
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 76.6Kreviews | 90% | — | $41.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pooly optimized. Please fix bugs, it's unplayable at some moment. pésima optimizacion, Senua se queda pegada y la única forma de moverse es reiniciando el juego.
劇情耐人尋味,但遊戲的流暢度不如預期,多處卡點,導致要一直重讀進度,玩得有點心累
I'm sorry to say that this was not a good game. I'll begin with the positive since I still want to give some credits to things that are of extremely high quality like : - Melina Juergens is simply amazing. Both the motion capture and the voice acting is incredible and MUST be admired as It is way better than most AAA these days. Hats off to her because she carried the immersion with ease. - Sound design is really nice and immersive. Again, of very high quality, especially with the voices that fell like they're all around you. The meh : - the graphics were looking really great but there were A LOT of clipping issues, even in the freaking intro with Senua's hair clipping inside her back. On a game that is 90% immersion, this really adds insult to injury. I put it in meh because the graphics quality was still very good most of the time. - the combat : while satisfying with its combos and Senua's movements, the combat failed to be entertaining for me. I set the difficulty to Auto and was really bored with the enemies quick. The difficulty was more about the amount of enemies than the enemies themselves. This is clear synthetic difficulty like "Let's not design a very hard and scary enemy, let's just throw 3 normal ones at the same time". Yeah, great. The ending section is a literal joke where they try to throw as much as they can just to make it longer. And now for the negatives : - The Furies are worst than a twitch chat backseating you while blaying the game. I can't count how many ♥♥♥♥♥♥♥ times they told me to "use my charge attack" or "focus" or were trying to help me find a door I already knew about. The idea of voices inside your head is really good but unfortunately, they quickly become annoying to the point I was actually glad when they were shutting their trap. It's also pretty ironic for the game to have no tutorial for immersion, yet the Furies are always trying to tell you what to do. - The overall story : a classic Orpheus and Eurydice myth but executed poorly in my opinion, especially at the end where it goes completely bananas. Like, really, even the wiki does not know how to explain wtf is gong on. I get that she finally let go and that's a good morale but the rest of the ending is really not good at all. Nonlinear storytelling is original but it requires extreme caution not to end up badly. Unfortunately here, It did not land for me and I exited the game confused about the exact timeline of events. - The horror : this game is never scary. I was hyped with the voices and the ambiance in the intro but these are quickly forgotten and the game never accomplished to scare me at all. I felt slightly amused most of the time and just stressed in chase sequences because I did not want to die and do them again. This feeling is a BIG no no in horror games (see Markiplier's rant on Poopy Playtime) - The ending section : Just throwing lots of enemies and bosses reskin is really not making your ending memorable at all. Just some tedious trials to get it over with. In the end, the game is not horrendous but it's just not good because it greatly fails at some things that are its pillars.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mais ou menos .
I was left so impressed by this psychological horror master class.
♥♥♥♥♥♥♥♥ игра. механика файтов мне оч понравилась, сюжет тоже ♥♥♥♥♥♥♥♥. концовка тоже устроила
Цікавий кінемтографічно-ігровий досвід, особиста історія та песпектива, що допомагає пережити її разом з головною героїнею. Оповідь поступова, бої сокріше декорації і засіб підвищити напругу (хоча саму по собі нескладні і не надто різноманітні), головоломки в просторі та часі, змінні механіки - коротше, гра не забуває, що вона гра, хоча хронометражу катсцен та ігроладу тут десь 1:2) З психозами вийшло атмосферно
Jogo curto, porém ótimo
«Ти не можеш перемогти темряву,Сенуо.Ти можеш лише навчитися жити з нею»
有解密、有打斗,画面优秀,转场优秀,推荐。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10K | 87% | $49.99 | |
| — | 0 | — | — | |
| $144.4K | 334 | 68% | $24.99 | |
| $24.9K | 131 | 73% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.8M | 140.8K | 96% | $14.99 | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.7M | 56.4K | 90% | $29.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 46.8K | 88% | $39.99 | |
| $42.1M | 39.9K | 89% | $39.99 |