
The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
New update for 2025: Now enhanced with added features for new ways to experience the award-winning and critically acclaimed journey of survival.
• 'Very High' graphics preset added for Windows PC.
• The Dark Rot returns in a brutal combat challenge mode.
• Capture cinematic moments with additional Photo Mode features.
• Hear how Ninja Theory crafted an award-winning experience with the new Developer Commentary.
SENUA’S STORY CONTINUES
Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland.
A CRAFTED EXPERIENCE OF CINEMATIC IMMERSION
Sink deep into Senua’s world and story, with beautifully realized visuals and encapsulating sound.
SENUA’S UNIQUE PERSPECTIVE
Experience the world through Senua’s eyes and ears, as a Celtic warrior who experiences psychosis.
JOURNEY INTO VIKING ICELAND
An epic journey across 10th century Iceland, recreated from real locations in stunning detail.
EVERY FIGHT TELLS A STORY
Brutal and visceral combat as Senua battles for survival.
AWARD-WINNING EXPERIENCE
Critically acclaimed winner at The Game Awards, BAFTA Game Awards and many more.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10Kreviews | 87% | — | $11.9M |
| $69.99 | 4.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Real psychedelics😱 https://steamcommunity.com/sharedfiles/filedetails/?id=3745816964 https://steamcommunity.com/sharedfiles/filedetails/?id=3742717908 https://steamcommunity.com/sharedfiles/filedetails/?id=3742517309
I have never really felt compelled to review a game on Steam, and honestly i might not ever again. But occasionally, a piece of media/art finds you at the exact moment you need it most, forcing you to pause for a moment or three, lean back, and question how you navigate your own world while carrying your own trauma or world view. Hellblade II for me is that rare outlier and I say this - after only 4 hours play-time.. currently paused to express already how much I adore this work of art. From a technical standpoint the game runs and looks absolutely beautiful, the 3D audio design captures a terrifyingly accurate depiction of hyper-vigilance, anxiety, self doubt and gaslighting. The voices in your head don't just provide a "head's up" during the most engaging (though not overly complex) 1 v 1 combat encounters.... they capture the exhausting, sudden lane changing reality of that hyper vigilance and anxiety. What cornered me the most was the sheer psychological accuracy of the narrative. In one early sequence, the game perfectly visualizes the trap of what i've come to know through therapy as a cognitive double-bind and the reality of self-gaslighting. You make a choice out of mercy, and instead of finding instant peace, your internal voices instantly switch lanes and shift the goalposts to convince you that you’ve failed and made the wrong decision anyway. The game beautifully demonstrates that Senua’s focus and resilience aren’t a magical "superpower" they are the battle-hardened, raw adaptations of someone who has survived an internal war every single day of their life. Ninja Theory didn’t just build an interactive cinematic experience they... at least for myself... created a mirror. It is a grueling, exhausting, and extraordinarily beautiful exploration of what it means to stand your ground when your own mind is fighting against you. If you are questioning your own armor, or looking for a story that fights with its entire soul, you need to play this. Thank you Ninja Theory. Honestly.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Greek, Hungarian +15 more
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tive o prazer de zerar o primeiro jogo, Hellblade: Senua's Sacrifice, e recentemente concluí essa sequência maravilhosa, Senua's Saga: Hellblade II. Que experiência incrível, meus amigos! Enfrentar os gigantes é simplesmente surreal, e a imersão é de outro nível. O jogo consegue colocar você na pele da Senua de uma forma impressionante, fazendo sentir o peso de seus desafios, medos e provações ao longo de toda a jornada. A narrativa é envolvente do começo ao fim, com momentos épicos e uma atmosfera sombria inspirada na mitologia nórdica que prende a atenção o tempo todo. E o visual? Nem preciso dizer: é puro "absolute cinema". O primeiro já era belíssimo, mas essa sequência eleva o padrão e entrega um dos gráficos mais impressionantes que já vi em um videogame. Virei fã dessa franquia e mal posso esperar pelo próximo capítulo previsto para 2027. Se mantiverem a mesma qualidade, tem tudo para ser mais uma obra-prima. Para quem gosta de jogos narrativos, imersão e do universo nórdico sombrio, essa série é simplesmente obrigatória. OBS.: Para uma experiência ainda melhor, recomendo desativar as barras pretas (letterbox), o efeito de granulado de filme (film grain) e a aberração cromática. Na minha opinião, essas alterações deixam a imagem muito mais limpa e permitem aproveitar o jogo ao máximo.
I enjoyed the first one quite a bit. This one not so much. While technically impressive it really misses the mark for me. I liked the first one was good because I was under the impression that all of the weird stuff was happening within the main character's psychosis, which made it believable. Now it's actually happening and "real" I guess? Ya, I don't buy that. That ruined it for me.
Played this with headphones on and honestly, the audio alone is worth experiencing. The graphics are ridiculous and some scenes look better than actual movies. Don't go in expecting deep combat or a long game. Hellblade II is all about the atmosphere, Senua's struggle, and the way it gets inside your head. It's one of those games that sticks with you after you're done. Short, unique, and absolutely worth playing.
