
Step into the explosive fury of war with Hell Let Loose: Vietnam. Play a decisive role in one of the most iconic conflicts in history with expansive 50v50 player battles, where teamwork, tactics and an arsenal of destructive weapons combine to shape the battlefield in your favour.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Enter the explosive conflict of the Vietnam War and fight your way through some of the fiercest clashes in modern history. Join the battle raging across an extreme landscape of vast mountain gorges and thick jungle, where the North Vietnamese Armies clash with the military strength of the US Armed Forces. Build tunnels, fly helicopters, drive patrol boats, use historically accurate weapons and work with your team to achieve victory.


Take the battle to the enemy across 6 large-scale maps inspired by real world locations. Play as either the North Vietnamese Army or US Armed Forces and choose from one of 17 specialised roles within a 50-strong team made up of multiple squads. Join or lead infantry, recon, armour, mortar squads and helicopter units, using communication and teamwork with your fellow players to identify objectives and ruthlessly exploit your opponent’s weaknesses. Emergent gameplay features bring intensity and realism to the conflict, as players tackle each battle with authentic weapons, orders and tactics. Follow the chain of command and work together as a team to meet your objectives and achieve victory.


In the heat and fury of the Vietnam War, the battle is more dynamic than ever. New US aerial units feature fully operational helicopters for fire support and supply drops. NVA forces can build extensive tunnel networks to gain the upper hand with surprise attacks. Both sides can hunt the enemy through Vietnam’s complex river network with heavily armed patrol boats built and launched to seek and destroy. Enhanced player movement, including swimming, climbing and fast crawling, and interactions such as dragging co-combatants away from active fire to give them a chance to heal and re-engage, all adds to the immersive battle experience.


