
Command armies, manage resources, and build an empire in this real-time strategy wargame from Longbow Games. Will Rome fulfil its destiny to rule the ancient world or will history be rewritten to forge a new Etruscan, Gallic, or Greek hegemony!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 558reviews | 82% | — | $596.3K |
| $29.99 | 32ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun but too ez against computer; if it was multiplayer it would be amazing.
The game itself is fine, though nothing really special. What I cannot accept is the game freezing and then not allowing me to close it without restarting my computer. If it were not for that my review would be more positive.
This game has that good mix between an RTS and a Grand Strategy that I crave. Gameplay is good, but the diplomacy system is atrocious with nations trying to extort you for truces constantly. Also it's really difficult to gauge how much food you need for the winter until it's too late, resulting in me almost always starving to death without being able to course correct efficiently.
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Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the need to consider logistics, money, resources... limited diplomacy however, means you just end up blobbing the map. Would love to see a more active diplomacy with the ability to form trade networks, protectorates and alliances with other factions.
Comme ses prédecesseurs, Hegemony 3 est un jeu qui mériterait d’être davantage connu. Sa prise en main peut sembler exigeante au départ, mais une fois les mécanismes assimilés, le plaisir est au rendez-vous. Le joueur plonge dans la conquête de l’Italie antique, en orchestrant la gestion des cités, de la culture, de la nourriture et des ressources. Les lignes de ravitaillement, la construction de forteresses stratégiques, la formation et l’amélioration des unités, la conduite des combats terrestres et les opérations navales enrichissent une expérience dense et immersive, sans jamais laisser place à l’ennui.
Criminally underrated, this game never got the recognition it truly deserved. If Paradox had any sense, they would have bought the rights and turned it into a full-fledged series—instead of churning out Civilization clones. While the game does suffer from a lack of polish, but its core systems are brilliant. It is a genius solution to the long-standing challenge of blending strategic and tactical view—something the Total War series could not pull off. It weaves together the grand strategy of territorial expansion, economic management, and maintaining supply lines, with the intensity of tactical raids and pitched battles. There’s something immensely satisfying about bringing a great city to its knees over the course of a year-long campaign—cutting off supply lines, destroying relief armies, building key forts—and then realizing you’ve pushed too far as critical bridge is lost. Watching your army begin to starve because you overextended yourself is maddening… but it feels earned. It feels right Next revolution in strategy gaming was here and we all missed it. Now we have to play Total war Saga: Mario Cart dynasties
is good
Tutorial unclear, unable to make any progress.
请问什么时候可以出个中文
The anti-player bias where the AI spawns exactly at the worst times is a pretty annoying to simulate a challenge. If you're going to allow the AI to magically communicate, it should be a game feature. Sending diplomats, or scouts, which as other players have mentioned they don't actually do (scouts are a feature, but AI doesn't have to send them to get full visibility and knowledge of player's forces). I really don't like games where AI gets access to entire mechanics that the player doesn't. I want to give it more of a chance but my first impression is that I'm going to play it out of spite, hoping I will eventually understand it, because I really want to like it. Diplomacy is really basic. I just don't enjoy games where your two options are declare war or make peace. No alliances, no paying other tribes to war with other tribes, no buying/selling cities, not even trading/selling extra resources. It is fun for what it is, but I don't really feel like it carved out a good enough niche just because of supply lines. Nothing beats the original Rome Total War (not remastered) for city and population management, and having to dip into population for recruits. That game is 2 decades old. It's a shame.
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Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $596.3K | 2.2K | 85% | $8.99 | |
| $596.4K | 1.9K | 87% | $7.49 | |
| $596.5K | 2.3K | 91% | $14.99 | |
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| $595.9K | 1.3K | 74% | $14.99 |