[h1][i] Только опустившись во мрак, можно разглядеть звездное небо.[/i][/h1] Перед нами продолжение скандинавской саги, рассказывающее о новом пути воительницы на холодные и суровые острова великанов. Если первая часть была личной и глубокой историей о любви, скорби и борьбе со своим внутренним миром, то вторая ощущается скорее как заурядное и поверхностное приключение. Уникальная атмосфера, которая завораживала раньше, во многом утратила свой шарм, хотя её отголоски всё ещё ощущаются. По большей части все происходящее кажется бессмысленным: мотивация героини размыта настолько, что к середине игры окончательно перестаешь понимать, ради чего она продолжает этот путь и почему нас вообще должны волновать судьбы встречающихся нам людей. Все время приходится идти куда-то вперед, спасать одних, убивать других, и когда все это не сопровождается четкой целью, то никаких эмоций это не вызывает. Геймплей остался в целом таким же примитивным, разве что стало больше ходьбы и не особо интересных головоломок. Да, бои выглядят эффектно и кинематографично, но все они проходят по одному и тому же предсказуемому сценарию, превращаясь в монотонную рутину. Однако несмотря на все минусы, местами были и интересные моменты, хоть и не так много, да и вернуться в эту психоделическую атмосферу после первой части все равно приятно. Senua’s Saga: Hellblade II — это довольно специфическое продолжение первой части, имеющее несколько неплохих сцен, но которые перекрываются обширным списком недостатков. https://steamcommunity.com/sharedfiles/filedetails/?id=3738080360&tscn=1780522237 [b][h2]Оценка: 5 / 10 [/h2][/b]
Long story short, there is nothing in this world that can justify the price tag. The game should have been 30-40€ on launch and like 5-10€ on sale after two years. I loved the first game and I couldn't wait until I will play the sequel. I finally had a solid PC and money for it, so I got it on sale. The game is a visual org*sm the whole time. I don't remember playing a game with such beautiful details or a game that delivers the story like this one. In these two ways, the game is nothing less than a masterpiece and I really enjoyed it. But I'm afraid, this is where the positives end... So if you don't mind the price tag and you liked the first game, you will love this one. At least I do love the game, but I also regret paying 15€ during the sale. If I paid the full price, I'd be mad as hell. There are many games that deserve this kind of money so much more. But let's deep dive why I don't recommend buying the game even when I enjoyed it from the visual and story perspective: - The game was supposed to be a launch title with the Xbox Series in 2020, but has oficially launched in 2024 - that's about 3,5 more years of development for a linear game that was playable in 2020 with no choices and it still turned out like this. - Gameplay is extremely short for a 50€ game - sorry, but 6-7 hours of mostly cinematic content is simply not good enough and the game would be even 1-2 hours shorter if the devs wouldn't artificially extend the game by boring hold-the-walk-forward-button sections or with takes-forever-to-focus-and-progress puzzles. On top of that if Senua ran slower, she would run backwards. I mean... my grandma with both knees broken would beat her in a race that would go upstairs. And I didn't even get to the fighting mechanisms... So the reality is like 3-4 hours of (mostly visually) entertaining gameplay - The game has no open world and is basically only one extremely big tunnel heading forward - this would be completely fine if they didn't put a ton of invisible walls and non-walkable ledges to places where it looks completely walkable. I suspect that the devs wanted to drag the gameplay even more - Fighting mechanisms are wonky as hell - you have light and heavy attack and you can press a button to dodge even while you're attacking, but that cancells your attack. That would be nice, if that worked all the time. Sometimes you can press the button to dodge, but you get hit multiple times in a row anyway. And there are enemies that can set you on fire and you can do literally nothing against it, if you're not close enough to hit them. You will just catch on fire and unalive yourself, which is very frustrating. Some enemies slide away from you to get some distance like they're in a duelling club in the Harry Potter 2 PC game or NHL 2002 - This game is a crown jewel of motion capture in games, but some NPCs sometimes have movements like some default Skyrim characters, meaning they're extremely unnatural and are sometimes sliding on the floor with the steps not matching the pace of their movement. It's still a minor issue, but... Why? - I already kind of mentioned that this game is partially a walking simulator, but I have not mentioned that the game is made so it has no loading screens. At least the direct ones. This unfortunately resulted in countless scenes where you crawl through tight spaces as the game loads. - As a last point I can mention that some levels remind me of Donkey Kong... Seriously, you run, hide/dodge and repeat like 10 times... I have to ask again. Why? After like 2,5 hours (when I couldn't refund the game anymore), I kept asking myself, when it will end. But I couldn't stop playing, because the story is so unique and the visuals so attractive, that I wanted to finish the game. But there were parts so boring, that I wanted to turn the Subway Surfers on the second screen to entertain myself a bit more. If the game was 5-10€ on sale, I would happily recommend it, but not like this