Hell Let Loose: Vietnam features multiple distinct gameplay modes pitting players against each other in epic 50 vs 50 multiplayer battles. Warfare mode is a 50 vs 50 tug-of-war style confrontation where two teams fight for control over 5 sectors. Offensive breaks down the opposing forces into an attacking side and a defending side. Alternating new game modes mix up the gameplay parameters to maximise the battlefield experience. This is as immersive as warfare gets!
Fight in epic 50 vs 50 multiplayer battles.
Play as the North Vietnamese Army or the US Armed Forces.
Immersive jungle warfare recreates the real-world intensity of the battle.
Multiple distinct game modes including Offensive, Warfare and alternative new game modes.
6 large-scale maps – inspired by real-world locations.
Emergent gameplay encourages the use of the chain of command to build teamwork and deploy a unique set of tactics and weapons for each battle.
Master 17 distinct battle roles across 6 battlefield units, including:
Command: Commander.
Infantry: Squad Leader, Rifleman, Grenadier, Engineer, Medic, Specialist, Machine Gunner.
Recon: Spotter, Sniper.
Armour: Tank Commander, Crewman.
Helicopter (US only): Logistics Officer, Pilot
Mortar Squad: Observer, Support, Gunner.
Multiple vehicles including helicopters and patrol boats.
Build tunnels as the NVA and deploy your forces in stealth to ambush the US Armed Forces.
Enhanced player movement improves in-battle functionality.
Revamped tutorial and player onboarding.
Updated interface and user experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.2Kreviews | 62% | — | $22.5M |
| $39.99 | 3.1Kratings | 62% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2415 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The fact that you are forced to play with crossplay on or no compatible servers are available is literal aids. The console community is a worthless community that really sucks the everything out of a game. The fact that being able to move forward decides when it's going to work whenever is also a great feature! Who needs to be able to move forward in a game like this!
Great game, ignore all the bad reviews. People can't possibly be pleased with anything these days.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #75, worst CA #100 · 9 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Vietnamese, Russian*languages with full audio support
| $35.99−10% |
| 1.5Kratings |
| 60% |
| Top 100 |
| not modelled |
| $35.99−10% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Basically, they wanted a squad-based game set during the Vietnam War. In reality, we got call of duty:Vietnam — 0/10 for team cooperation, 0/10 for voice chat usage. And why the hell are there no flamethrowers or WP grenades for the engineer, or traps for NVA soldiers? Compared to Rising Storm 2: Vietnam, this game has a huge lack of weapons and factions. Heck, at the launch of RS2V, we got the NLF, PAVN, US Army, and USMC. Yeah, I know the difference between the US factions is basically just the camo, but it’s still fun to feel like a USMC grunt. And hell, if they added more outfits, like cut-up uniforms or something like that—not pink camo, but more like in RS2V, you know, common white shirts with bandages—it would feel so much cooler than what we have right now. AND YES, THE MUSIC. JESUS. When I first logged into RS2V, “Run Through the Jungle” blasted into my ears like US Army propaganda, and it felt so damn good. Here, we just get some generic background jungle music vibe. I don’t even see the point of going for a historical vibe when we’ve got a full-auto M16 but no M14, no RPG-7, but hey, we’ve got an RPG-2 option that doesn’t even blow the ♥♥♥♥ out of helicopters, and not even an MP40 or PPSh. At the end of the day, yes, the game has potential, but right now, it’s just not enough. Optimization is 50/50—not bad, but neither good. I won’t even mention the fact that we could burn entire jungles with Molotovs and napalm or destroy some structures, but no, we can’t. The whole battlefield feels empty because neither team even uses comms. They just lock the ♥♥♥♥ in on the point, and it feels like you’re pushing nothing. There’s no one around except for gunshots and enemy tunnel comms blasting in your left ear. Solid 4.5/10, with 3 points given only for the setting and 1.5 for the idea.
My disappointment is immeasurable. After pushing back the launch by 2 months the same issues still happen from the first beta but somehow worse now. VoIP issues still happening going back to OG HLL. Frame rate drops, hit box issues and even the bug with a 30 min timer between matches. I don't recommend this game until they fix a lot of these issues. Shame on you Team17 for trying to get people to pay $40 for this in it's current state.
Yeah, it's HLL. A lot of people are coming into this as if it's Battlefield. It is not. This launched way smoother than expected, honestly. As far as AAA shooters go, this is about as good as it gets (unless you have AMD). It has all the correct bones of HLL. New content and variety is needed soon, but with any tactical game like this (HLL, Squad, Arma, etc.) it will improve with time. Right now, the game is basically in free weekend mode. Blueberries are in season at an all-time rate. As the here-to-stay community takes shape, this is going to turn into a pretty good game.
Hell Let Loose: Vietnam ist kein Call of Duty und auch kein Battlefield – und genau das ist meiner Meinung nach seine Stärke. Das Spiel hat seinen ganz eigenen Charme und fühlt sich dabei genauso besonders an wie der erste Teil. Mir macht es bisher sehr viel Spaß. Die Atmosphäre, das Gameplay und das Teamplay sorgen für ein richtig gutes Spielerlebnis, bei dem man sich einfach auf das Spiel einlassen muss. Natürlich ist klar, dass das Spiel noch einige Updates und Verbesserungen braucht. Es gibt hier und da noch Dinge, die optimiert werden können und sollten. Trotzdem sollte man dem Spiel meiner Meinung nach die Zeit geben, sich weiterzuentwickeln. Alles in allem ist Hell Let Loose: Vietnam ein tolles Spiel, das seinen eigenen Weg geht und sich nicht mit Call of Duty oder Battlefield vergleichen muss. Wer den ersten Teil mochte und auf taktisches, intensives Gameplay steht, sollte dem Spiel definitiv eine Chance geben.
first your ♥♥♥♥♥♥♥ sound mfs. dudes behind me sound in front of me. honestly ridiculous.
After hundreds of hours in WW2 HLL, I was hoping for something similar and assumed the maps would be far more flushed out and lived in. Every match is you fighting over one compound in the jungle to another, while accidentally finding a handful of guys hiding in a bush. In the WW2 version, you had your handful of people who hid in bushes the whole game, but when the whole map is a bush... its just hard to have a good time when you only see 5 people the whole time.
Spawn in get shot from a bush, Spawn back in on another Garry shot from a bush, Legit unplayable you want a good Vietnam fps go play bo1 thats a masterpiece compared to this pile of junk.
Basically close to 0 progression. Massively lacks content. Buggy movements (vaulting/getting up from prone). Playing in High graphics is a handicap because of the amount of vegetation. Brings nothing new to the table. All menus are made for controllers, horrible PC UI. Cannot mute your mic in lobby. Crashes. Pretty much a pretty coat of paint on an overall very boring & uninteresting game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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