
Her Name Was Fire is a Tarotpunk twin stick roguelike where you progressively unlock spells and upgrades to defeat hordes of void creatures. Survive the 5 stages of grief and vanquish the Major Allegories.
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About
Survive the 5 stages of grief in this Tarotpunk action roguelike by entering deep into the nightmare and vanquishing the Major Allegories.
Ignite hordes of void creatures and collect the ash of their remains to progressively unlock cards of spells and upgrades.
Descend into the nightmare and face different Major Allegories in each run. Only you can interpret what their presence entails.
Unlock powerful cards to expand your deck by defeating the Major Allegories. Choose your fate by forging deadly builds for your future runs.
Deactivate the servers in the pools of void at each stage of grief to confront the Major Allegories and descend into the next stage.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Spanish - Spain, Spanish - Latin America, French, Portuguese - Brazil, Catalan, German, Ukrainian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
this is the game that got me into survivor-likes and i wish it didn't get abandoned like this
Es un juego entretenido, tiene una estética simpática, en cuanto a el gameplay, tiene unos jefes que me paren interesantes pero no son nada difíciles, estos cuentan con unos patrones sencillos y rápidos de aprender, si eres alguien que busca algo de dificultad no lo recomendaría, ya que es un juego que lo podrías terminar en una tarde de juego de aproximadamente unas 4-6 horas, esas son horas suficientes como para ya sacar prácticamente todos los logros, es un juego para pasar el rato y en general es un buen roguelike, si te llama la atención y lo encuentras en descuento a buen precio si lo recomiendo.
Weapons are unbalanced. If you don't get a walk speed upgrade when you level up then it's game over since everything will be too fast at some point. Too many abilities that don't help survive the ever increase spawn rate.
Mediocre. It's fun for the first two hours, but then the rest of the time is just about getting achievements. Regarding the gameplay: at the beginning of each game, you can choose a spell that will be your main attack and an essence that will give you a benefit. It's not bad, but later in the game it will be strange to find an interesting synergy, no matter which spell you choose. Basically, you'll find a few upgrades that help you and the rest will be practically useless, so in each game you'll end up selecting the same upgrades, and it will become repetitive. To win a game, you have to pass through five zones. These zones, although named differently, are literally exactly the same: same terrain, same enemies, same bosses. The enemies never stand out; they just chase you or shoot you, or follow you and shoot you. The bosses are mostly okay, even though they only have two to four attack patterns, but it's still more fun to fight them than the regular enemies. In the final zone, you'll face a boss, not a complicated final boss, just a regular one that I mentioned earlier, because this game doesn't have a final boss. Very anticlimactic. On top of that, the bosses don't get harder in each zone; they have exactly the same stats and attacks all the time. This means that the last boss you face, which I've already mentioned isn't special, will be destroyed by the upgrades you've been accumulating. Finally, what do you get for winning a game? Money that you can use to buy spells and essences. What do you do next? Playing another run, that's all the game offers you. I'd like give this game a more neutral thumb, but since Steam doesn't allow that...
Boring. Since there's no reason to move across the map, the best tactic is to just run in circles while shooting at the enemies inside said circle which, you gessed it, is boring. Good point for the musics, though. It's very rare to have musics that I actually want to listen in this kind of games.
Game has a good base, great art style and controls feel responsive. But the game lacks content. After a couple of runs you've seen it all. There is little to unlock and progress with only 1 character and 4 weapons. Also seems like there aren't any more updates coming. For a couple of bucks its fine for a few 2-3 hours of fun.
O jogo é bonito mas acaba ficando muito repetitivo, principalmente pensando pelo ponto de vista que eu platinei o jogo, pelo preço eu darei uma análise positiva e recomendaria o jogo porque é um passatempo curto, mas definitivamente se fosse mais caro eu não recomendaria, existem outras opções melhores
El juego está meh, no ofrece nada interesante comparado con otros juegos de tipo Survivor. Lo único diferente vendría siendo que hay que "canalizar" los hechizos con los que atacas, pero más que ser algo llamativo se vuelve molesto muy rápido.
Just to be on Fire!
Solid bullet heaven with persistent progress & an attractive female character.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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