
Hello! Captain! “Sea Of Craft” is a sandbox ocean-building game with realistic physics simulation. In “Sea of Craft”, you can build your exclusive ship with hundreds of materials, and explore intriguing stages on planet Beella as well as adventures of wonders in the great ocean!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Portugal
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sea of Craft has great potential. So far in the launch build there’s a decent single player campaign split into levels that teach you a lot about how the physics work and individual part behavior. A creative mode to simply just mess around and experiment. A multiplayer free for all mode. And my favorite which I think has the most potential, the Open Sea/Roguelite mode. Basically you start with low level equipment and just build. You travel around the map defeating enemies and obtaining their loot. There’s some challenges to dabble around with and things get harder the longer you play. Fight until you die and try again. There’s a workshop to upload and view other players' builds which is neat. Sea of Craft does have some performance issues but with a game as large as this and with tons of moving parts it’s kind of expected. At its core, the building and physics engine is what’s going to sell the game. It’s good, intuitive, and there’s a lot of things you do from basic ships, vehicles on wheels and even flying contraptions. I’d say watch a LOT of gameplay before deciding to pick this up. Check out my full gameplay review video for Sea of Craft. I go into great depth about the Story, Graphics, Audio, Gameplay, and other noteworthy things I feel needs to be mentioned: https://www.youtube.com/watch?v=hczMFvtv2lI
The game is promising, fun and interesting, I really like to build something and it's especially nice when it works - thanks for this game, but still the game is quite raw, I wonder if the game will add a cooperative function so that I can swim with a friend and explore the open sea?
booted up the game thinking I'd mess around in creative mode for a little while, fastforward 2 hours and I'm waving around dumb robot arms in single player! takes me back the old days getting lost down a rabbit hole in minecraft creative. really hoping they lean into the wild crafting aspect in the new single player levels 100% recommend for builders!!!
a great editor to mess around with for a few hours but in the end, there is not enough game attached to what could be a great game. the campaign almost plays like a puzzle game and the open world is basically sailing around in circles, shooting at the same few enemies in increasing numbers. heavy discount and a few hours to kill? sure. looking for something to scratch that itch? keep looking.
Loving it. Physics and mechanics quite realistic, need to try building new ships for different levels and can show the ships you build to everyone. Some levels are taking ages to finish, very hard. If you are looking for a sandbox building game it is for you.
不要买!开发商疑似跑路了!
开发者怕不是跑路喽
Game concept with enormous potential and incredibly addictive gameplay I came across the game Sea of Craft relatively randomly by chance. I found the idea of building your own physics-based ship and setting sail on a more or less randomly generated high sea exciting. Admittedly, the game development is still in a rather early phase. In the early stages of development, I also initially encountered some bugs that put me off a bit. At first, I thought the game might not even be playable in a meaningful way yet. At this point, I'm exclusively playing the "Open Sea" mode. I haven't tried the multiplayer mode yet. The "Open Sea" mode already works amazingly well and is also the mode I would recommend anyone curious to try. You start in the shipyard, equipped only with a raft. Then you add more parts to the ship, which may also have physics or control influences. You can add a ship's propeller and then assign a button to it individually. That's pretty cool, because that way you can give each control element an individual control option. This also allows you to create sandbox-like ships that can, for example, submerge on a self-defined button like a submarine. Unfortunately, only one weapon can be selected at a time for weapon control. I would have liked to be able to assign an individual button to each weapon as well. But now to the most important thing: The game concept is great and feels incredibly great even at this early stage. The controls and physics are absolutely unique, you can feel the waves and you become one with the sea. The gameplay is everything I hoped it would be. The content is currently still a bit meager, but I think the depth of the game will be added during this Early Access. It is already a lot of fun to go into battle with the existing gameplay, the individual ship and a freely adapted control. The sandbox player is certainly the main focus. What I noticed negatively is that during a battle, the battlefield is artificially fixed relatively hard to a square area that you can't leave. I assume that this is a temporary solution to allow for meaningful multiplayer battles, for example. I would like to see a more pleasant solution here at a later date. From my side, I can say that I have great confidence in this game concept, that I hope that the developers continue to so diligently release daily updates and stick to this idea, which also proves in the early stages what incredible potential this game concept offers with the prototype already implemented, even if it still seems a bit unpolished here and there.
First impression review.. Boot up after install and I can't read text as it appears to be in Chinese. Quit. Go to community page. See the temporary language fix, done. Back into the game. Immediately obsessed at getting a sub 5 second time on the 1st stage. Quit out to make a cuppa. Come back and patch being applied to fix the language issue. So far so good.
Disappointed by the tutorial, i thought your builds could suffer physical and visual damage but found its only health bar damage. Vehicles seem to remain the same throughout a fight and only explode upon no health, that's huge for me, my interest has plummeted. I also thought physics would come into play but every vehicle merely rides on the water with a pre determined invisible hit box, things don't float, vehicles don't interact with the water unlike other games such as sea of thieves or scrap mechanic. The game feels arcade like and and mobile based almost, good job with the videos though, had me hyped though i do not feel deceived. In its current state the game isn't for me but I am sure others will enjoy it.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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