
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 76.6Kreviews | 90% | — | $41.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gameplay 10/10 story 10/10. this is the best game that most people will never play. if you decide to play this game, here are some tips i found helped me enjoy the game more. ***SPOILERS*** you have iframes when you dodge. when you get knocked down, you can mash buttons to get back up quicker. senua has a low health/last chance mode. she is one shot and can only do a bad attack during this. no dodging or parrying/blocking. just focus on surviving and her health will recover enough to go back to normal. you get a full heal/instantly get back up when you use focus. there are very advanced combos and you can dodge out of the better ones. i would recommend taking a peek at this website. https://gamefaqs.gamespot.com/ps4/827518-hellblade-senuas-sacrifice/faqs/75195/combat-move-list there is a bonus cutscene you get if you acquire all the runestones before beating the game. the circle of runes shows how many in each chapter separated by dots. you can chapter select to grab them all without messing up your progress.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a powerful game. The exploration of psychosis is haunting and affecting and is not only reinforced by the character design, world building, and narrative, but also by the more subtle elements of a video game; it leverages critical thinking, association, causation, and other means by which gamers make sense of videogames as an even more effective method exploring the subject. There are thrilling highs and crushing lows, simple puzzles that grow into more complex ones and simple combat mechanics that reward deep understanding of a simple move set. Because of the aggregate nature of the learning in this game, I found that the few bossfights that are present here were actually some of the most thrilling and rewarding combat experiences I've had in a game. The music is also on another level, functioning in perfect harmony with the entire game. I can't recommend this game enough, but it is quite intense and should be engaged with from a place of stability- make sure your head is in a good place before diving in. 9.5/10
Não sou de fazer review de jogo, mas esse aqui é certamente uma exceção.... QUE JOGO INCRIVEL (I N C R I V E L) ESCREVENDO COM TODAS AS LETRAS Começando pelo gráfico, simplesmente incrível (algumas parte da pra notar falta de textura, mas nada que influencie muuuuito no jogo, mal da pra perceber) Uma coisa q essa saga tem de absurdo é a ambientação e a imersão que o jogo trás pra quem ta jogando, o fato de a Senua ter psicose e sofrer de esquizofrenia, fazendo assim ela ouvir vozes durante a gameplay que de certa forma ajudam o player ajuda muito com esse ponto (principalmente se seu fone for bom) Desenvolvimento dos personagens envolvidos, da historia e da narrativa em geral são extremamente bem trabalhados e bem contada. Combate do jogo muito bem trabalhado, com um parry gostosinho de acertar, animações mto bem feitas e combate fluido (no final do jogo se torna um pouco repetitivo se tu n souber variar mto os combos e tal, mas sabendo "montar" os combos e usar bem o que tem disponível fica extremamente gostoso de jogar as partes de combate). Jogo me surpreendeu em todos os sentido, comprei esperando nada e recebi tudo. EEEE, alem de tudo, é uma platina extremamente facil, sendo alcançada apenas por completar toda a campanha e passar por todas as "lore stones" (algo que facilita isso se vc perder alguma das lore stones é o menu de seleçao de capitulos)
⭐⭐☆☆☆ (2/5 stars) I only have about 1 hour in the game, so take this review for what it is. I honestly don't know how I feel about it. I do not like puzzle heavy games, and that's pretty much what this feels like. To be fair, if I had done more research and looked into exactly what kind of game this was, I probably would have realized it wasn't for me. Instead, I saw the trailers, thought it looked cool, checked the Steam page, clicked Buy, and jumped in. The game looks absolutely amazing. The visuals, atmosphere, facial animations, and overall presentation are top notch. However, I was constantly dealing with stutters despite having a high end PC, which definitely hurt the experience. My biggest issue is that the trailers gave me a very different impression of what the game actually is. The marketing makes it look like a cinematic action adventure game with exciting combat and exploration. In reality, most of my time was spent solving environmental puzzles and slowly moving through very linear areas. Maybe that's on me for not researching more before buying, but I still feel the trailers don't do a great job of showing how puzzle focused the gameplay really is. The combat was especially disappointing. After nearly 1 hour, every encounter felt the same: the same few moves, the same enemies, and the same attack patterns. For me, it quickly became "click, click, click, done." There wasn't enough variety or depth to keep me engaged. I also expected a bit more freedom. Instead, you're mostly moving through small, restricted sections of the map with very little room to explore. The gameplay loop felt repetitive pretty quickly. Because of that, I ended up refunding both Hellblade and Hellblade II. They're clearly trying to deliver a cinematic, story driven experience, and I can see why some people love them. Unfortunately, the gameplay just wasn't for me. If you enjoy puzzle solving, linear progression, and atmospheric storytelling, you'll probably have a much better time than I did. But if you're expecting deep combat, exploration, or a lot of gameplay freedom, you may want to look into it more before buying.
