
warmth, bitterness, longing, compromise.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 165 | 97% | Free | |
| approximately $0 | 126 | 95% | Free | |
| approximately $35.5K | 258 | 78% | $9.99 | |
| approximately $29.1K | 328 | 81% | $6.99 | |
| approximately $8.9K | 214 | 98% | $2.69 | |
| approximately $6.6K | 101 | 90% | $4.99 |