
Enter unstable rifts, survive otherworldly creatures, and grab bizarre ingredients to fuel a secret brewery hidden beneath a British pub. Hazard Levels is a 1–4 player physics-driven co-op survival horror where the deeper you go, the stranger it gets. Just make it back before last orders.
Modeled estimate, not a reported figure. How we estimate →
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About
Hidden deep below the Fox Hole Arms, a research division known only as The Family sends recruits into unstable interdimensional rifts to harvest rare and bizarre ingredients. Step into the unknown alone or with up to three friends as you explore unpredictable rift dimensions, evade the creatures within, and grab whatever strange loot you can carry.
The deeper the rift, the stranger it gets. Just make it back before last orders.
1–4 PLAYER SURVIVAL WITH PROX CHAT
Play solo or with up to three friends to tackle the horrors of each rift. Coordination is key, survival is not guaranteed. Proximity voice chat enabled. Supports both third and first person play.
PROCEDURAL RIFT DIMENSIONS
No two expeditions are the same. Each rift generates new biomes, shifting layouts, randomised hazards, and escalating threats that force your team to adapt.
GRAVITY GAUNTLET LOOTING
Use the Gravity Gauntlet to grab, carry, and throw multiple objects at once. Harvest bizarre rift-grown ingredients and sell them at rift stations while surviving the creatures that stalk each dimension.
UNPREDICTABLE RIFT CREATURES
Terrifying creatures lurk within every dimension. Study their behaviour, learn their weaknesses, and avoid becoming their next victim in this gunless survival horror experience.
RIFT SCANNING & PORTALS
Use your state-of-the-art Rift Scanner to locate dimensional anomalies, then deploy a Rift Stabilising Device to tear open unstable portals. Step through and discover what waits on the other side.
PERK COCKTAILS
Sample experimental drinks brewed from otherworldly rift ingredients. Some grant powerful abilities… others cause complete chaos.
THE FOX HOLE ARMS
Your HQ is a traditional British pub hiding the Family’s secret R&D facility. Between expeditions customise your outfit, mix perk drinks, review mission intel, or drop a coin in the jukebox. Just don’t piss off the Landlord.
See roadmap for more details.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Разрабы ели гавно и им было вкусно и они решили поделиться с нами этим говном, я попробовал и это очевидно гавно
이 게임은 튜토리얼이 없나요 ? 확실한 장르도 잘 모르겠고 게임이 뭘 원하는지 모르겠네요 할당량을 채우고 스테이지를 넘어가는 게임입니다. 그리고 빛 번쩍임이 너무 심하고 멀미를 유발할 만한 카메라 무빙 입니다. 게임을 집중 하기가 어려워요 화면을 보기가 꺼려지네요..
So, first off, I have gotten to know what the premise of this game is and I understand how to play the game now. This game is somewhat similar to REPO, however, it is different enough from REPO at the moment where if I'm playing REPO, and I get bored of it, I could happily come to this game and play something similar, but have a different experience and vice versa. With more time and more updates to this game, and keep in mind, this game is already good, but it would become even better. Love you all at Wales Interactive.
So, there's basically no real plot here. This game was probably made for small Discord groups to mess around with in the evenings. But inside the game? Pure chaos. You start out in a bar where there's a guy with a pig's head sitting around for some reason. Then you pick your skin and head off into locations packed with interactive objects. You can throw an explosive barrel at someone and listen to the screams in voice chat (which is honestly pretty funny sometimes)... Or pull out that stinky thing that poisons half of your team. Hmm... okay then. -_- You'll often end up in weird places, sometimes way too dark. "Who stole my flashlight???" At one point, I suddenly became tiny. Like, corgi-sized. But all the objects and the entire map stayed the same size. Sounds cool, right? I think it was drugs. Oh no, I drank some kind of poison and everything went back to normal. Phew. But I guess I got addicted to those little bottles with weird abilities, because the game started making more and more sense... and I think I was finally beginning to understand its true meaning. Then I drank another liquid that basically turned me into a superhero. I wasn't flying exactly... more like speed-walking at impossible speeds. I felt unstoppable. It actually reminded me of the BACKROOMS games. Then came the quests... ...and nirvana. It was terrifying. I almost threw up while my monitor shook and exploded with all those colors!!!! BUT I MADE IT TO THE BUS. And now my friends are saved. I think. Not sure whether that's a good thing or not, lol. Yeah, this game is hilarious. Sometimes HARD as hell in terms of difficulty, and completely confusing when it comes to whatever it's trying to say. But it's definitely never boring. 6.5/10.
