
Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline. Play as an intelligence agent, exploring a retro computer interface to decipher secret files, watch mysterious videos, and uncover the dark secrets behind a young man's death.
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About
A young man named Selim Kara is found dead under mysterious circumstances.
When a camera is connected to his computer, the system becomes corrupted and its files turn unreadable.
You are an agent at the National Intelligence Center.
Your assignment is simple: recover the files.
Boot into a strangely familiar desktop.
Old and slow, but just as much fun internet.
Those old programs you'd forgotten existed.
As you dig deeper, you begin to question what's real and w̶̜͊͐̊̈̌̒̑̕̕̕͠h̵̡̧̳͍̰͇̩̼͍̜̲̜̔̏̋̏͊͊͠a̴̢̧͕̤̤͍͚̤͚͔̗̅̌̈́̐̉̋̎͝͝t̸̳̞̬͔͖̦̠̀ ̴̨͎̰͙͔̞̫̺̥̠͑́̈̐̄͋͗̊̉̋̒̚͘͝i̸̡̪͇͓͗̋́̐̂̂́̐̉͠s̷̹͓̝͇̯̺͎̩̿̑̔̎̑͠ͅ ̵̲͇̿̒̀n̶̨̝͉͔̱͖̩͎̻̮̦̻͎̭̎̈̈̓̎̄͒̒͜o̷̲̲̱̠̙̽̀͆̈̾̎t̶̝̀͋́̓̆̋́̌̕.̵̡̞̗̰̭̤̲̩͉͔̰̣̻̔̒͗̃̃́̈
Strange behaviors. Files written by themselves.
Something is hidden inside, born not from code, but from memory.
It's learning. It's listening. And it wants to be found.
Turquoise Technologies is a rising star in the global technology sector with its breakthroughs and ambitious vision in the field of artificial intelligence.
However, behind closed doors, a secret program known as Project Heaven was launched.
Selim Kara’s final memories aren’t just recorded, they’re playable.
Each deciphered video transforms into a dark adventure from a first-person perspective.
Walk through landscapes created by memories. Face fears that aren't yours
We didn’t just simulate the past, we rebuilt it.
From the web design of the early 2000s to the loud computers and the old-looking OS, everything is lovingly crafted to capture a time that's gone... but not forgotten.
A fully interactive retro desktop interface
No HUD, no tutorials, just you, your instincts, and the machine
Four playable memory-videos, each unlocking deeper psychological layers
Nostalgic 2000s internet: from forums to fake websites
Carefully crafted nostalgic atmosphere, not just visual, but emotional
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lots of really good ideas here, but overall execution is lacking. Puzzles are pretty fun for the most part, jumpscares are annoying and cheap, exploring the internet browser doesn't really result in anything particularly interesting beyond giant walls of text, and the dialogue is a little stilted. The big finale hits about as hard as a wet fart, but its really clear that there's some shiny stuff in this mound of dookie. Hoping the devs take what they learned and make some cool stuff in the future.
I want to start this off by saying that I did really enjoy this game. The atmosphere, especially when you follow the suggestion of playing in the dark with headphones on, was great. Very spooky. The game has a few jumpscares, those just being popups on your screen. They made me jump the first few times, but once you start getting deeper into the game, they kind of just become a part of the game and not really scary anymore. I recall muttering 'you again?' at the popup before promptly closing it, if that helps you understand what I mean. I very much enjoy these Fake OS, 'going through a computer' style games, so this was right up my alley. The setup for Selim's story and the investigation was really good, and it got me hooked. I started the game late at night before bed, and the first thing I did when I got onto my computer the next morning was open the game again to continue. There's a lot of stuff that you can do beyond just focusing on the main story. Going through all the different websites, files and minigames gives you a lot to keep busy with when you aren't pursuing the main objective. The art, music and all the effort that went into crafting this game really shows, and I appreciate it. The puzzles were challenging, but not so much so that I ever had to google anything, which is a win in my book. The problem solving is engaging and rewarding when you get it right rather than just being frustrating. Now to touch on the parts of this game that I did not like. The story starts getting kind of weak towards the end, and for me personally, the ending didn't feel all satisfying. Writing a good ending is difficult, I know, so I won't dog on it too much, but it could've been beneficial to work on it a little bit more. I think it would've been nice to spend a bit more time investigating how Salim died and perhaps connecting the dots ourselves rather than just piling a bunch of stuff on at the end with very little player input. However, that may just be me wanting more content from this game or misunderstanding the ending. I do highly recommend that you give this game a try. I grabbed this game on sale, but if you have the means, I'd say its worth even the full price. Go forth and investigate :)
While some parts did make me roll my eyes, I did think the first 3 parts of the game were good. However, the final stretch does not do the game justice and made me kind of just think "really? that was it?"
great game, good story, fun format, spookier than i thought 0_o
the game idea itself is oeak the mechanics peak but the one flaw 4 me the puzzles dont balance the difuculty and fun like it feels just difficult and ik its a puzzle game but i got litterally like the first 5 mins of the game IN HALF AN HOUR but i liked the games feel and if they didnt change the puzzles i would suggest makng a more precise tutorial rather than that help thingie and make the game a bit more straightforward
Really enjoyed this game. Fun/unique game mechanics, cool aesthetic, and short enough to finish in under 3 hours. I definitely recommend and I hope the studio has some other games in the works.
interestingly built, has a neat presentation with lore accurate early 2000s vibes and websites. Unfortunately the game is plagued by cheap jumpscares and things that are meant to be scary but aren't really. The writing is generic at the start and gets pretty bad at the end. The ending is definitely where it falls appart for me. I had a nice enough time with it for over half of it but the latter half really falls flat. It's a shame, I like the concept and it's decently made, but ultimately doesn't really deliver in the end.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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