
Hello Neighbor is a Stealth Horror Game about sneaking into your neighbor's house and figuring out what he's hiding in the basement. Play against an advanced AI that learns from your actions.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +11 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 649 reviews with recorded playtime.
Reviews
Themes across 648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Топ
Despite the glitchy mess of Hello Neighbor, its actually pretty good. It has some replayability and classic game
I'm so on the fence with game. I can't help but love and hate this game at the same time. I hate the game for how broken it is, but I also love it for how broken it is. The bugs and glitches are so fun to screw around with, same with the Neighbor's awful AI. I always end up playing this game again at some point.
лучшая игра этого 10 летия
I spent close to 2 hours playing this game just to feel even more confused on what the hell I'm supposed to do. This game does a poor job explaining core game mechanics and throws you in expecting that you'll know what to do. It took me around an hour of wandering around just to finish the first Act of the game. The longer that I played this, the worse my headache got due to how frustrating and overly horrendous the structure is. Don't play this ♥♥♥♥. Go play the alpha builds or literally ANYTHING else.
hello im your beighnor godbye ill see yoiu later
wont launch
прошел за час и не сожелею
игра - подарившая мне детство
Very fun. Grew up on this game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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