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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
We’re continuing our adventures in the second installment of Badge of Carnage as Detective Inspector Hector, hot on the trail of the local terrorist of the town of Clapper’s Wreak. Or rather trying not to get executed on the spot by the clever evil mastermind who tricked us into helping his agenda just to get away and ask for more. Yes, ALL THAT we had to go through with Hector in part one was just the beginning. While it’s not strictly necessary to play through the first episode (and there’s an amusing re-cap of events), it is highly advisable, as the series continue exactly where the first part ended. This time Hector and his faithful doofus of a sidekick Lambert will attempt to get out of exploded building (where they may or may not have caused another explosion), infiltrate local church (that may or may not hide something more sinister), discover the very VERY strange food delivery system (that may or may not have something to do with internet fame) and, most importantly, try and get Hector out of the bad date. Knowing Hector’s standards – imagine said date yourself. You also may participate in a quick “organs for money” scheme. Some things just always come in handy. As in the case with the first episode, the cartoonish, simplistic graphics full of caricatures perfectly highlight game’s raunchy, violent, and hilarious world. Classic point’n’click gameplay lets you progress via logical (to the lewd universe of the game that is) inventory puzzles and exhausting dialogue option, some of which are there just to add the comic value but are totally worth exploring. In the already established style of Badge of Carnage – if the possible solution you thought of makes you scrunch up your face in a “No…No, this can’t possibly be it” manner in anticipation of something gross or crude – you are most likely correct. If you didn’t come up with anything like that, that’s on you, not on Hector. Just like in real estate it’s all about location, location, location, in Badge of Carnage series, it’s all about writing, writing, writing. Hector’s quips and one-liners plus Lambert’s lamentations and the general NPC responses to all that silliness are undoubtedly the strongest part of the game. This solid, dry British humor thoroughly peppered with crassness and vulgarity won’t do for easily offended but will absolutely please the audience that’s into nothing-is-off-limits jokes. The plot, by the way, while full of absurdities, is tightly written and yet again manages to complete a full story within the episode, skillfully leading a player to the third and final part without any cliffhangers or unresolved feelings. This considerable feat is easy to miss in a comedic game like Badge of Carnage but is unquestionably a mark of great writing. If you played the first episode of “Hector: Badge of Carnage. We Negotiate with Terrorists” then you know what to expect from “Senseless Acts of Justice” and will not be disappointed. More carnage, more crudity, and more Hector – what’s not to like? If that’s your first foray into the world of the game – peek at some “let’s plays” to see if this kind of humor is your cup of tea. It seems that at this point you can only buy all three episodes together (at least on Steam), and while $15 is more than a fair price to pay for hours of entertainment you’ll get out of it, the entire bundle quite often goes on sale for $5. Hector would still most likely grump about that price even for a game with himself in it, so grab it guilt-free; after all, you’re may or may not be paying to see conscientious and highly progressive nun on a stripper pole.
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Murray?
mmmh... meh. Je le met en negatif, mais c'est une évaluation neutre en majorité (juste quelques points en négatif plus nombreux que les positif, donc il tombe .) L'histoire continu son chemin, la traque du terroriste (dont l'identité est révéler dans cet épisode) continu a travers la ville pourrav' et l'humour grossier constant du jeu. Entouré de mystère chelou, de persos plus dingue les un que les autres et d'exagération abusé a longueur de gameplay. Les points positif sont les memes que pour le premier épisode, a savoir un humour grossier, des blagues a répétition et un environnement cartoonesque qui mélange le glauque, le provocant et l'absurde. En similaire au premier épisode, il est quasi impossible de faire ce jeu sans avoir recours a l'aide (non vraiment, c'est impossible). J'ai dut y faire appel trop, trop souvent, ce qui casse le jeu gravement :/. Le pire n'est pas que le jeu est dur, mais surtout que l'aide n'est pas toujours optimal. Entre le systeme d'aide qui passe son temps a vous critiquer, humilier et autres, ainsi que son style de vous donner une aide franchement tres vague par moment, on tourne assez rapidement en rond et ça deviens frustrant. Pouvoir controler les 2 agent et un bon bonus, mais malheureusement trop limiter du fait qu'on est tres "guider" dans l'histoire e les interactions entre les deux protagoniste (lorsqu'on les controles) sont quasi nulles. Le second (Lambert) sert basiquement d'aide de premier secour avant de recourir au systeme d'aide général. Dans l'ensemble, il reste un bon épisode d'un bon jeu, qui ne cherche en rien a briller, mais qui possède un style unique assez drole par moment. Mais cet épisode m'a vraiment fait tourner en rond par moment, lui donnant le penchant de l'évaluation négative. Mais dans l'ensemble, cette évaluation est neutre. 4.5/10, le jeu est parfois pas évident du tout et l'aide n'est pas tres subtil dans son utilité est sa présentation. PS: j'ajoute également un bug présent peu avant la fin, certaines partie de l'image sont devenu des carré noirs qui ont finalement prit tout l'écran avant de crasher le jeu avec un retour bureau net. Un redémarrage du jeu a fixer le probleme. Mais ce bug n'est pas apparut dans le premier, donc je le mentionne.
All "Hector" episodes are so enjoyable and captivating. Great design of characters and gameplay with a lot of black humor. You want to laugh but you have also to get your brain into gear.
Good follow-up to the first episode but Lambert is so stupid it ain't even funny anymore xD.
Il secondo episodio di un avventura punta e clicca accessibile, quanto molto classica. Sempre graficamente ben disegnato ed animato in modo intelligente. La novità nel secondo episodio è la possibilità almeno nel primo atto di usare un secondo personaggio per risolvere gli enigmi. Sfortunatamente si tratta del nostro collega completamente incapace Sempre condito dagli stessi toni volutamente sbroccati ed irriverenti (anzi il susseguirsi delle sfighe di Hector è un crescendo continuo di una montagna russa apocalittica tra discese all'inferno e risalite rocambolesche), presenta enigmi decisamente più facili del primo episodio, ma al contempo meglio congeniati. Dal punto di vista della trama e personaggi è un crescendo ancora più demenziale che esalta la follia delle situazioni in cui ci ritroveremo ad interagire.
whew hilarious! lol
Нормально игры 6/10 Normal games
good games
Very good but i'm biased...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.