
Build incredible machines with scrap parts, navigate the wildest Amusement park rides and challenge iconic creepy Neighbor and his evil bots! Become a true Engineer, solo or with friends!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hello Engineer: Scrap Machines Constructor . An amazing and unique game! We have to build different things and then test how they work! . Controls: WASD - walk Shift - sprint Space - jump 1 - wrench 2 - wires 3 - notepad Q - change rotation axis R - switch constructor mode C - configure Tab - parts menu F - use Hold F - release LMB - grab RMB - unsnap part MW - create copy of last part Ctrl - trigger scale mode or crouch E - action menu Del - remove group Alt - lock on target
[h1]Игра полный кал[/h1] Игра настолько кривая, что просто жесть. Физика ужасная, управление кошмар. Ты просто едешь на машине, она переворачивается с левого паса, и все проходи уровень заново. А уровни однотипные до зубного скрежета, так что заморачиваться с постройкой смысла нет. Бывало, игра реально доводила до отчаяния. Это просто геморрой: собирать пластик, динамит, лезть куда-то, а потом ты падаешь, и тачка снова переворачивается. Единственный плюс — графон и красивые пейзажи все остальное кал [h2]Итог:[/h2] По итогу мы получаем банальную доилку денег. Бессмысленная игра, где ты строишь машинки, а сосед лепит десятиметрового паука-робота, который поливает тебя лазером. Бред полнейший. Мне игра не зашла. По идее, такие проекты должны приносить радость, но Hello Engineer дарит только боль.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hello Engineer: Scrap Machines Constructor is an ambitious and playful construction sandbox that places creativity and experimentation at the center of its design. Developed by tinyBuild Riga in collaboration with tinyBuild and published by tinyBuild, the game expands the Hello Neighbor universe in an unconventional direction, shifting focus away from stealth horror and toward mechanical problem-solving. Rather than guiding players through a tightly scripted narrative, it invites them into a colorful, physics-driven world where the primary goal is to build strange, functional machines out of scrap and see whether they actually work. The result is a game that feels less like a traditional adventure and more like an interactive toy box built for aspiring engineers and curious tinkerers. At the core of the experience is the construction system, which allows players to assemble vehicles, robots, and contraptions using a wide variety of parts such as wheels, engines, pistons, gears, springs, and electrical components. Building is intentionally freeform, encouraging trial and error rather than strict adherence to instructions. Players are free to create sleek, efficient machines or chaotic, barely functional monstrosities that somehow stumble across the finish line. This openness is one of the game’s greatest strengths, as it allows personal creativity to shine and ensures that no two solutions to a problem need to look the same. The game’s challenges revolve around navigating obstacle-filled environments, often requiring machines that can climb, jump, balance, or fly. Physics plays a major role in how these challenges unfold, and success depends on understanding weight distribution, torque, traction, and momentum. When a design finally works after several failed attempts, the sense of satisfaction is genuine, driven by the knowledge that the solution emerged from experimentation rather than being handed to the player. However, this reliance on physics can also be a double-edged sword, as unpredictable behavior or awkward collisions can sometimes derail even well-designed machines. Hello Engineer is divided into a story-driven mode and a sandbox mode, each catering to different playstyles. Story mode provides structure, gradually introducing new parts and mechanics through a series of themed areas set within the abandoned Golden Apple amusement park. While the narrative itself is light and mostly serves as context, the progression system helps ease players into increasingly complex engineering concepts. Sandbox mode removes restrictions entirely, offering unlimited resources and complete freedom to build whatever comes to mind. This mode is where the game truly flourishes for creative players, as it transforms into an open laboratory for invention without the pressure of objectives or failure. Visually, the game embraces a bright, cartoonish art style that aligns with the Hello Neighbor universe. Environments are exaggerated and playful, filled with oversized structures and whimsical details that contrast nicely with the mechanical complexity of the machines you build. This presentation helps keep the tone lighthearted, even when repeated failures might otherwise become frustrating. Sound design supports this mood with energetic effects and mechanical noises that make each creation feel alive, though audio rarely takes center stage compared to the visual and mechanical elements. Multiplayer adds another layer of enjoyment, allowing players to collaborate on builds and solve challenges together. Working with others often reduces frustration and amplifies creativity, as shared experimentation leads to unexpected solutions and amusing results. Cooperative play highlights the game’s strengths far more than solo sessions, as chaos becomes part of the fun rather than a source of irritation. Sharing blueprints and creations further encourages community engagement and gives players a reason to return beyond completing the main challenges. Despite its strong ideas, Hello Engineer is not without shortcomings. The learning curve can feel steep due to limited tutorials, leaving new players uncertain about how certain components function. Controls and camera behavior can occasionally feel clumsy, especially when trying to make precise adjustments. Additionally, solo play can expose pacing issues, as progression may feel shallow once the novelty of building wears off. These rough edges can make the experience feel uneven, particularly for players expecting a more guided or polished engineering game. In the end, Hello Engineer: Scrap Machines Constructor succeeds most when viewed as a creative sandbox rather than a traditional game with clear objectives and steady progression. Its true value lies in experimentation, imagination, and the joy of watching an absurd machine either triumph or catastrophically fail. Players who enjoy open-ended construction, physics-based problem-solving, and cooperative creativity will likely find it rewarding, especially when playing with friends. Those seeking a focused narrative, refined controls, or tightly designed challenges may come away less impressed. As a whole, it stands as a bold and imaginative experiment that celebrates the messy, chaotic fun of building something simply to see if it works. Rating: 6/10
To be fair, I didn’t watch the trailer — when I read “build incredible machines,” I imagined more than just vehicles with four wheels. The first level only featured a single car with two seats (we played co-op), but I didn’t notice any obvious way to add another seat. If you enjoy racing and puzzle-based gameplay, this might be your kind of game. Personally, I’m not much of a racing fan.
Не рекомендую эту игру очень скучная запутанная и непонятная. В игре отсутствует физика машины. Я не понимаю почему машина при минимальном наклонении падает на дорогу.
Save Me
what were they thinking? and I'm a hello neighbor fan
ВСЕМ ПРИВЕТ Я ОТ ИГРЫ ТОКОГО НЕ ОЖИДАЛ НО ИГРА ОКАЗАЛАСЬ ПРОСТОЙ,ВЕСЕЛОЙ И ИНТЕРЕСНОЙ НЕ ЗРЯ КУПИЛ СОВЕТУЮ
THIS GAME IS ♥♥♥♥♥♥♥ HORRIBLE ID RATHER DOWNLOAD A VIRUS THEN REINSTALL THIS GAME
this is awesome, fun, and recomended to play. still, mr. peterson is barely seen from start to the middle of the games levels
Players by region
Where this game's players are, estimated from review languages.
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