
The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
New update for 2025: Now enhanced with added features for new ways to experience the award-winning and critically acclaimed journey of survival.
• 'Very High' graphics preset added for Windows PC.
• The Dark Rot returns in a brutal combat challenge mode.
• Capture cinematic moments with additional Photo Mode features.
• Hear how Ninja Theory crafted an award-winning experience with the new Developer Commentary.
SENUA’S STORY CONTINUES
Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland.
A CRAFTED EXPERIENCE OF CINEMATIC IMMERSION
Sink deep into Senua’s world and story, with beautifully realized visuals and encapsulating sound.
SENUA’S UNIQUE PERSPECTIVE
Experience the world through Senua’s eyes and ears, as a Celtic warrior who experiences psychosis.
JOURNEY INTO VIKING ICELAND
An epic journey across 10th century Iceland, recreated from real locations in stunning detail.
EVERY FIGHT TELLS A STORY
Brutal and visceral combat as Senua battles for survival.
AWARD-WINNING EXPERIENCE
Critically acclaimed winner at The Game Awards, BAFTA Game Awards and many more.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10.1Kreviews | 87% | — | $11.9M |
| $69.99 | 4.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After playing the first game and being absolutely stunned by the story, audio mixing and the whole concept I was wondering where they could take this story/franchise and the only thing I can say is they exceeded every expectation. The puzzles were interesting, the setting is gorgeous and the story is so,so beautiful <3
Ну что... Игра нормальная, история, эмоций, пейзажи... Но все-же первая часть в разы лучше (как по мне). Эмоции которые я там испытал, были в разы красочнее, это было что-то не обычное, с постоянными голосами с разных сторон. Но и эта часть достойна к прохождению.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +15 more
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我的实际游戏时长应该在7-8小时左右通关。 从大结局就在哭。结束之后我看了一个游戏里面的开发者视频,讲的是精神疾病研究以及如何在游戏表达上实现,这个视频讲得真的太好了,以至于延长了我的感动时间。 地狱之刃系列是关于精神疾病的作品,初代是个人抵抗的路程,而二代是如何在活在自己世界的情况下又在那个共享的世界进行有效行为的探索。剧情上来说,二代也是在一代之后的,所以二代完全是一代的合理延续。 但我记忆中,我更喜欢初代,因为对于一个精神并非高度异常的玩家而言,体验精神完全异常会是更加有冲击力和密度的,一代恰好如此。而二代是在正常和异常相互交织的状态进行的,这让「精神疾病」本身的体验少了许多,而二代在正常的那部分却又显得张力不足(仅靠顶级的画面不完全能够挽救这个缺点)。二代这样处理可能对于精神高度异常玩家来说会有现实意义的帮助,因为这用一种艺术化的方式展示了如何让自己的世界和共享的世界共存,这个优点是大多数玩家不能自主理解到的。 二代的画面真实感可以代表现在游戏界的最高水平,这是它的另一个优点。这个游戏是我至今唯一一个为了画质宁愿30帧玩的pc游戏,也是唯一一个4k分辨率真的会看出和2k有明显差异的游戏(大部分画质向游戏真正需要的分辨率也就是2k),如果你对画质有追求,那么这个游戏是必须体验的。 游戏性上来说,我认为2代相比1代有下滑。1代有闪避攻击、冲刺攻击、破防、招架重劈等显著更多的战斗动作,同时面对的敌人也更多(包括身后的),而2代把战斗多样性基本砍没了,整个战斗也变得极端简单,实际上只用重击和闪避两个按钮就足以打全部的敌人(方向都可以不用按),当前要打哪一个敌人也是剧本安排的,并不能自由选择。可以说二代的战斗实际上就是自由度高一些的QTE,这一点确实明显不如一代,我相信即使为了更好的演出效果,也应该有更优的解决方案,而不是让我感到战斗缺少参与感。
In the way that The Empire Strikes Back is a great, 8/10 film that doesn't have [i]quite[/i] the cultural impact that A New Hope has at 10/10, Senua's Saga is a great interactive experience that doesn't have quite the impact that Senua's Sacrifice does as my favorite narrative game - but it's pretty close, and some things are better this time around. As others have said, this is a piece that leans heavily towards the cinematic - closer to an interactive movie than many modern games. While I do think it would have made an excellent film, I also think it has the most impact as it is, and was made in the right medium for the experience it delivers. I love a good open world game or game of skill, but I also love a good story experience - I enjoyed The Witcher II: Assassin of Kings even more than The Witcher III: Wild Hunt, for example - and in this way, the Hellblade games are some of my favorites. They are a bit like films, but films you can pilot, inspect at your own pace, and take-in with rich detail. Speaking of detail, Hellblade II has some of the most convincing natural environments I've ever seen in a video game. The rocks, moss, plants, caves, and bodies of water all look convincing to a degree I've rarely seen in real-time rendering outside of technical demos - and that makes the more supernatural and/or delusional sequences all the more impactful and spectacular. The world feels real and grounded, to-scale and existing without you - so when something wrong is moving through it, it really raises the hairs on my neck. [i]But of course, the deepest horror of all comes back to human beings and their behavior.