
Traverse the depths of Hell and beat its toughest demons on your way to Heaven in this horde survival deck-building game inspired by Dante's Divine Comedy.
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About

Hell Maiden is an action Horde Survival Deck-Building game inspired by Dante's Divine Comedy.
Follow Dante on a new adventure through Hell in search of a second chance at salvation.
Harness great power by strategically building and organizing your deck of unique weapons and abilities, and prove your divine worth by facing off against hordes of blood-thirsty demons and climbing your way to Heaven!

Overcome the challenges of the afterlife and wreak havoc in all 9 Circles of Hell by creating unique deck builds and wielding mythical weapons to tackle endless waves of enemies and defeat Hell’s toughest fiends.
Better yet, you get to keep and use your opponents' signature abilities in your own deck!

Pick your favorite Spirit Cards and combine them with a myriad of different abilities, bonuses and status effects to create powerful builds and decimate your opponents.
Equip Mod Cards to enhance and modify your Weapon Cards — edit, experiment, adapt, and reformulate your hand and card combinations as you go and refine your personal playstyle!

Accompanied by the Roman poet Virgil and protected by the sanctified Beatrice, you must rescue and befriend the Poets of Limbo to unlock new abilities and perks, ultimate attacks and signature weapons!
Meet all the legendary poets of antiquity including but not limited to Homer, Ovid, Horace and Lucan, and help them find their own way to salvation.


Hell Maiden picks up from the ending of the original Divine Comedy by Dante Alighieri.
Dante is now inexplicably back in Hell after having reached Paradiso — and she's lost all her memories to boot! Unable to remember anything about her past life or her first journey through Hell, Dante is determined to climb her way back to Heaven and once again come face to face with Paradiso's higher powers in search for answers.
A compelling story about passion, justice and love, Hell Maiden is more than a reimagining of the classic poem — it is the exciting continuation of its events!

✦ Two unique levels themed around the Circles of Hell — each with new enemies to beat, quests and challenges to complete, Poets of Limbo to rescue and tough Boss Battles to overcome!
✦ 40+ abilities to mix, match and experiment with.
✦ 5 new abilities per rescued Poet of Limbo.
✦ 2 new abilities per defeated Boss.
✦ A compelling, all-encompassing narrative to drive your adventure.
✦ 4 Poets of Limbo to rescue and befriend across the two Circles of Hell.
✦ And more!

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Reviews
Amazing visuals, lovey voice acting and great music !
The art and music in this game are 10/10. Its a good start (for early access). However on pc the mouse and keyboard feel like they are fighting each other for control when trying to move cards around, this is by far one of the jankiest screens and mechanics I've seen and causes a lot of frustration. (please fix this devs). the animation of the cards popping up is aggravating when you cant select the cards correctly and its flipping around. Mobs seem to be able to endless spam you with the most frustrating skills, for example a mob in the first area makes a small leap to you which can result in being stun locked over and over. You are forced to be always upgrading move speed which feels counter intuitive to build diversity. (limit the excessiveness of these skills) The grind is overkill and will likely kill it for me over time, with out of match currency be anaemically low for the time and effort, making runs and progression feel unrewarding. Build diversity also feels very lacking with the currently limited spells and skill diversity without anything really fundamentally taking it to the next level or making it unique. Those are my 4 biggest complaints that I hope they listen and fix. Despite these I gave it a positive review because the base is solid, music and art direction are great. If they overcome those this will be an amazing game. So I hope they can resolve those otherwise the rating is likely to change but for now, early access its tolerable.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Miliの主題歌は最高だぜ!
卡牌很烂,难度很高,怪的技能是锁定的还是一群小怪躲不掉,像是到时间了要给我杀必死,没有局外成长系统,作为肉鸽就是史 ,只有美术好,跟本不能玩,怪这么吊卡组技能这么烂,人物还老卡建筑,这游戏明明没有建筑,那诗人明明还有1/4的血就给我失败了。 先留着
Fun. i really like the designs and the characters and gameplay is really addicting. I love the interactions with the characters and the art. Just fustrating depending on what weapon cards rng wishes to give to the player. wish there was a way to narrow down the rng especially when doing a run for skill related acheivements and only knowing if your run counts later into it. Sometimes the game bugs out and i cannot change where the mod cards go from one weapon to another until the next mod upgrade. im not sure what triggers this,i am a Keyboard user. Its just a hinderance because of it not being consistent. Other than that, hopefully theres some side story content for the girls!
Its pretty fun for a survivors-like game. The art style and music are the best part of the game so far. The deckbuilding part makes the game less boring between each runs and can create some funny builds. The characters interactions are pretty fun and cute too . However i do think the amount of currency you gain to get permanent upgrade is too little each run but since the game is in early access, there arent a lot of contents right now and you can just grind it. Overall the game looks really promising! Looking forward to new updates!
遊戲的圖像以及動畫很有以前SEGA Saturn的味道,令人懷念。遊戲操作也算流暢,雖然我自己沒有特別喜歡玩動作遊戲,但是這款遊戲確實讓我願意額外花點時間玩!!
经常出现bug,就是选择卡牌时,无法确认卡牌,手柄A和鼠标都没用。希望能修修这个bug
Pretty fun. It's a competent Vampire Survivors-like. AstralShift's 90s shojo anime-inspired art style is great. Only 2 stages are currently available since it's still in EA, so there's not too much to do after beating both stages other than grind. There's an incentive to do multiple runs to see the different conversations in the hub world and the boss dialogues. I'm curious about where the story will go, if only to see if we get the classic trope of having to fight god. Which would be pretty funny in a setting inspired by Dante's Divine Comedy.
This game is insanely good and well made! :O From the riveting music, to the impeccable high quality voice acting, and the intensive, pedal to the metal bullet heaven gameplay, you are gonna be in for a real treat with this one. I have very high hopes for this game in EA and can't wait to see more of its development as time goes on! 10/10 massive first impression achieved!
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