
Ascension: Deckbuilding Game is now available for your PC and Mac, complete with 9 full expansion decks! Play alone or with friends to battle against the Fallen One for honor and victory. Conceived and designed by Justin Gary, Ascension will provide hours of engaging and strategic game play for enthusiasts and experienced gamers alike.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't Buy. Here's Why. This is a faithful, though somewhat buggy, rendering of the deck-building tabletop card game of the same name. It looks nice and has lots of flashy, splashy DLC. It also has one FATAL flaw that keeps it from being more than a surface-level distraction. Players win the game by collecting "Honor Points", drawn from a finite pool. The player with the most honor when the main pool reaches zero wins the game. In single-player, against the app's AI, you can adjust the number of Honor Points in the starting pool, allowing for longer or shorter games. But the number of Honor Points in multiplayer games against human opponents is capped. HERE'S WHY that's a fatal flaw and not just an annoyance or style preference. Limiting the number of Honor Points also limits the length of the game. A smaller pool gets drained quicker than a larger one, as the main pool reaches zero earlier. But Ascension, like all deck-builders, relies on random drawing of cards. Each player's hand is drawn randomly from their own draw deck. The cards players can buy each round (to improve their own deck) are drawn randomly from a larger, central draw deck. Cutting down the number of turns in a game makes the game overwhelmingly dependent on those random draws. If there are only 13 turns in a game, an imbalanced random draw in Turn 7--either super lucky or super unlucky--will determine the outcome. There just aren't enough turns to compensate for draws at the edges of the bell curve. If the game consisted of 50 turns instead of 13, players could make up for big swings of luck over time, or perhaps experience multiple swings in a game favoring different players. This version of Ascension does not offer that option. In practice, this makes multiplayer play just a fancily-decorated Random Number Generator. The first person to get favored by the RNG wins, or the player screwed by the RNG loses, not because they strategized better or worse, but because they drew radically better or worse in one round and that's all it takes to domino your way to the outcome. This version of Ascension will work if you only play single-player and don't mind trouncing the AI. It might also work if you play multiplayer with very limited draw decks so the randomness gets filtered out. If you want to try the latter, buy the base game but DO NOT add any of the expansion DLC. If you try to play multiplayer against humans with anything but the basic cards, the RNG will dominate. I've played this game for hundreds of hours before writing this review. I've tried all kinds of strategies and permutations. I'm comfortable saying that the design decision to cap the number of Honor Points in multiplayer games takes one of the most exciting aspects of deck-builders (the anticipation of drawing) and turns it into frustration. It also makes one of the best aspects (the joy of strategizing how to build your deck) secondary, if not trivial. That's just silly. But currently there's no way to get around it. That's why I can't recommend this game even though I want to love it.
Ascension这游戏很早就引进到国内了,早期叫暗杀神,后来译名改成了创升纪元,是一款以牌库构筑为核心的卡牌游戏。steam电子版无汉化,但是国内授权的实体版反而有汉化,甚至有几张特供的扩展卡。 对局过程中,系统会把不同类型的怪物和可购入卡牌(英雄和建筑两大类)混洗成一个完整的牌堆,同时保证牌桌上始终存在六张卡牌供所有玩家交互。某些卡牌会被放逐到虚空,因此就算牌库抽空了,也会把虚空牌重新洗到牌桌上。 游戏的获胜方式很简单,尽可能地获取“荣誉点”(Honor)。荣誉池在六十到两百多不等,当荣誉点耗尽且所有玩家过牌回合数相同时游戏结束,玩家的最终分数是从荣誉池获取的荣誉点+卡组价值(卡牌本身值若干荣誉点)的总和。所以,游戏目标很明确,多杀怪,多优化卡组。 游戏美术风格不错,局内经常忍不住放大卡牌欣赏卡画,虽然以前玩昆特牌把我嘴养叼了,但是Ascension的卡牌设计还是有一套比较统一的语言的,算是一个加分项。 游戏支持2~4人多人联机,而且哪怕是现在多人服务器也是比较活跃的,感觉随时随地都有几十人在线,而且这种Deck Building类的游戏火药味不浓,比较和平,不关注对手行动只闷头折腾自己的牌也可以玩,联机没啥心理压力。 购买的话最好三个DLC全买了,这样游戏的十多个扩就全了,价格也不贵,而且每个扩展包的玩法都有很大差异,还是很有性价比的。但是在设置对局的时候要注意一下,不是扩开的越多越好,全扩牌组的卡牌总数会有一千多张,你基本组不出什么合理的构筑,一般开1~3个扩就差不多了。
All - email support@playdekgames.com in addition to the Steam reviews! See note at bottom! Let's get this Online Honor Pool issue fixed! @Playdek - this is your biggest weakness in the community. I have 2 hours on PC and another 40+ on mobile with friends and open games. FIX THE ONLINE HONOR POOL* AND TURN THIS NEGATIVE RECOMMENDATIONS UPSIDE DOWN. Also wouldn't hurt to give stats on offline games (like online) to know if we're improving in practice. ===== All - email support@playdekgames.com in addition to the Steam reviews! All - email support@playdekgames.com in addition to the Steam reviews! All - email support@playdekgames.com in addition to the Steam reviews! All - email support@playdekgames.com in addition to the Steam reviews! All - email support@playdekgames.com in addition to the Steam reviews! =====
My playtime speaks for itself. I find it to be an enjoyable form of solitaire. It's similar enough to MTG that it scratches that particular itch, but does so without the need to constantly buy newer and more and better cards. It's a goal for me to get to the point where I have enormous resources and can take more turns on an infinite loop. The game always crashes before I can make it through the whole deck and claim every single card, though.
