
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 76.6Kreviews | 90% | — | $41.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the best Story/Narrative games I have ever played. Beautiful story with decent gameplay which just brings it all together.
door unlocking game with little fights and story in it. 90% of the time you either unlocking doors by solving pattern puzzles or walk further only to face more gates/doors. 10% of the time there will be fights, fights are very good, attack animation, parry, difficulty level all are 10/10 no complains, but only and biggest negative of the game is unnecessary complex door unlocking puzzle tasks. Finally i would say don't by this game you'll be frustrated while playing instead of enjoying, just watch it in yt. if combat was difficult that would be fine, but door unlocking thing is frustrating and time wasting, several minutes gone only to unlock doors, no story progression
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego es corto pero su mayor virtud es la buena historia
Muy bueno, obviamente no podes esperar un combate de la san puta, no significa que sea malo, pero el juego se concentra más en la historia, De la que me gusta que siempre quede la duda si todo es fruto de la mente esquizofrenica de la protagonista, si realmente todo paso o una mezcla de las dos.
I guess I can recommend it but it's not for everyone. Be warned. I think it's not a game that will resonate with you if you're doing well and have a happy life. The topics at hand are heavy and serious. Grief. Loss. Inner torments. Childhood trauma. And of course, mental illnesses; specifically schizophrenia. Are they handled with care? Yeah, quite. And yet, the game feels a bit dubious too. Let me explain. One thing to get out of the way from the start is that Hellblade is pretty much a walking simulator. Do not expect your regular action-adventure game. It is very narrative, very slow and the FOV is so zoomed in it will give you headaches. The first half of the game is honestly not fun to play at all, and Hellblade as a whole is definitely not gameplay centric: same puzzles, same enemies, same combat system basically from start to finish. The second half is much more intense though, if you can make it this far, with some genuine horror put in the mix and that's when as a player you have no intention to let go of the controller anymore. (The whole game is immersed in a form of horror but they take it further after around 3 hours of play.) Some specific moments are grueling and will make you feel uneasy, but in a good way (if that makes sense). Then you reach the end and… it feels unresolved. It's a bit weird and difficult to explain. However, after watching the making of, I realized the first intention of the devs was really to create an action-adventure game. The core idea was to have a fantasy world that would be endogenous in the main character and not exogenous, bringing them naturally to mental illness territory. And that's where it gets frustrating, because when you play, it feels this exploration of schizophrenia was fully intentional from the get go. Which is not the case. So you end up with "not an action-adventure game" and "not completely a walking sim" because I find it lacks on the immersive and psychological side of things, simply because Hellblade kinda struggles to make its point. Is the darkness just a metaphor for Senua's madness? Do you beat Fenrir or really Zynbel? I couldn't really feel for Senua in the end. (But maybe you guessed it: I have a happy life.) Other than that: the mocap is top notch, Senua's face is superbly animated and the actress is perfect. Technically, the game is beautiful but also suffering from very obvious frame-pacing and stuttering issues at times. The binaural audio is amazing (please, play with a headset!!) and really makes you feel like you're just a loon. So yeah, that's pretty much it and this review is too long already. If you're curious and have nothing against peculiar gaming experiences, absolutely give it a try.
4/10 faut avoir de la patience et 0 probleme de vue ni avoir d'épilepsie photosensible car sinon ce jeu c'est votre némésis
尼玛带耳机给我玩困了
Hmm.........a game to play alone..... over the shoulder 3rd person game.... GoW like.....but came before it....Nice game I would say...totally worth the time
Tamam Güzel Hikaye Anlatımı Güzel Mimikler Ama Yeterli Değil Ya Hiç Fight Olmayacaktı Ya Da Daha Düzenli Bir Fight Sistemi Olucaktı Çok Sıkıldım Oyunu Oynarken Zaten Basit Bulmacaları Ucuzdu Zaten Oyun Merak Ettim Denedim Sadece Hikaye Dinlemek İsterseniz Oynayabilirsiniz.
Bem ok.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10K | 87% | $49.99 | |
| — | 0 | — | — | |
| $144.4K | 333 | 68% | $24.99 | |
| $24.9K | 131 | 73% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.8M | 140.8K | 96% | $14.99 | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 46.8K | 88% | $39.99 | |
| $41.6M | 56.3K | 90% | $29.99 | |
| $41.5M | 20.4K | 79% | $49.99 |