tl;dr A lackluster R.E.P.O. knock off that's more expensive and with much less content (you can't even spend the money you earn on ANYTHING). As a fan of Sker Ritual and Wales Interactive, I got this at launch. Unfortunately, with a year of extra time and "inspiration" from R.E.P.O. you'd think this would be a solid game with at least a vague description on the premise of the game. It barely explains anything and most of the community is coping by saying that's what makes it fun. I even go on the discord with my complaints and how I had to carry my two across two crawls and out of all the complaints I listed the devs were most concerned about a ready up system more than any other complaint. I'll keep the game to see if it gets any better but I wouldn't hold my breath.
if Aids could catch something it would be this pile of doo.
game for maniacs. The goal of Hazard Levels is to bring players together and make them fall in love with the game and team spirit (often the opposite happens). Lots of humor, lots of challenges, and overall, it’s fun to play with friends. The missions aren’t always appropriate, but I can’t call it a bad game.
[h1]恐怖游戏一联机竟然变成了带娃模拟器!到底谁才是《危险等级》? [/h1] 《危险等级》是一款最多支持四人联机的合作恐怖游戏,玩法类似“致命公司”。即在关卡里寻找各种物品满足价值数额,在搜索的路上会遇到各种各样的怪物,需要一定的应对策略,因此多人游玩要远比一个人玩压力要小。 [h2]玩法介绍 [/h2] 游戏的玩法很简单,“重力仪”这个装备让各类物品悬空移动。玩家需要在游戏里用这个装备找那种轮廓发光的物品,将它们护送到巨大的物品箱里。放进去的物品会自动转换成对应的价值,如果总价值满足关卡设定的价值上限,就会开启第二环节,寻找空间裂隙。 空间裂隙的样子有点像很多游戏里黑洞漩涡的样子,很容易发现,当然也可以用扫描仪进行探索定位,不过每次找“裂隙”都需要几分钟,不知道是我的扫描仪刚好那个时候发现了“裂隙”,还是隔一段时间它自己就会出现。总之扫描仪堆裂隙的定位指引很有限,很不容易看出来。 发现了裂隙之后将身上的“稳定器”扔向它,就会开启“裂隙”传送,走进去会进入到另一个空间,这里面的物品价值和怪物都是独立的,和第一张图的主空间没有关系。一般来说这里面的怪要比上一张图的强度更高一些,然后继续重复上述操作,知道第二个裂隙被发现。这次将稳定器扔给裂隙之后就要开始限时狂飙了,在倒计时结束之前回到大巴上按下逃离按键才算成功撤离,不然就会被炸死让这局游戏失败。 [h2]缺少的新手指引 [/h2] 这游戏目前最大的问题其实是没什么新手引导,我是直接和好友开黑玩的,虽然有过“致命公司”的游戏经验,但上手还是花费了几局时间,这里面最主要的问题是怪物的应对方式。除了自爆怪以外,其他怪物都没有发现明显的造成伤害的方式,有些怪物虽然伤害高,但攻击方式单一,很容易躲开,但是像“巨型蠕虫”这种敌人不仅伤害高,还会喷毒,毒液需要一定时间才会消失,躲避起来难度很高。遇到刷这种怪物的地图基本通关就很难了。 [h2]玩家的应对方式 [/h2] 既然不知道有些怪物怎么打,那就直接提供一个万能公式就好了。游戏会无成本提供几种药水方便玩家进行探索,其中“重生鸡尾酒”可以保证玩家满血复活,不过死亡掉落的装备需要重新捡一遍;也可以喝“神经镇定剂”进行回血。还有“形态转换器”是可以让玩家变成物品进行移动,可以躲避怪物的追查。这三个药剂基本就能玩家在游戏里以不变应万变。 而且在联机状态下,可以分配一个人去当诱饵吸引怪物,我和朋友管这个叫“带孩子”。只要仇恨吸引地牢,就能让另外一人自由行动,刷满金额不是难题,甚至你还可以和朋友轮流遛怪,共同分担压力。 [h2]个人感受 [/h2] 《危险等级》是想做一款类似“致命公司”但又有自己特色的游戏,从画面表现和玩法方面看,这个框架还是很到位的。但是新手引导的缺失,和敌人与我方的不平衡强度就限制了游戏的玩法,很难找出嗑药吸引仇恨然后让其他人探索以外的玩法。希望后续能完善一下这方面的问题。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
這款遊戲嚴重辜負了我的期待,而且有很多缺點 1)完全沒有教學,一開始你根本不知道怎麼玩遊戲要幹嘛要去哪 2)光汙染嚴重,看一下子眼睛就開始痛了 3)完全沒有對抗敵人的手段,只能躲很無聊 我說明一下這遊戲在幹嘛: 你開始要做的事情是從酒館走出去,找庭院的巴士,然後拿裡面的裝備接著按下F開始爬行(遊戲開始的意思)。 遊戲開始後你會進入異次元世界,你要做的事情就是用重力牽引手套把各種食材(會發光的物體)牽引到收集區,你可以一次牽引多個食材但要注意食材碰撞到價值就會降低甚至報廢,每層異世界食材有限,食材價值降低太多就會無法達標,你只能自殺重來。 每層異世界都會有敵人會找你麻煩,但你除了喝變形藥水讓他無視你以外你只能躲,不能攻擊他。 當你收集足夠高價值的食材之後,就會開始尋找下一層異世界裂縫的任務,用搜索器一直找,直到找到漩渦為止,然後放下穩定器就能開啟下一層異世界,然後挑戰下一關(也是一樣找食材躲敵人沒別的玩法)。 當出現空間坍塌的提示之後你要從你所在的異世界一層一層返回直到回到最一開始的異世界才有公車可以讓你安全回去。 這就是遊戲全部的內容了...
