
Forest Escape: Last Train is a co-op surreal horror game for 1–4 players. Explore bizarre nightmare locations, gather resources, solve the insane Warden's twisted puzzles, and keep your locomotive running as you fight to escape his unhinged world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You awaken not in a prison cell, but at an abandoned train station hidden deep within a misty forest. The fractured mind of a crazy Warden has transformed reality into a surreal nightmare. To escape, you must journey through this absurd and scary place. Venture through a labyrinth stalked by immortal killer clowns. Survive a block-built castle packed with deadly traps. Dance for your life in a haunted amusement park lost in the endless fog. Face cursed houses, watchful eyes that follow your every move, and colossal stone hands that can bring your train to a sudden halt, forcing you to solve new riddles before continuing your journey. Find your prison buddies or make a tough decision being a lonely wolf, start the train, hold on tight, and ride into the nightmare. The only way out... is forward.
▫️TOGETHER OR SOLO ESCAPE
Team up with up to 3 friends for a chaotic ride balanced between horror and absurd hilarity. Meet bizarre twig creatures. Dance in an abandoned theme park. Face the madness together or brave it alone – either way, expect screams, laughs, and chaos.
▫️YOUR TRAIN, YOUR SANCTUARY
Repair it. Fuel it. Protect it. Your locomotive is your only salvation in a world gone mad. Search for vital parts in deadly locations, upgrade your train, and piece together the Warden's twisted story. It's your lucky ticket to escape from the insanity.
▫️SOLVE EERIE PUZZLES
Nothing here follows logic. The railway paths stay locked until you solve the riddles. Figure out the Warden's crazy thinking to move forward. Each puzzle reveals a piece of his broken mind.
▫️MINE. GATHER. SURVIVE!
Extract coal for fuel. Collect stones for defense. Trade for weapons and supplies. The longer you stay outside, the more danger you're in. Grab what you need and get back to the train before something finds you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian +1 more
Engagement
Hours played at review time, across 169 reviews with recorded playtime.
Reviews
Themes across 169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺好玩的 有趣 卡关新颖 没怎么看剧情 有关梦回后室。boss那也很有意思 资源补充合理
存档点太少了,爬绳子的交互很烂,bug多,有时候上车会被传送走,我和朋友都出现过,还有火车莫名消失的bug,解密跑酷成分比恐怖追逐的多,打击手感很烂。boss战的时候放出来的小怪还不一样大,对距离远近判断有影响。爬高塔完最后那个出口真的是神了,放了个牙齿在那边,有存档点就算了你这么放,没有存档点放这个东西害的我再爬一遍。女巫房间怪被卡在门口堵门,后续进去了,怪物依旧在入口被卡着。游戏玩法挺新颖的,但是bug太多了,流程也不长,不推荐
Games only about 3-4 hours but thats around the time it kind of gets boring. I played it with two friends so the experience is better, I cant imagine playing this alone its kind of not fun enough for that. Its kind of REALLY a social game. The train movement is the best part about its concept, whereas the implementations of the other features are kind of lacking. You can upgrade your train to essentially build a cage from enemies... but the cage easily gets destroyed sometimes even just a single enemy can destroy 30+ Planks (Of which you never find that many anyway) and even if it did protect you, the only enemies that dont just attack again are the [spoiler] flying eyes [/spoiler]. The main defense against enemies is (at the start) throwing rocks and later on a mix of maybe a few revolver bullets... and it never gets better/easier to get ammunition or rocks. Its kind of really tedious at some point, no upgrades no anything to improve this.... Buying ammo for the revolver is also expensive as hell and unless you abuse [spoiler] the gambling [/spoiler] which is basically asking you how much you value your time. What I (and my mates) liked the most was the minigames, especially the [spoiler] bootball [/spoiler] its a shame there arent way more of them. Overall the game was pretty creative and you got to see a lot of new exciting areas/puzzles (they were kinda easy which is kinda sad though) + its kind of big for an indie game. Overall id still recommend it with mates for a chill few hours.
