
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 76.6Kreviews | 90% | — | $41.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
每一关都要解谜,角色移动速度慢,解谜要在地图上绕绕圈圈,巨浪费时间,而且解谜花了半小时然后战斗五分钟不到就结束了,剧情还得对电波。
Eu arrepiei durante todo o jogo até aqui. A história é muito boa e convincente, justifica a jornada. O combate é muito gostoso, deixa a gente focado e tenso.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You play as the daughter of a witch that is influenced by her mother's involvement with magic and her father's blasphemous ways. Naturally you are prone to psychosis, it runs in the family. However, Ninja Theory suggested that these are illnesses of the mind and there is no such thing as darkness or magic. So it's all in your mind except the PR boost they had back then. It would have been somewhat helpful for people that actually live in families like that if they had done the right thing and tried to lead people away from listening to the voices and stop believing in their parents' blasphemous ways. Instead you have to literally obey the voices and surrender yourself to their will to finish the game. Tameem Antoniades just did what their wicked masters suggested him to do. The game itself is visually stunning still, it has strong art direction and great sound an animation work. However it falls short because of the bland puzzle/level design, shallow combat and narrative parts that hardly serve the story but forces you to stop and listen to a voice recording of Scandinavian Mythology. Also, the use of full motion video just feels cheap.
100% don't play when tripping. bad fncking times ahead.
What the fxxk is this?
This is one of the most unusual games I’ve come across in a long time. It captivates with its world, its darkness and its concept. If you’re familiar with *God of War*, this is a much darker and slower-paced version of it – a version that draws you in with its story, voice acting and performances. Whoever came up with the idea of the whispers definitely deserves a medal. At first, the game might seem a bit dull, but don’t be fooled – give it a chance and it will surprise you.
oyun buglı ama güzel hikayesi var
Игра просто е6аnутая... 5 часов реальной шизофрении. 5 часов слушаешь голоса со всех сторон. 5 часов психоделики. Учитывая что игра 2017 года... графон все равно бомба. Анимации персонажа просто нереально сделаны. Сейчас увы мало игр подобного плана. Советую!
没有解密的话会更好
Это была одна из лучших игр в которые я играл, наглядно доказывая, что видеоигры могут быть искусством. В отличии от остального геймдева, идущего по истории так, как это было еще с первых бродилок на NES или еще более старых консолях, игра не ставит центром внимания геймплей. Обычно в играх именно геймплей является центром, вокруг которого обрастают и остальные аспекты. Тут же как раз нарратив был взят за основу, а не геймплей. Тут нет видоигрового диссонанса, когда персонаж в катсцене добренький мальчик, который всех любит и обожает, когда он в геймплее перебил сотни людей. Всё сделано так, чтобы максимально сильно погрузить тебя в атмосферу и историю Сенуа. Главная героиня страдает психозом, и это проявляется во всём - голоса, вечно говорящие то под одним углом, то под другим. Загадки с сопоставлением символов, как черта болезни, которой страдает героиня, ведь люди с психозом точно так же ищут странные логические цепочки и символы. Перед ознакомлением с игрой рекомендую узнать что вообще такое этот психоз, и при желании ознакомиться со скандинавской и кельтской мифологией. 10/10, игры могут быть чем-то большим, чем просто развлечение для деток.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10K | 87% | $49.99 | |
| — | 0 | — | — | |
| $144.4K | 333 | 68% | $24.99 | |
| $24.9K | 131 | 73% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.8M | 140.8K | 96% | $14.99 | |
| $41.8M | 127.7K | 82% | $14.99 | |
| $41.8M | 132.1K | 97% | $19.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 46.8K | 88% | $39.99 | |
| $41.6M | 56.3K | 90% | $29.99 |