish the Major Allegories.
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About
Survive the 5 stages of grief in this Tarotpunk action roguelike by entering deep into the nightmare and vanquishing the Major Allegories.
Ignite hordes of void creatures and collect the ash of their remains to progressively unlock cards of spells and upgrades.
Descend into the nightmare and face different Major Allegories in each run. Only you can interpret what their presence entails.
Unlock powerful cards to expand your deck by defeating the Major Allegories. Choose your fate by forging deadly builds for your future runs.
Deactivate the servers in the pools of void at each stage of grief to confront the Major Allegories and descend into the next stage.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Spanish - Spain, Spanish - Latin America, French, Portuguese - Brazil, Catalan, German, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Medíocre em absolutamente tudo. Os sprites existem mas o único que tem amor é o da personagem, o menu é uma coisa extremamente básica q qualquer um faz na Unity, a musica é definitivamente algo..., existe pouquíssima variedade de armas, e nenhuma variedade de personagem. O que deixa o jogo extremamente simples e com pouca variedade. Mas mesmo assim, eu simplesmente não consigo não gostar dele. Por mais que ele faça pouco e entregue pouco; Ele ainda consegue ser divertido
Puedes seguir nuestra página de mentoría [url=https://store.steampowered.com/curator/45082041/] Aquí [/url]. Roguelike Horde Survivor con tintes de Bullet Hell. Sencillo, pero con una estética distintiva y original. El juego nos suelta en un mapa procedural (aunque bastante vacío) en el cual nos empezarán a llegar hordas de enemigos. Artísticamente es bueno, con una estética distintiva dentro del género. Las etapas de cada partida están bien diseñadas y su bucle jugable es divertido. Las peleas contra jefes están bien diseñadas y cada jefe tiene habilidades distintas y definidas (aunque la estrategia para ganarles es siempre muy parecida). Como adición, dos cosas que suelen ser bastante necesarias en los horde survivors son: tener que moverte por el mapa, para que el gameplay sea más dinámico, y el hecho de contar con una brújula o un mapa para situarte y poder agilizar ese movimiento. Este juego tiene ambas cosas. La elección de cartas / habilidades permiten varios tipos de builds distintas. Es un juego divertido, aunque tiene algunas cosas a pulir bajo mi punto de vista: - Las esencias conllevan bastante grindeo con respecto a lo que te exige el juego para completarlo. Te puedes pasar casi el 100% del juego sin haber llegado a juntar esencia para comprar la mitad de las esencias (como me ha pasado a mí). - Presenta caídas de frames algunas veces. Pero lo más negativo ha sido varios crasheos a mitad de partida los cuales han hecho que tenga que reiniciar y perder el progreso después de echar 20 min en una partida (son crasheos del Godot Engine y me han ocurrido sobre todo cuando juego partida larga y voy con la varita de bolas de fuego sobre minuto 20). - También he de recalcar que el tema de “depresión”, el duelo y sus fases está por estar y no pinta nada. Los horde survivors no tienen narrativa, y este como perteneciente al género, tampoco la desarrolla ni un gramo. Es decir, sobra. En conclusión, es un Roguelike Horde Survivor sencillo pero divertido. No va a redefinir el género ni te va a volar la cabeza, pero si está de oferta y le quieres dar un tiento mientras escuchas un podcast, puede estar bien. Valoración: Recomendado
Great game with nice abilities and cool graphics, but It has problems with some combinations that may make your game crash
[b]- no auto aim - no auto attack [/b](i dislike holding 15 minutes a mouse button down/stick) It may be a design choice from the developer, but other survior likes have the option to enable or disable [b]- castbar-attack[/b]: while casting, you slow down. to kill you have to cast. After some card upgrades it works, but not a good starter [b]- only 4 weapons[/b]: big fireball, fast small fireball, meteor, melee-lightning not enough meta progress to unlock: [b]- 12 perks: [/b]"+1max hp, 20% castspeed, 20%dmg, 30% crit, 20% speed, dashing deals dmg, dash cd -50%, 70%crit/dmg but only 1hp, gamble, redraw without penalisatzion, +1 life, double xp" [b]- 7 boss cards [/b] thats it, what i see after 30 minutes. After my first rounds i get ask myself, why would play to unlock 30% crit if i like 20% castspeed more? After reading more comments and the discussion board, i would say, this game is finished. Not worth my money, sorry. Refund.
Personally i enjoyed the game and here is my opinion. In Her Name Was Fire you choose among 4 different kind of weapons (sorcery) and you can pick one 1 starting buff (Essence). By reaching lvl 5 you choose a specialization (Berserker, Hunter or Dragon). During the run the game is a normal roguelike, smooth and chill. The concept of Tarot is kinda original and i believe that gives an identity to the game. This latter should be improved though. But how? 1) BALANCING - "Profeteering": is the essence (starting buff) that double the experience you gain during the run. This is very broken, because you can easily compensate most of the other buff by leveing pretty fast - "Dragon": is a specialization that you can choose when you reach lvl 5. I believe it si pretty weak compared to the others and should be improved. - Tarot boss card should not be acquired by players, they are very strong and help a lot through the run. 2) ADDING COMPLEXITY AND FUNCTION - I'd give the possibility to choose between more difficulties - you cannot see your stats, these always should be give to be seen to players - adding more modality, sorcery and essence - add more specialization through the run, maybe with a real tree of that complexifies the run and possible builds - More stages, bosses and tasks that needs to be completed in order to encounter the boss These are only my persona ideas because i believe this game worth definitely more than 4 euros if improved properly. I liked it, good job
This game is good.
制作组已经跑路了
Cool premise but thats really it Every run you need speed buffs as a crutch just to survive. Speed and a card called 'fasting' (Which increases dmg every lvl up skipped) is really all you need to completely destroy the game. Also the Thunder blade is completely broken. Idk if its suppose to be a hard weapon to use but the early game is cursed, just restarting everytime until you get claymore then the late game is all ♥♥♥♥♥♥ with you flicking your mouse around, squeezing all the bonus dmg possible (Also also, this game REALLY needs an auto shoot where you hold m1 to stop shooting. My whole arm is cramping after that thunder blade run lmao)
Buenardo
estilo bom
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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