
In an uninhabitable Siberian wilderness, in a wake of October Revolution, a group of passengers survives the mysterious catastrophe of Trans-Siberian railway train. They must endure in a harsh ice-clad climate until rescue arrives. Facing many dangers, their own weaknesses and, their own prejudice.
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In an uninhabitable Siberian wilderness, in a wake of the October Revolution, a group of passengers survives the mysterious catastrophe of Trans-Siberian railway train. They must endure in a harsh ice-clad climate until rescue arrives. Facing many dangers, their own weaknesses and, above all, their own prejudice. People from different social classes have to unite and make decisions that often go against their beliefs, either by putting them to the test or by completely breaking them. Will they survive and at what cost is only up to the player.

The basic mechanics of the game will focus on the survival of the characters (meeting their needs, gathering resources, expanding the camp, taking care of security, exploring surroundings), but the player will quickly find out that in order to win, he needs much more: to learn the personality of the characters and work out relations between them, mitigating conflicts and taking care of the morale. You may choose to act selfish but it is cooperation that will allow you to win and keep a clear conscience.

In Help Will Come Tomorrow you will:
• Overcome class animosities between your party members in order to survive in an innovative class relations building system.
• Manage scarce resources and stay alive in frosty wilderness of Siberia before help arrives.
• Guide 9 unique characters coming from different social origins and grouping in three society classes
• Discover intimate stories and past of all party members
• Build and expand your own camp to increase the chances of survival
• Face dynamically changing weather conditions and unforgiving Siberian wildlife affecting survivors life.
• Experience in-game Event system based on characters relations and morale
• Immerse yourself in a touching story set in 1917 pre-Bolshevik Imperial Russia
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Keyif aldığım bir oyun. Çoğunlukla metinler üzerinden ilerliyor. İlginç karakterler mevcut. Gelişimleri ve detayları sürekli değiştiği için iş de zorlaşıyor. Ama 20 saatimi şu oyuna olası senaryoları görebilmek için verdim ve mutluyum. Hayatta kalmacılara tavsiyemdir. ♥
We need chinese
Атмосферная игра с простым сюжетом, но интересным прохождением. Несмотря на то, что это выживалка (а выживалки я не люблю) игра в целом мне понравилась
Ce jeu bien que compliqué est incroyablement bien
Güzel konsept güzel mekanikler başarılı karakter etkileşimleri ama hikaye biraz kısa.
Отличная задумка!
7/10 [h1]TL;DR[/h1] A very challenging roguelike survival game that keeps you on your toes until you learned on what to focus in the beginning. The game loop is satisfying but becomes a bit repetitive after the ~10th run. -------------------------------- [h1]Pros:[/h1] [h2]Overall look and feel[/h2] [list] [*] Beautiful art style [*] Good music [/list] [h2]Gameplay[/h2] [list] [*] Even on the "Survivor" difficulty (second hardest) you are gonna get your *** handed to you if you haven't figured out yet what to prioritize, what nets which benefits, where to get which resources from and the basic mechanics of the game [*] On the "Resident of Siberia" (hardest) difficulty you start with way way way more negative effects [*] A good selection of random events during exploration [*] Achievements are decently challenging even on the easiest difficulty [*] Gameplay loop is very satisfying: Always a lot to do and barely enough APs to achieve it [*] Each character has their own set of potential traits, but it is somewhat RNG whether you discover those in the current run. Traits are incredibly important to preserve valuable APs and resources [*] Ability to select with wich characters you start, which is crucial because synergies and balance are very important in the beginning of the game [*] Three different event/challenges to successfully beat the game [/list] [h2]Story and world building[/h2] [list] [*] The story setup is good [/list] [h2]QoL[/h2] [list] [*] Ability to skip dialogue, which is useful for successive runs [/list] -------------------------------- [h1]Cons:[/h1] [h2]Gameplay[/h2] [list] [*] "Resident of Siberia" (hardest) difficulty isn't that much more challenging if you gathered the knowledge on what to prioritize and what to select during the limited amount of possible conversations [*] The three possible "end scenarios" differ vastly in difficulty [*] Amount of possible dialogue options is somewhat limited [*] The tutorial is not really interactive. While it teaches you quite a bit you are not able to instantly apply those things since you are forced to follow the tutorial clicks [/list] [h2]Story and world building[/h2] [list] [*] Both character development as well as the story are sadly not that deep [/list] [h2]Bugs + missing QoL[/h2] [list] [*] Can't skip timer for action within the camp. This becomes annoying after a few runs [*] A bigger song selection would have been nice, especially if you go for all achievements and play multiple runs in a row [*] A few Grammatical errors [*] Introduction video is very compressed which destroys the work that went into the art [/list]
Probably the best quality game I've ever played. Devs of all games are always lazy. They save money and do hack jobs to one degree or another. But here I'm shocked at how believable are conversations and stories of these characters. And what surprisingly rare (not massively well-known) topics they discuss. The shooting of workers at the gold mines. That's Okay, if this game would be created in Russia. But how the hell can the Poles know about this shooting? This is a not mass-well-known story. In general, I am shocked not only by the quality of the game and especially by the quality of the written conversations and personal stories of characters, but I am also shocked that this absolute masterpiece was made by... Poles! The Poles have done something where Russians don't look like parody clowns, but incredibly realistic and believable characters. I take off my hat. This game is the greatest masterpiece.
Кривой геймдизайн, куча непродуманных мелочей, портящих впечатление. Непредсказуемые эффекты от казалось бы одних и тех же действий мешают нормально строить стратегию. Несколько часов игры могут быть слиты тупо из-за рандома.
Я много повидал разных сеттингов выживачей, но вот революционная Россия - это что-то действительно что-то новое и необычное. И самое главное - разработчики, казалось, поняли, какая стояла перед ними задача. Борьба социальных классов - бунт пролетариата и упадок буржуазии - показана через систему диалогов за костром после "рабочего" дня. Герои обсуждают разные темы - от выживания и анекдотов до политики и философии. Таким образом, формируется их отношение друг к другу: доверие, дружба и уважение. Жаль, что на этом интеграция сеттинга в игру заканчивается, и начинается Dead in Vinland на минималках. Если не играли в указанную игру, то можно начать с HWCT, чтобы понять, как выглядит жанр выживания группы. Игра небольшая по продолжительности – часов на 10-15. Этого примерно хватает на 2-3 прохождения, чтобы посмотреть на других героев и на другие сценарии, которые определяют финальный сегмент игры. Может показаться сложной на первых этапах, когда не совсем понимаешь механики, однако обычно после 10 дня челлендж пропадает ( [spoiler] местный хард не пробовал, но думаю, что он не сильно от нормала отличается [/spoiler]). Тем не менее, я рекомендую данную игру к ознакомлению, если вы новичок в данном жанре или ищете необычный и цепляющий сеттинг.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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