联机进不了好友房间,每次都要搞十几分钟才能进
BUG特别特别特别特别多,交互做的是个啥,操作手感更是稀烂,玩得火冒三丈
# Minha Resenha de **Forest Escape: Last Train** **Forest Escape: Last Train** foi uma surpresa muito divertida. O jogo mistura exploração, gerenciamento do trem, puzzles e um toque de terror cooperativo que rende momentos memoráveis. Os **puzzles são criativos** e, apesar de não serem muito difíceis, conseguem ser bem divertidos de resolver, principalmente jogando em grupo. Administrar o trem, coletar recursos e explorar cada nova região faz a gameplay ficar dinâmica, já que praticamente toda parada traz alguma novidade. Outro ponto que chamou minha atenção foram as **diversas referências e memes** espalhados pelo mapa. Tem referências como **67**, **Backrooms** e várias outras que deixam a exploração ainda mais interessante para quem gosta desse tipo de conteúdo. Mas o grande destaque é o **modo cooperativo**. Se você jogar com amigos, pode esperar muitas risadas. Sempre tem alguém desesperado correndo de alguma criatura completamente bizarra enquanto o resto da equipe tenta sobreviver. É aquele tipo de jogo que rende histórias engraçadas a cada partida. Vale lembrar que o jogo ainda está em **Acesso Antecipado (Early Access)**, então o conteúdo ainda é limitado. Atualmente, a campanha deve render cerca de **5 horas de gameplay**, dependendo do ritmo do grupo. O final deixa um gostinho de "quero mais", mostrando que ainda há muito potencial para as próximas atualizações. No geral, considero que o **preço está justo** pelo que o jogo entrega hoje. Mesmo incompleto, ele proporciona boas horas de diversão, especialmente para quem curte jogar em cooperação com amigos. **Minha nota:** ⭐⭐⭐⭐☆ **8,0/10** Se você procura um jogo cooperativo com puzzles, exploração, criaturas bizarras e muitas risadas, **Forest Escape: Last Train** vale a pena ficar no radar. Assista minha live https://www.youtube.com/watch?v=vIWsxDML7SA
I really enjoyed Forest Escape. It's a fun little game that doesn't take itself too seriously. Some moments are a bit silly, but in a good way, and the humor actually made me smile a few times. I liked the mix of horror, puzzles, and exploration. It felt a bit different from the usual indie horror games. The atmosphere is creepy without being over the top, and I especially loved the train. Overall, it was a fun experience and I'm glad I played it
这是联机多人生存冒险游戏,没有固定的玩法之类,只有乐趣,可以与整活的队友。自愿分工,也可以、摸鱼,干苦力,或坚守岗位,还可以穿梭迷雾,引开怪物等等。 游戏故事发生在在森林,有个典狱长篡改噩梦,把规则尽数毁坏,为了典狱长的游戏。他无意直接取我们的性命,是乐此不疲的我们,就让被困的四个人在危机四伏的迷雾里,狼狈逃离。 这里没有惊悚,只是恐怖和沙雕,沿途的废弃地方有彩蛋,随处可寻的怪物扭曲怪异,我们常常与捉迷藏,一边躲避追击,一边整活,但是很沙雕。 而我们唯一的逃生希望,就是那辆火车。松开刹车,全力冲刺,带上队友,与未知惊悚,唯有前进,才能逃生。 玩法却是硬核的团队默契配合,我们可以分头行动,高效分工,一人采矿,为火车提供动力,一人搜集石块、物资,换得武器装备,牢固的轨道防线、储备充足的团队补给。 每次外出搜集,基本都要搜物资,回到火车,避免危机。逃生之路从不会一帆风顺,铁轨、突如其来的变异、精神污染,都是阻碍。顶住干扰,配合突破阻力,找逃生路线。 高风险高回报,是每一次深入冒险,环环相扣,解锁玩法。而通关之后我们才明白,这片迷雾森林最致命的敌人,从来都不是典狱长,也不是怪物,是队友。 我们四人分工,分工明确,有人埋头挖矿,有人修车精准排障,有抵御危机,紧张的逃生,被玩成了欢乐局,惊险与沙雕在一起,每一次闯关都充满了乐趣。 游戏中破旧的火车头,是我们唯一能使用的驾驶的车辆,也是逃生关键。车在人在,。需要深入未知,搜刮机械零件、收集燃油与修复材料,完成火车的检修、续航与升级 总而言之,游戏没有很难得剧情,也没有操作得门槛,无论你追求是玩法,还是摸鱼,都可以收获快乐得,还可以队友互相扶持、整活,在尖叫与大笑中找出迷雾,并逃离。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Прикольна гра, щоб похіхікати з друзями (: Плюси: - гарно виглядає; - прикольні квестики і загадки; - цікавий геймплей; - присутній сюжет. Мінуси: - відсутність української озвучки і написів; - одинакові маркери гравців (одного кольору); - мало штанів; - мало зброї. Дрібні багульки в список не вношу. Якщо додадуть більше контенту, то буде взагалі буде круто! Розробникам - успіхів!
首发版本完成度超出了我的预期。虽然画质受限于成本没有那么惊艳,但动作流畅度还是ok的。定价非常合理,25块要啥飞机,合作生存类玩家闭眼入。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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