
Heartbound is a non-traditional role-playing game about a boy, his dog, secrets, and sanity.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't buy this game waste of money. Incomplete and looks like it will never be finished.
If you look at the play time I have for this game, you'll know that I love this game. I fell in love with the premise and the story, and the worlds in the game that still feel magic to me. I got it in early 2019, and played the first two chapters over and over again. I was so excited following the development for chapter 3. But, to put it kindly, progress has been very very slow and I'm not the only fan (or former fan) who has been losing hope that this game is ever going to be finished. Life happens, but it feels like the dev has lost interest in Heartbound (and that's not even to speak of the controversies that has left the majority of the gaming community feeling betrayed and disillusioned). It hurt my heart to see all the negative reviews recently, but I find I can't argue with any of them. If this game is EVER finished and leaves early access, maybe I'll change my review to positive. But, for now, while the game is only ten bucks, it's unfinished state is only going to leave new players wishing there was more to a game that's been in development for close to a decade.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, Portuguese - Brazil, French, Russian, Spanish - Latin America, Japanese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has been in development for longer than nepo baby worked at Blizzard.....
No updates.
[h1]Not Recommended, even after 8 years of "early access" (10+ years of actual development)[/h1] Fast forward more than a decade since Jason began working on this game, and you get 3 puzzles, 2 minigames, and one whole boss fight. That's it. That's the game. [hr][/hr] [h2]The Game[/h2] The first build of this game dates back to October 7th, 2015. That's when Jason started working on it. Early access launch didn't even happen until 2018, meaning the game had already been cooking for [i]three years[/i] before the public even got a version to be disappointed by. So really we're not looking at 8 years of early access, we're looking at over a decade of total development on a game you can finish before your lunch break ends. The pixel art is genuinely nice, credit where it's due, at least the artist clearly did their job. That's about where the compliments end. The dev talks a huge game about scope, story, "multiple endings," monthly patches, the whole vision-guy schtick, but the output doesn't match the mouth. At some point [i]"early access"[/i] stops being a defense and starts being an excuse, and we blew past that point five years ago. Remember the demo? Great puzzles, real combat, actual promise. Turns out that demo wasn't a taste of things to come, it was the peak. Everything after it stagnates into walking simulator territory. Combat consists of one real encounter design (copy-pasted a second time for good measure). From a director who introduces himself every stream with a resume longer than the game patch notes: Blizzard, Amazon, the Department of Energy, "hacker," "nerd." All that pedigree and somehow still just the one boss fight, wearing a different hat the second time around. Puzzles require the mental horsepower of a Roomba bumping into furniture. It's a "move this from here to there" tier, the kind you solve by accident while checking your phone. Apparently, three puzzles in ten years wasn't puzzling enough though, because at some point he also bolted on an entire ARG, a separate, ongoing, community-solved cryptography puzzle running parallel to the main game. So the actual RPG has fewer puzzles than a cereal box, but the metagame surrounding it has a whole task force decoding hidden runes in the client files. Genuinely unclear which project is the side quest at this point. The writing wants you emotionally invested in characters you've known for ninety seconds, drops plot threads with total confidence, and then never picks them back up. "It'll all make sense eventually" has been the pitch for a decade now.. [h2]The "Monthly Patches"[/h2] Go look at the actual patch notes yourself. It's the same handful of categories on rotation - an animation tweak, a textbox shuffled two pixels, a line of dialogue, a bugfix, and of course, an ARG update, because god forbid a month go by without feeding the puzzle game that exists to make up for the puzzles missing from the actual game people paid for, and isn't anywhere close to being finished. Nothing of substance is actually being added to the game. What you get instead is an endless polish loop on the same tiny sliver of content that's existed for years, dressed up as forward progress. And here's the best part: this whole diligent monthly cadence only started [i]after[/i] Steam tagged the game as abandoned following over a year of silence. Nothing says "I was already hard at work" quite like needing a storefront algorithm to publicly shame you back into opening the project file. And the update? Total nothingburger, just merging game build for the sole purpose of keeping up the illusion of work being done. More effort is spent on maintaining the appearance of an active project rather than on the project itself. [h2]The Drama[/h2] Then there's the guy himself, which honestly might be the bigger issue than the game at this point. Built his whole persona on being the calm, credentialed voice of reason in gaming, then went and demonstrated that live during a WoW Hardcore run: panicked, got two teammates permanently killed, and when a guildmate asked him to own up to it, delivered the immortal "Nah, I'm good. See ya," and left the call. Reassuring stuff from a guy who spends his downtime explaining to chat how everyone else is ruining the industry. He's also filed a bogus DMCA against another indie dev, which, coming from a self-described cybersecurity expert, is quite the twist, like finding out the building inspector's been sneaking in through the fire escape. [h2]The Ego[/h2] And that's the real kicker - the ego on this guy is the size of a raid boss, but his skin is somehow paper thin, like the plot of this game. He's got no shortage of opinions when it's him doing the criticizing, he'll happily go off on other devs, other games, entire community movements, all with absolute confidence. Constantly playing the "I've seen it all, I know better" character. But aim so much as a mildly worded critique back at him and suddenly it's harassment, it's a smear campaign, it's the internet hate machine coming for an innocent indie dev just trying to make his little RPG about a boy and his dog. Here's a quote from his own stream: "The mods didn't ban him, so I did." He's personally hunting down a critic like it's a side quest, possibly the only thing he's ever finished ahead of schedule. Bans critics, curates an echo chamber of yes-men who'll never tell him the emperor has no clothes, and then acts shocked when the internet stops giving him the benefit of the doubt. [hr][/hr] If the game had shipped, none of this would have probably mattered. So all that's left is a mostly empty early access title, a decade-old build history nobody asked to be reminded of, and a dev whose entire personality is confidence he hasn't earned. [b]0/10, check back in another 8 years, I'm sure it'll be done by then[/b]
dead game
Boring and unenjoyable. Seems like it will never be finished
Not worth your money, don't buy this. It's just a few hours of walking and talking, and the dialogue isn't anything to remember. There is only a single battle in the game that claims to be an RPG, and even then the fight isn't anything to write home about. The game claims to be "Early access", but the main content/story hasn't been built upon since I made my purchase a few years back.
Encyclopedia Dramatica supplies only the facts =P
If you like the idea of playing undertale but don't want to bother with more then one battle per chapter or have to think about a puzzle for more than 2 seconds this is for you.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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