Bueno, como dirían algunos, un “pelijuego”. Básicamente es casi una pelicula interactiva, 70% caminata, 20% combate y 10% puzle. Hacen bien el uso del Unreal 5 para lo que es el tema de gráfico, pero como hay tantos juegos con este motor grafico medio que ya es muy genérico los paisajes y diseños de personajes, pero, sigue siendo espectacular. (pero tiene sus problemas de optimización, como siempre) El juego es 100% lineal con unos muy pequeños atajos para obtener algunos coleccionables, también se centra mas que nada en la narración como si fuera una pelicula. El gameplay es muy sencillo, la mecánica del combate es simple y es circunstancial, no es que te van atacar en todo el camino, solo en zonas especificas por el bien de la historia del juego. Los puzles casi son inexistentes, solo debes buscar y enfocar objetos para obtener una forma, pero, nada del otro mundo, exploración 0, solo algunos pequeños desvíos para coleccionables, que son dos, los rostros de piedras y los tótems con runas, que al desbloquearlos te dice algo mas de la historia. El resto es solo caminar y caminar. Lo único que destaca y por mucho es el audio, como la protagonista Senua sufre de psicosis, en todo momento vas a estar escuchando voces que te dicen cosas positivas o negativas, al igual que sonidos extraños como gritos, pasos, ramas rompiéndose, etc. Durante los primeros capítulos es algo insoportable, hasta busque en las opciones de audio para desactivar eso, pero no, básicamente es parte del juego. En cuanto a la optimización, aunque no tuve ningún crasheo o bug, si tuve bajones de FPS en ciertos lugares. Al ver un video de optimización de este juego se ve que básicamente está bastante roto, no es de extrañar del motor Unreal 5, por ejemplo, las texturas dan igual si lo pones en alto o bajo, son iguales, al igual que otras opciones que no cambian casi nada entre alto o bajo, incluso poniendo todo en bajo tendrás caídas de FPS. Y también, para tener la imagen mas limpia del juego tuve que descargar un MOD que elimina el desenfoque de movimiento, el desenfoque de distancia, aberración cromática, granulado de pelicula, etc. Cuando empecé a jugar veía el juego algo borroso, pero al ponerle el MOD el juego se veía mucho las claro, limpio y nítido. Aca les dejo el video del cual me guie para optimizarlo lo mejor posible: https://www.youtube.com/watch?v=w-FX4MUkBqE En fin, el juego, bueno, me gusto, no mucho porque pensaba que iba a ser un poco mejor que el primero, pero, zafa. Lo recomiendo en oferta y si te terminaste el primero para saber como sigue la historia de Senua, que sigue igual de loca que en el primero. Nota: 7/10, simulador de caminata vikingo, con un poco de “veo gente muerta” para variar jeje.
[h2] АСМР 8D: ШИЗА 2 [/h2] Моя оценка: 6/10
This is a beautiful experience and a strong sequel to a groundbreaking game, but it is not a game for everyone. There are some important factors to consider when deciding whether this game is for you. [b] 1) Have you played Senua's Sacrifice? [/b] If not, you should play it before starting this game. While this story is technically self-contained and can be understood without having played the first, it is definitely designed with the assumption that players have already experienced the first title in the series. As this is a very narrative-focused game, your best experience will come if you see the entire narrative in the order intended. [b] 2) Do you enjoy narrative games with limited gameplay? [/b] This is a game entirely about the story and themes. It is an exploration of mental health (specifically psychosis) and it does an excellent job in bringing the lived experiences of people with delusions and hallucinations to life. However, it does this via a great many cutscenes and long sections of game where you just walk along and listen to the characters talk to each other. If you need a lot of interaction with the game to stay invested, then this might not be the game for you. [b] 3) How much importance do you put on value for money? [/b] This is a very short experience. A full playthrough will take you 5-7 hours, and there is not really any side content that can stretch that experience out. Also, there is very little replay value as the story cannot be altered by player choice. You might do a second playthrough on the "Dark Rot" mode (e.g. permadeath) which was added with the enhanced edition or use chapter select to go back and find any missed collectibles. Otherwise, the game will be the same each time through. Full price might seem overly expensive for such a short experience. [b] 4) If you played the first game, what did you think about the puzzles and combat? [/b] This sequel significantly improved the combat system (one of the weakest aspects of the first title) but the puzzles suffered. While neither game has particularly challenging puzzles, this one really over-simplifies them and also decreases the amount of them or at least paced them differently so that it at least felt like there were fewer of them. To its benefit, the game gives a lot of control over difficulty to the player. In addition to the typical easy/normal/hard settings, the player can also use the accessibility menu to alter things like QTEs (tap/hold/completely disable), attacks (standard/simplified/game plays itself), and defensive moves (same as attacks but controlled independently). Overall, Senua's Saga expertly achieves what it set out to do. It told a moving story with stunning visuals, that sensitively portrays a real life mental health condition. For players who enjoy this sort of experience, it will be an incredible experience. However if you're a player who needs a lot of action packed fight sequences or player control over the protagonist's choices, then you might want to give this one a pass.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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