
A sci-fi puzzle adventure for all non-smooth brains. Solve mind-bending spatial puzzles in a sprawling corporate labyrinth as a disembodied brain in a jar, paired with a digital AI companion.
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About
[WARNING: This game is difficult and offers very little guidance/handholding which can be frustrating for some players.]
In Chiral, a sci-fi psychological horror/comedy first person puzzle game, you'll assume the role of a disembodied brain in a jar, paired with a digital AI companion. Together, you'll navigate a labyrinth of mirror, laser, and gravity puzzles that will challenge your spatial reasoning.
After a "routine" brain transfer procedure, you find yourself in a jar, but don't worry—you'll still be a valuable asset to the corporation! As you traverse the eerie and captivating levels, you'll encounter mind-bending spatial puzzles and corrupted robotic managers.
Key Features:
Spatial Puzzles: Test your intellect with complex mirror, laser, and gravity challenges.
Dark Humor: Enjoy a storyline infused with a creepy yet comedic tone.
Unique Mechanics: Utilize your ability to cross through mirrors, manipulate objects, alter gravity., and more.
Atmospheric World: Immerse yourself in the unsettlingly delightful corporate dystopia with a brutalist foundation sprinkled with some cartoony augmented reality.
Enter Chiral and embrace the madness. Your brain will never be the same again.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Reviews
[h1]If you have no patience to wrestle with janky physics, stay away[/h1] Thats the main problem with this game. It makes most item interactions and movement exhausting. Throwing items sends them flying across the entire chamber, wildly spasming in the air and on the floor while doing so. Clipping through walls, platforms etc happened quite a few times. Sometimes I had to wrestle with the jank of the game, to make the setup do what I want it to do, retrying several times. This frankly ruins the fun factor of the game. An another serious issue is that the game throws such a curveball with the prologue, right out of the gate. You are dropped into a pretty huge cublicle office with virtually no guidance or direction. It resembles kind of like an escape room, not a puzzle-chamber game in the vein of Portal like what the rest of the game is (and what most people will expect going in). I am an experienced puzzle player, so I found the way out relatively fast, but this will confuse many players, giving them a frustrating and false first impression about the real core gameplay. This is bad game design imho. [b]If you are having problems with the first section, you will need to do 3 things to progress:[/b] 1) [spoiler] Hit an employee with an item/throw stuff at them until they despawn. This will send you to the HR, and there is a door with a huge lock nearby[/spoiler], 2) [spoiler]Find the big key in the upside-down cubicles to open the big lock, revealing a room wtih a floating floppy disc in it[/spoiler], 3) [spoiler]Get the huge pixel-cursor item to the floppy disc[/spoiler] This will put you on rails to the proper, test-chamber style puzzles. Now, I got to chapter 2 before calling it quits. The game did not convince me. I was on the verge of quitting several times due to the aforementioned problems with physics, and one final glich just di it. The puzzles themselves were decent and well designed, but the game was not difficult at all so far, like what the description says. It just that the prologue is unorthodox. The games atmosphere was clearly heavily inspired by Portal, there is even a GLaDOS copy in it. [b]But this is not a bad game, especially from a solo dev. But still, as a customer I can't recommend it due to its issues.[/b]
Looks like interesting take on Portal, but... complete lack of directions - what to do, how it work, etc. Failed to leave first location, there was some clippy that asked to grab and drop an object and then... he simply vanished. And that's it, 30 minutes of trying things at random - but no way to understand the mechanic behind all of this //
[h1] Creepy weird story with clever puzzles [/h1] The good: [list] [*]Puzzles (Most of the puzzles are very clever and leave you satisfied once solved) [*]Story (Approximately 5-6 hours long. There isn't a whole lot of dialogue which is a huge plus for me considering how annoying character writing has become lately. Most of the story is told through employee logs you collect throughout the game. The game starts out weird and confusing but the logs and environments tie everything together if you pay close attention. Glad nothing was spoiled in the trailer.) [*]Music (Creepy, eerie, haunting, and goofy music, it's great. The OST is free if you don't believe me) [/list] The not-so-good: [list] [*]Physics (Videogame physics have never been perfect and this is no exception) [*]Some bugs (The game is constantly being updated so this could just be early launch stuff. Was still able to complete the game.) [/list]
A game that could be fun... but that is quite not. The wobbly physics get anoying after a few hours, I spent a lot of time on a "puzzle" that relied only on luck and said wobbly physics, and am now stuck in a room with no idea what I am supposed to do, because there is almost nothing I can do. Not a terrible game, but it feels like it was never play-tested and makes it very frustrating. I also had several bugs when reloading/relaunching the game due to being soft locked because of due physics. It was a bit fun at the start tho, but I unfortunately have to leave it behind! Also just noticed their use or AI so, yeah, not so sad to quit now.
like a ♥♥♥♥♥♥ up Portal 3 but with mirror puzzles
Jogo que joguei algumas horas e simplesmente não existe mais... desenvolvedor não atualiza e não é possível mais nem jogar. tentei resolver! não comprem isso.
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