DIRT : BEWARE GAME IS SCAMING TIME in the beginning narrative is Bad its a Walking sim+ you have no idea of wtf is going on its has NO linear Explanation you get 20 things trown at you with zero Explanation the voice are a pain (they real get to your nerves you cant think for a secound which is bad in A PUZZLE GAME )its like putting puzzle together with your Friends being drunk & loud & calling you stupid for putting the wrong Piece in the right slot
Блин супер крутая игра, не смотря на то что на прохождения уходит меньше 10 часов, такое чувство что я пережил прям очень много, то есть так много за так мало времени, было страшно, было трудно, но в целом супер класс, правда вторую часть я бы бежал покупать, и так страшно
Jogo muito bonito, tem uma história muito boa, ambientação incrível e um combate bom, não tive nenhum problema com o jogo, recomendo para quem gosta de uma experiência mais dark e para quem gosta de mitologia nórdica.
Geçmişin karanlık tarafı ile yüzleşip, değiştirebileceğini inandığı bir kızın; psiko analiz seviyesinde incelenen macerasını, sinematografik açıdan oynadığımız bir oyun olarak betimlemek belki de en doğru yaklaşım olacaktır. Özgün bulmaca tarzı ile ve yüksek grafik düzeyi ile muhtemelen gözleriniz bayram edecek. Ancak, savaş ve çatışma sahneleri de bir o kadar kötü tasarlanmış, sanki hikayeyi desteklemesi için araya serpiştirilen küçük objeler gibi hissettirdi. Nitekim belirtmek gerekir ki, oyunun büyük bir bölümü yürümekle geçiyor. Bazı anlarda gerçekten çok sıkıldım. Ne yazık ki Boss savaşları da bir o kadar kötüydü. Hikayesi, karakterin iç dünyasının aklındaki olmayan varlıklar üzerinden çatışmasının betimlenmesi, grafikleri ve bulmacaları ile ön plana çıkmaktadır. Savaş arayanlar uzak dursun, zaten karakter sadece çatışmaya gireceği anlarda kılıcını çekmektedir. Türkçe destek içinde ayrıca teşekkür ederim Puanım: 10/5,4
Se sintió muy realista la experiencia esquizofrénica, si o si usen auriculares, las voces de un lado para el otro que locura te persiguen por todos lados y amo. Visualmente es como ver una peli en la que te podes mover. El arte que tiene es del mas allá literalmente, la verdad que me quede impactada en una de las misiones cuando hay todo un pasillo de manos y cuerpos gigantes de lava e infierno. También el miedo que me dio la maldita bestia cada vez que tenía que cruzar sin luz. Los puzles si es verdad que son un poco dolor de cabeza eso de tener que pasar por una estructura para que aparezca o no, pero cabe destacar que fueron una genialidad sus ilusiones ópticas con los puentes y las escaleras. Mantiene constantemente la esencia de locura. Adoro la mitología y aprender de ello. Empatizas con Senua, su actuación y la voz e historia es hermosa y atrapante. Al principio me confundí y creí que el Demian era un niño pero luego resultó ser su amado, super sexy. Lo hizo todo por el macho y la entendemos. Los enemigos son copados por su diseño, aunque si es verdad que el combate te deja con ganas de algo más... Ya que es muy básico, fácil y corto. El juego se me hizo corto, te deja con ganas, pero ya está el segundo entonces vamos bien, además está supuestamente por salir el tercero. Tendría mas de Senua, y con eso soy feliz. Por donde lo veas, es muy artístico todo. Me encantó, y es una experiencia. Eso si, habría que pulir mejor su gameplay. Le doy 4.5/5 estrellas. Solo porque le falta un combate mas complejo. Pero fuera de eso, no me voy a olvidar de su terror bien plantado. Todo el delirio psicológico y la historia. Gráficos monumentalessss! Una genialidad, espero con ansias jugar el dos que ya lo tengo, y ojalá sea más largo.
Hellblade: Sanua's Sacrifice treats a very sensitive subject and seems to do it right. I did not expect it to be that good. The game offers a very good experience with very convincing characters, ambiance, motion/voice acting, camera effects, lighting, sound design, environments, level design... Everything has work in it and we can feel it. Puzzles and combats are very accessible to address a wide audience. Some details to nitpick on and a few bugs here and there, but I would definitely recommend anyone to give it a go!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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