
Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline. Play as an intelligence agent, exploring a retro computer interface to decipher secret files, watch mysterious videos, and uncover the dark secrets behind a young man's death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A young man named Selim Kara is found dead under mysterious circumstances.
When a camera is connected to his computer, the system becomes corrupted and its files turn unreadable.
You are an agent at the National Intelligence Center.
Your assignment is simple: recover the files.
Boot into a strangely familiar desktop.
Old and slow, but just as much fun internet.
Those old programs you'd forgotten existed.
As you dig deeper, you begin to question what's real and w̶̜͊͐̊̈̌̒̑̕̕̕͠h̵̡̧̳͍̰͇̩̼͍̜̲̜̔̏̋̏͊͊͠a̴̢̧͕̤̤͍͚̤͚͔̗̅̌̈́̐̉̋̎͝͝t̸̳̞̬͔͖̦̠̀ ̴̨͎̰͙͔̞̫̺̥̠͑́̈̐̄͋͗̊̉̋̒̚͘͝i̸̡̪͇͓͗̋́̐̂̂́̐̉͠s̷̹͓̝͇̯̺͎̩̿̑̔̎̑͠ͅ ̵̲͇̿̒̀n̶̨̝͉͔̱͖̩͎̻̮̦̻͎̭̎̈̈̓̎̄͒̒͜o̷̲̲̱̠̙̽̀͆̈̾̎t̶̝̀͋́̓̆̋́̌̕.̵̡̞̗̰̭̤̲̩͉͔̰̣̻̔̒͗̃̃́̈
Strange behaviors. Files written by themselves.
Something is hidden inside, born not from code, but from memory.
It's learning. It's listening. And it wants to be found.
Turquoise Technologies is a rising star in the global technology sector with its breakthroughs and ambitious vision in the field of artificial intelligence.
However, behind closed doors, a secret program known as Project Heaven was launched.
Selim Kara’s final memories aren’t just recorded, they’re playable.
Each deciphered video transforms into a dark adventure from a first-person perspective.
Walk through landscapes created by memories. Face fears that aren't yours
We didn’t just simulate the past, we rebuilt it.
From the web design of the early 2000s to the loud computers and the old-looking OS, everything is lovingly crafted to capture a time that's gone... but not forgotten.
A fully interactive retro desktop interface
No HUD, no tutorials, just you, your instincts, and the machine
Four playable memory-videos, each unlocking deeper psychological layers
Nostalgic 2000s internet: from forums to fake websites
Carefully crafted nostalgic atmosphere, not just visual, but emotional
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to start this off by saying that I did really enjoy this game. The atmosphere, especially when you follow the suggestion of playing in the dark with headphones on, was great. Very spooky. The game has a few jumpscares, those just being popups on your screen. They made me jump the first few times, but once you start getting deeper into the game, they kind of just become a part of the game and not really scary anymore. I recall muttering 'you again?' at the popup before promptly closing it, if that helps you understand what I mean. I very much enjoy these Fake OS, 'going through a computer' style games, so this was right up my alley. The setup for Selim's story and the investigation was really good, and it got me hooked. I started the game late at night before bed, and the first thing I did when I got onto my computer the next morning was open the game again to continue. There's a lot of stuff that you can do beyond just focusing on the main story. Going through all the different websites, files and minigames gives you a lot to keep busy with when you aren't pursuing the main objective. The art, music and all the effort that went into crafting this game really shows, and I appreciate it. The puzzles were challenging, but not so much so that I ever had to google anything, which is a win in my book. The problem solving is engaging and rewarding when you get it right rather than just being frustrating. Now to touch on the parts of this game that I did not like. The story starts getting kind of weak towards the end, and for me personally, the ending didn't feel all satisfying. Writing a good ending is difficult, I know, so I won't dog on it too much, but it could've been beneficial to work on it a little bit more. I think it would've been nice to spend a bit more time investigating how Salim died and perhaps connecting the dots ourselves rather than just piling a bunch of stuff on at the end with very little player input. However, that may just be me wanting more content from this game or misunderstanding the ending. I do highly recommend that you give this game a try. I grabbed this game on sale, but if you have the means, I'd say its worth even the full price. Go forth and investigate :)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoyed this game. Kinda short otherwise its awesome 8/10
Tense atmosphere, startling jump scares, and variety of puzzles, all wrapped up in a really nostalgic and convincing fake OS. Some of the story didn't click for me, though, I might be stupid
Fantastic game, really hooks you in. Figuring out the next piece of the story is pretty darn satisfying. Kudos to the devs.
等待官中再打一遍,如果能翻译论坛上的内容还挺有梗的,英文博客的内容太多又懒得看了()
This game is incredibly well made with lots of tiny details and super fun retro graphics. The dev team clearly put a ton of love into it! The puzzles are not too hard but keep you engaged. The story was interesting, but a bit nonsensical at the end in my opinion. However, if you're looking for a scary game this isn't actually all that scary. There are some frightening visuals and jump scares but they really fail to give a proper scare. But if you are looking for a purely unsettling game with a fun retro feel, you will enjoy this game.
Really enjoyed this game. Fun/unique game mechanics, cool aesthetic, and short enough to finish in under 3 hours. I definitely recommend and I hope the studio has some other games in the works.
Maybe the single most effective horror game I've ever played. The immersion this game provides through ambience and audio design had me checking over my shoulder and shutting my office door to avoid the anxiety of something slipping into my room. All of this comes in addition to a thematically relevant story, even if the story does feel a bit heavily foreshadowed leading to some "oh ok yeah I thought so" moments that were staged and scored like "oh ♥♥♥♥" moments. With all that being said, the feeling of the internal OS is maybe my favorite of any similar recreations I've seen in other contemporary haunted computer games. The puzzle solving does a good job of merging traditional hidden clue games (including the ever reliable magnifying glass) with the feeling of crawling through file data and pulling solutions from the internet. Highly recommend this one.
Heaven does not respond is an interesting game. While I wouldn't say it is a difficult one, the different puzzles presented were still fairly enjoyable to complete. The biggest strength of the game is definitely the atmosphere it creates. Throughout my playthrough, there was a constant eerie feeling, even when nothing was really happening. While there weren't any "scary" moments to me, the atmosphere alone was enough to keep me engaged. I personally found the game quite short, but I think that works for what it is trying to do. If this game was any longer, I don't believe it could maintain what made it so enjoyable in the two hours I played. The story is vague enough that you don't know everything that is happening, but you know enough to make your own theories. Overall, I would recommend this game to anyone, especially if they want an off-putting atmosphere.
very good game with a unique storyline. the horror elements in this game are also very well done. you don't need jumpscares to feel genuinely unsettled. the horror comes from what's happening and how terrible the consequences are. i genuinely felt scared even in moments where i didn't expect to. although i don't really like how we got the ending. it felt rushed and came out of nowhere, as if the developer just wanted to get it over with. i liked the game so much that i could've easily played several more hours just to uncover more of the story. the investigation aspect is also a big plus. it kind of reminded me of "the black watchmen", but it's much more approachable for newbies, and it never becomes tiring. 20/10 experience.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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