Pretty good deck builder, but the IRL version is 1000x better simply because you can change the total number of points available in a multiplayer game. If the online version made this change it would be awesome and I would change my review to Recommend. Don't buy unless they change this rule.
I just want a higher honor pool for online :(
Ascension is a digital adaptation of the acclaimed tabletop deck-building card game, developed and published by Playdek, Inc.. Designed to translate the tactical depth of the physical card game into a streamlined digital format, it succeeds in delivering a strategic experience that is both accessible to newcomers and deeply rewarding for veteran players. While its presentation is understated compared to flashier digital card games, its strength lies in clean mechanics, tight design, and the constant interplay between calculated risk and long-term planning. At its core, Ascension revolves around a shared central row of cards that all players draw from during the match. Rather than building from isolated personal pools, every participant competes over a dynamic marketplace that changes with each purchase or defeat. This shared economy introduces tension into every decision. Should you invest in a powerful hero that strengthens your engine over time, or seize an opportunity to defeat a high-value monster before an opponent does? Every choice simultaneously advances your strategy and denies potential advantages to others. That push-and-pull dynamic creates a highly interactive experience despite the absence of direct combat between players. The deck-building mechanics are elegantly straightforward. Players begin with a modest starter deck that produces runes for acquiring cards and power for defeating monsters. As the game progresses, newly acquired cards enhance resource generation, introduce combo chains, or provide faction synergies that multiply their effectiveness when paired correctly. The strategic depth emerges from understanding how different factions and card types interlock. Some builds emphasize rapid card draw and deck cycling, while others focus on accumulating high-value constructs that remain in play permanently. Learning to identify viable synergies within the constantly shifting center row is one of the game’s most satisfying challenges. One of the strongest aspects of the Steam version is the inclusion of numerous expansion sets that significantly broaden the card pool. These expansions introduce new mechanics, keywords, and strategic wrinkles that refresh the core formula. As the card variety increases, so too does the complexity of viable strategies. No two matches feel identical, especially when playing with different combinations of expansions enabled. The sheer number of cards ensures long-term replayability, and discovering new synergies remains engaging even after dozens of games. The digital adaptation handles rules enforcement seamlessly, automatically resolving card effects and keeping the pace brisk. This removes the bookkeeping often associated with physical card games and allows players to focus entirely on decision-making. The interface is functional and clear, prioritizing readability over elaborate animation. While the visual presentation is relatively minimalist, it keeps the game accessible and easy to follow, particularly during multiplayer matches where clarity is essential. Multiplayer options further enhance the experience. Players can compete against AI opponents with varying strategies or challenge others through online asynchronous play. The asynchronous format is especially well suited to a strategic card game, as it allows participants to take their time considering moves without requiring both players to be present simultaneously. This flexibility makes it easy to maintain multiple matches at once, fitting naturally into busy schedules. Ascension does not rely on narrative or spectacle to drive engagement. Instead, it thrives on thoughtful optimization, adaptability, and tactical foresight. The absence of elaborate animations or cinematic effects may make it appear modest at first glance, but the strategic richness quickly becomes apparent after a few matches. Each game becomes a puzzle of efficiency, timing, and opportunity cost, rewarding players who can anticipate how the central row will evolve. Overall, Ascension stands as a strong example of how a tabletop deck-builder can successfully transition to digital form without losing its identity. It preserves the competitive tension and strategic nuance of the original while benefiting from the convenience and automation of a modern platform. For players who enjoy calculated decision-making, evolving synergies, and replayable card strategy, it offers a polished and enduring experience that continues to hold its appeal years after release. Rating: 8/10
这款桌游从出纸牌时我就玩,后来在手机,现在在电脑,这游戏吃了没有汉化的亏,其实您只要稍微了解一下,你就会很快上手,相信我,暗杀神真的是一款非常适合闲暇时开上几把的好游戏
Give us higher honour pool for online, otherwise, what's the point of all these DLC's.
Pretty card game make brain happy.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Sprint Vector | $472.3K | 701 | 83% | $29.99 |
| Paper Trail | $472.3K | 940 | 95% | $19.99 |
| Super Fancy Pants Adventure | $472.5K | 2.2K | 93% | $9.99 |
| Monster Loves You! | $472.7K | 1.2K | 78% | $9.99 |
| Vampire Therapist | $471.9K | 969 | 94% | $7.49 |
| Approaching Infinity | $471.9K | 734 | 95% | $17.99 |