
Face the gates of Hell in a fusion of third-person action, RPG and Tower Defence. Repel the demons alone or in co-op by building defences. Upgrade powerful units to help you in battle, before jumping into the fight yourself, with an arsenal of skills and weapons to rip apart the oncoming swarm.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 174reviews | 56% | — | $5.3K |
| $3.74−75% | 182ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Топчик
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99 |
| 148ratings |
| 62% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]TRASH[/h1] [h2]Достижения[/h2] Одна ачивка сломана, и ее невозможно получить. Все остальные получаются без особых усилий. [h2]Оптимизация[/h2] Единственный положительный момент, который можно отметить в этой игре — это хорошая оптимизация. За 20 часов, проведённых в ней, я не сталкивался с вылетами и падениями FPS. Игра всегда работала плавно и без каких-либо технических проблем. [h2]Интерфейс[/h2] Очень кривой интерфейс без адаптивной верстки, на русском языке почти весь текст плывет и трудно читаем. В некоторых местах перевод вообще неправильный. [h2]Дизайн локаций[/h2] Уродливые локации с кривыми коллизиями и их отсутствием. Если в центре локации, где происходит основной геймплей, всё еще +/– нормально, то по краям видны пустые обрывы и висящие в воздухе огрызки и тайлинг текстур. [h2]Общее впечатление[/h2] Ощущение такое, что разработчики сами толком ни разу не запускали свое же творение, либо быстро выгорели и дропнули. Куча багов и сырых механик. В игре есть улучшение юнитов за местную валюту, но что именно улучшается — не написано. )
ortalama düzeyde bir kule savunma oyunu strateji olmadan olmuyor kendimiz de savaşarak kurduğumuz sisteme destek vermezsek ayakta kalmak zor eğlenceliydi
Невозможно получить все достижения. "Act 2: 5 Stars" просто сломана. Из-за этого сижу с 16/17 ачивок. Разработчик забил на игру ещё давно. Ну и сама игра очень плоха, миллионы багов! Неязвимые мобы, прохождение сквозь текстуры, отвратительный прыжок и ещё многое и многое другое. Баланса нет, разнообразия нет, усложнение "высокой" сложности - просто уменьшение кол-ва доступных юнитов и денег.
тухло и неинтересно
Desearía poder decir que este juego me gustó, porque amo los tower defense… pero esto se siente como si el equipo de desarrollo hubiera perdido una apuesta, y la penitencia hubiera sido: “Si pierden, tienen que hacer su próximo videojuego usando exclusivamente los pies.” Y bueno… acá está el resultado: una obra maestra de lo horrible!. He jugado tower defense de Flash gratuitos, hechos por un pibe de 12 años en la computadora del colegio, que son mejores que esta basofia. Los “gráficos bonitos” de este juego son como maquillaje en un cadáver: te engañan hasta que lo tocas y te das cuenta de lo que realmente es. Sinceramente, creo que si pongo infinitos monos frente a infinitas máquinas de escribir, ellos sacan un juego mejor que este… ¡y eso que ni siquiera estarían usando computadoras!
Hell Warders is a hybrid of tower defense and third-person action RPG. It tasks players with defending a Nexus against waves of demonic enemies using both deployable defenses and direct combat. The game blends strategic planning with real-time fighting, rewarding coordination and map awareness. At its core, gameplay revolves around preparing defenses before each wave, then personally engaging enemies as one of several heroes. Each hero has unique abilities and weapon styles—ranged, melee, or magic-based—which adds variety. Players summon defense units like archers, catapults, or knights to hold choke points. Success depends on understanding enemy patterns and balancing unit placement with active combat. The cooperative multiplayer mode is where Hell Warders shines. Up to four players can defend together, combining hero skills and defensive setups. Communication and coordination elevate the experience, especially during higher difficulty levels where solo play becomes overwhelming. However, matchmaking can be inconsistent, and finding active players may take time. Visually, the game uses a dark fantasy aesthetic. The maps are atmospheric, filled with gothic structures and glowing infernal portals. Character designs are detailed, though the overall graphics quality leans toward mid-tier indie standards. Performance is generally stable, but frame drops can occur during large enemy waves. The audio supports the tone well. Heavy orchestral music builds tension during waves, while the demonic sound effects enhance immersion. Voice lines and combat sounds are repetitive but functional. Combined with the visuals, the soundscape captures the theme of desperate last stands against evil. Progression is based on unlocking new heroes and upgrading defenses. Completing missions grants resources to enhance stats and equipment. However, the grind can feel slow, and the reward system lacks depth. Once all heroes are unlocked, motivation relies on replaying missions for better scores or co-op fun. Overall, Hell Warders is a solid but uneven mix of action and tower defense. Its core concept is engaging, and cooperative play adds significant value. Still, repetition, limited polish, and an uneven difficulty curve prevent it from standing among the best in its genre. For players who enjoy strategic defense blended with real-time combat, it offers satisfying, if somewhat rough, entertainment.
As one might be wont to do with films, sometime you come across a game that could benefit from a solid remake. Hell Warders could be one. Essentially an Orcs Must Die trap-laying game, Hell Warders suffers from primitive entity placement (orienting a living creature into a fixed firing arc...) and what must be described as cludgy combat. Unclean combat. Combat that feels clumsy, imprecise, and rough. Hell Warders is in theory a great addition to the real-time trap action genre, but in execution feels unsatisfying. Too bad.
Prós - Divertido pra jogar com amigos no modo multiplayer. - Preço em promoção menos de 3 reais - Além de hordas, tem Boss. - Fácil de aprender as estrategias - Tem idioma PT/BR Contras - Poucos heróis - Poderia ter mais conteúdo - Boss muito fácil - Poderia ter mais variedades de monstros. Nota (6/10)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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