
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Mreviews | 76% | #4 | $616.8M |
| $29.99−25% | 152.3Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game !!!!
good but gets old
nice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.4M | 377.4K | 90% | $49.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $460.1M | 369.3K | 64% | $69.99 | |
| $454.8M | 379.4K | 86% | $59.99 | |
| $434.2M | 401.1K | 87% | $44.99 | |
| $431.4M | 420.3K | 85% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $33.2M | 33.6K | 92% | $39.99 | |
| $37.6K | 79 | 56% | $19.99 | |
| — | 0 | — | — | |
| $13.2M | 11.3K | 84% | $49.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #4, worst CN #37 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 123.14/day in the week to Aug 12 → 380.71/day in the week after.
Of the 9 markets with a position on both sides, 9 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Spanish - Latin America*, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FOR DEMOCRACY!!! I bought this hesitantly but absolutely love it. I am a citizen of Super Earth.
爛遊戲,卡輸入法是三小
Very fun shooter, especially with friends. Don't have much to say except hilarious and cinematic things happen at the same time all the time.
игра на пару вечерков с друзьями
TL:DR: Devs got high on their own hubris after successful launch and nerfed gameplay into the ground to spite players because they want their objectively defined horde shooter to be "mil sim" and for you to play the game you paid money for "the way we want you to" rather than trust your creativity. I would wait until live service and updates end for the game so modders can fix the mess Arrowhead has left behind for us players. Buy L4D2 instead it set the standard for horde shooters for a reason. This was initially a great game with amazing gameplay, community, and content. Unfortunately the devs started smoking crack the moment they got financial success and have done nothing but fill this game with artificial difficulty by nerfing any strategies that players come up with in a horde shooter that the delusional devs want to claim is a "mil sim" game. For example, it used to be that you could place turrets on elevation so that they aren't completely useless as the enemy AI AGGRESSIVELY targets them so they usually get destroyed before even firing a single shot. Now AI can STILL reach them at elevation but it at least allowed a few shots to be fired off to buy time. The devs responded to player developed strategy by REMOVING THE ABILITY TO PLACE STRATAGEMS AT ELEVATION ALL TOGETHER, forcing the stratagem to bounce and has done nothing but cause a plethora of bugs and frustratingly unfair deaths and losses all because the devs got pissed that you didn't play the game you paid for "the way the devs intended." They turned a great horde shooter with difficult but fair gameplay into ragebaiting poorly balanced "mil sim" slop in which you have to pray the next meta isn't paywalled by their warbond system (which utilizes premium currency in order to access the newest stuff), and then abuse their overpowered nature until you have to buy the next warbond with hard cash because they nerfed the previous weapon set into the ground, Save your money and buy Left 4 Dead 2, it goes on sale for dirt cheap, hasn't been touched in years, and is perfectly balanced the way it is because the people who worked on it weren't high on their own hubris (It also doesn't have live service slop which is a plus)
Sweet liberty My leg!!!
Its neat
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.