Early access, and it feels so. Hazard Levels feels very technical, as in we are establishing a game loop and nothing else. No intro dialogue to show us what we’re doing and why? Just... begin the game loop? I’m still interested, but can you throw us a bone of story or context to what’s going on other than the trailer? Current state of the title: go into hazardous area, use gravity gun to lasso valuable “things” and then bring them back to the collection point. Survive whatever monsters spawn. You have no defense other than your gravity tether, and there is no feedback to show you throwing physics objects at them causes damage, especially since it takes at least 6 direct hits to kill anything. It’s frustrating, and without something to give it meaning I have no reason to do more than one dive. Currently, Hazard Levels is a game loop demo that keeps me engaged for an hour. Add a story and give the player some visual feedback to show that, yes, the chair they threw at the wizard-gnome did damage. And either reduce enemy health or increase the damage caused by thrown physics objects! Above all, add a sense of progression to the dives. I presume fleshing out the story and game world will accomplish this. Please continue. Review will be updated as the game updates. [[ update 1 ] After playing a few more dives, I do not like all the trekking back and forth I must do. You can only hold 4 items at a time, and two of the slots are for the scanner and gravity gun. You need a rift stabilizer device to progress to the next area. This means the player will have to trek back to the start to get one of these things, on top of walking back and forth collecting objects and bringing them to the drop-off point. Of course it’s designed for multiplayer and all of this will go much faster with more than one person helping, but the sheer amount of hitpoints these enemies take to die is frustrating. Thrown physics objects just don’t do much damage, and it’s not worth fighting the monsters. So far I’m not digging this game loop. It lacks any kind of exploration or sense of progression. It’s not really horror unless there’s some context, and I don’t even see a hint of a game story, let alone a promise. So far, it’s simply not fun. I don’t think this is for me, but I am waiting to try future updates before giving up entirely.]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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