[/i] While there is a great deal of walking in this game, those sequences aren't traversal and sightseeing alone (though the sights are amazing) - and there's plenty of puzzles and combat, both in similar style to the first Hellblade, if not the same. While the controls are very simple, the actions happening contextually through the combat system are surprisingly deep. Because the game has no HUD and because scripted sequences seamlessly blend into gameplay it's easy to assume that lots of what's happening during combat is fully scripted, but it's actually a wide variety of possible scenarios blending into each-other depending on your inputs and how they relate to your enemies. That said, the combat is primarily there for the feeling of desperation and struggle - and while being skilled at it will make a big difference in how it plays out (you'll die a few times if you suck at timing like I do, and will likewise be rewarded for reading your enemies movements well), it's not a fighting game and doesn't control with that kind of tightness, being more about how it looks and feels as a fight sequence than about reactive or strategic skill. Despite being a linear story, there's even some replay value with a sort of "hard mode" and developer commentary after completing it the first time. I do prefer the isolated and personal story of Senua's Sacrifice as one of my favorite games of all time, but I very much enjoyed her continuing story as it broadens and interacts with others in Senua's Saga, and very much appreciate what this one has to say. The larger budget and target audience show as a double-edged sword here compared to the original in a balanced way; not falling so far as the Matrix sequels, for example, but still being a bit more tropey and smoothed-over than the original. It retains its thoughtful and engaging approach to its themes and still carries a meaningful message, even if it's a bit predictable in places. The ambiguity regarding what is real or a product of Senua's schizophrenia remains here, additional questions being raised with other characters involved. How much did they see? How many of them are even real? It's ambiguous, and I love that about it. If you strongly prefer open exploration to a linear story or strategic depth to spectacle, this may not be your cup of tea. However, if you can enjoy a tightly-crafted narrative experience and the previous game's themes of persevering through mental illness resonate with you, I can wholeheartedly recommend this one.
Es excelente, absolutamente todo, un trabajo increíble de todo el equipo Ninja Theory. 10/10
Yeah. Test your skills :D
Unbeatable atmosphere
JO GAO jogo lindo e os puzzle eh mt bom
Güzel Oyun <3
It's a good game, fine sequel but it comes with some buts: - 90% walking, 10% combat - combat is not as smooth and as fun as in the first game - lacking cool boss fights with their cool mechanics - Senua walks really slow, making holding shift the entire game tiring (there is no toggle) - puzzles a bit too easy - voices seem a bit toned down than before - not worth buying it in original price The visual are on another level, the game looks beautiful wherever you look. Story itself may not be the greatest (comparing to the first one), it's not long but it is worth picking up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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