
Hellboy Web of Wyrd is a roguelike action brawler with an original story created in partnership with Dark Horse Comics and Hellboy creator Mike Mignola. When an agent of the B.P.R.D. goes missing, Hellboy is sent to investigate; pulling him into the depths of the Wyrd.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 680reviews | 72% | — | $424.1K |
| $24.99 | 805ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
horriblemente malo
buen juego si te gustan los roguelite. Por mala suerte los mundos finales dan tirones horribles sin importar la pc que tengas; pueden revisar en reddit para confirmar lo que digo. Me gustó mucho todo lo que jugué, lastima que no pude completarlo por tantos errores de optimización :C. Supongo que si lo agarran en descuento por unos 6 dolares está bastante bien pero no lo recomendaría
Очень крутой визуал для тру фанатов, но неотзывчивое управление, довольно примитивная однообразная боевка. Игра уже родилась старой, однако для меня в ней все равно есть шарм. Мне понравилось это подражание олдскулу в стилистике, но управление Хеллбоем порой напоминает гонки по грязи на старой развалюхе. Покупать лучше со скидосом. 10 крашей из 10 на почти убитых боссах.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| 184ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is really for what it is comic book style inspired game. First thing is I love how the entire games art style is comic booky and it really stands out to me but again it might not be everyone's cup of tea. Second thing the music is real nice. It is a mixture of Noir movies and TV shows from like 70s or 80s with a little bit of rock and metal and blues added to the mix. Third thing is the combat. I can already tell that I fell in love with it. By all means it is nothing ground breaking or anything like that but in my opinion it is good in all the right departments. Its also not a classic action style third person shooter or a beat 'em up game. You have dodges and parries for defense and for attack you have your fists for light and heavy attacks and a gun of your choice and charms so you can really get creative with your setup. Whilst combat can feel clunky at times it does feel reaaaal good when you learn how different enemies attack and master the parry and dodge window and then go for different mixups in your combos. Makes ya feel badass. Fourth and last thingy is story. It is really nice so far where I am in the game. It does have its moments of feeling intrigue and mystery but it makes sense since it is going for that genre. It is by all accounts not a revelational story in a game but it keeps you wanting to know more and understand more plus it is one of the only games where I actually sat down and read all the different log entries and stuff like that. Expect a middle of the way story and I am saying that being maybe a half done with it around there or close to the half. But the dialogue has its haha moments. Having the creator of the Hellboy comics Mike Mignola and the publisher Dark Horse working on the game is really cool cause it makes it feel like Hellboy but the story is its own adventure rather than being canon continuation of the already established story. All in all I would give this game 7.5 or even 8 out of 10 real nice would recommend.
Nudne, powtarzalne i kiepsko wykonane
it looks good
Extremamente repetitivo, vai e volta nas mesmas fases, jogabilidade travada o que deixa o jogo mais dificil e frustrante, fezes purissímas.
This is not a good game. The biggest flaw it has is simple: Combat is awful. It wants to be some sort of hybrid between Punch-Out (weaving, ducking, blocking, parrying, all with enemy tells) and a beat-em-up. However, it's hampered by a few factors. For one, the camera is just unadulturated ass. It constantly hovers behind you close enough to make the game claustrophobic. Because of this, you can't properly judge where enemies are, especially when you're fighting multiple enemies at once. For another, you can't cancel moves into blocks, so when you commit to a move you better hope the enemy doesn't decide to do something else. The basic structure of the game is also flawed. It wants to be the world's simplest Rogue-Lite, with levels based around dying and repeating while obtaining temporary buffs and getting currency to buy permanent upgrades. The issues are two fold. The more important of the two is this makes the game incredibly samey. Every world boils down to the same thing with different coats of paint. The less important issue is that the upgrades just don't do enough to make the game easier or different. You're functionally doing the same thing over and over, with minor adjustments based around which power ups you picked. This may sound like it's the same as other rouge-lites, like Hades, but trust me, it's worse here. There are a few positives, though. Gameplay wise, the combat is just shy of being fine. The issues I've mentioned could all have been fixed with more development time. The presentation of the game is exceptional, too. The graphics ape Mignola's distinct art style super well, giving the game a nice moody feel, which is extremely important for a property like Hellboy. The one major issue I have re: presentation is I just don't feel Lance Reddick is a good pick for Hellboy. His performance is good and the writing is fun and befitting the character, but I just can't see that voice coming out of Hellboy. Overall, this is a bad game, as I've made clear. However, it's not 'never ever play this' bad, especially if you can pick it up on sale for super cheap. There is some fun to be had here, especially if you are a fan of Mignola's work.
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Players by region
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