
Enter unstable rifts, survive otherworldly creatures, and grab bizarre ingredients to fuel a secret brewery hidden beneath a British pub. Hazard Levels is a 1–4 player physics-driven co-op survival horror where the deeper you go, the stranger it gets. Just make it back before last orders.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hidden deep below the Fox Hole Arms, a research division known only as The Family sends recruits into unstable interdimensional rifts to harvest rare and bizarre ingredients. Step into the unknown alone or with up to three friends as you explore unpredictable rift dimensions, evade the creatures within, and grab whatever strange loot you can carry.
The deeper the rift, the stranger it gets. Just make it back before last orders.
1–4 PLAYER SURVIVAL WITH PROX CHAT
Play solo or with up to three friends to tackle the horrors of each rift. Coordination is key, survival is not guaranteed. Proximity voice chat enabled. Supports both third and first person play.
PROCEDURAL RIFT DIMENSIONS
No two expeditions are the same. Each rift generates new biomes, shifting layouts, randomised hazards, and escalating threats that force your team to adapt.
GRAVITY GAUNTLET LOOTING
Use the Gravity Gauntlet to grab, carry, and throw multiple objects at once. Harvest bizarre rift-grown ingredients and sell them at rift stations while surviving the creatures that stalk each dimension.
UNPREDICTABLE RIFT CREATURES
Terrifying creatures lurk within every dimension. Study their behaviour, learn their weaknesses, and avoid becoming their next victim in this gunless survival horror experience.
RIFT SCANNING & PORTALS
Use your state-of-the-art Rift Scanner to locate dimensional anomalies, then deploy a Rift Stabilising Device to tear open unstable portals. Step through and discover what waits on the other side.
PERK COCKTAILS
Sample experimental drinks brewed from otherworldly rift ingredients. Some grant powerful abilities… others cause complete chaos.
THE FOX HOLE ARMS
Your HQ is a traditional British pub hiding the Family’s secret R&D facility. Between expeditions customise your outfit, mix perk drinks, review mission intel, or drop a coin in the jukebox. Just don’t piss off the Landlord.
See roadmap for more details.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game for maniacs. The goal of Hazard Levels is to bring players together and make them fall in love with the game and team spirit (often the opposite happens). Lots of humor, lots of challenges, and overall, it’s fun to play with friends. The missions aren’t always appropriate, but I can’t call it a bad game.
[h1]恐怖游戏一联机竟然变成了带娃模拟器!到底谁才是《危险等级》? [/h1] 《危险等级》是一款最多支持四人联机的合作恐怖游戏,玩法类似“致命公司”。即在关卡里寻找各种物品满足价值数额,在搜索的路上会遇到各种各样的怪物,需要一定的应对策略,因此多人游玩要远比一个人玩压力要小。 [h2]玩法介绍 [/h2] 游戏的玩法很简单,“重力仪”这个装备让各类物品悬空移动。玩家需要在游戏里用这个装备找那种轮廓发光的物品,将它们护送到巨大的物品箱里。放进去的物品会自动转换成对应的价值,如果总价值满足关卡设定的价值上限,就会开启第二环节,寻找空间裂隙。 空间裂隙的样子有点像很多游戏里黑洞漩涡的样子,很容易发现,当然也可以用扫描仪进行探索定位,不过每次找“裂隙”都需要几分钟,不知道是我的扫描仪刚好那个时候发现了“裂隙”,还是隔一段时间它自己就会出现。总之扫描仪堆裂隙的定位指引很有限,很不容易看出来。 发现了裂隙之后将身上的“稳定器”扔向它,就会开启“裂隙”传送,走进去会进入到另一个空间,这里面的物品价值和怪物都是独立的,和第一张图的主空间没有关系。一般来说这里面的怪要比上一张图的强度更高一些,然后继续重复上述操作,知道第二个裂隙被发现。这次将稳定器扔给裂隙之后就要开始限时狂飙了,在倒计时结束之前回到大巴上按下逃离按键才算成功撤离,不然就会被炸死让这局游戏失败。 [h2]缺少的新手指引 [/h2] 这游戏目前最大的问题其实是没什么新手引导,我是直接和好友开黑玩的,虽然有过“致命公司”的游戏经验,但上手还是花费了几局时间,这里面最主要的问题是怪物的应对方式。除了自爆怪以外,其他怪物都没有发现明显的造成伤害的方式,有些怪物虽然伤害高,但攻击方式单一,很容易躲开,但是像“巨型蠕虫”这种敌人不仅伤害高,还会喷毒,毒液需要一定时间才会消失,躲避起来难度很高。遇到刷这种怪物的地图基本通关就很难了。 [h2]玩家的应对方式 [/h2] 既然不知道有些怪物怎么打,那就直接提供一个万能公式就好了。游戏会无成本提供几种药水方便玩家进行探索,其中“重生鸡尾酒”可以保证玩家满血复活,不过死亡掉落的装备需要重新捡一遍;也可以喝“神经镇定剂”进行回血。还有“形态转换器”是可以让玩家变成物品进行移动,可以躲避怪物的追查。这三个药剂基本就能玩家在游戏里以不变应万变。 而且在联机状态下,可以分配一个人去当诱饵吸引怪物,我和朋友管这个叫“带孩子”。只要仇恨吸引地牢,就能让另外一人自由行动,刷满金额不是难题,甚至你还可以和朋友轮流遛怪,共同分担压力。 [h2]个人感受 [/h2] 《危险等级》是想做一款类似“致命公司”但又有自己特色的游戏,从画面表现和玩法方面看,这个框架还是很到位的。但是新手引导的缺失,和敌人与我方的不平衡强度就限制了游戏的玩法,很难找出嗑药吸引仇恨然后让其他人探索以外的玩法。希望后续能完善一下这方面的问题。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Found this game while looking on steam watched the trailer fell in love with it and so far it's amazing and funny hope this game goes far
We had a great time at the bar; too bad I got killed
Drunk a bottle in the pub, turned into a turd, already its really fun especially with friends
With the new update I'm changing my review, the addition of a proper economy brings it up to a point where it feels like a game in the realm of others in this style. It led me to experiment further with mechanics that were already there and realized I'd missed some things. I am very stoked to see where this game goes. With that said, I am looking forward to adjustments to the enemies, most notably their tracking. The enemies themselves are solid, but some of their pathing is janky. They'll wait even if they don't see you through the bus for instance until you use the shapeshifting potion. This is only a problem with some enemies, particularly the spider, but the worm and beholder don't seem to have this issue, so maybe it's intentional. Nonetheless, the player movement feels good, the ability to fight back with barrels is a neat touch, and I overall like the potion mechanic and the way you have to manage your inventory to evade enemies. I imagine it's more fun with friends.
This game is similar to Garry's Mod — it has many of the same gameplay elements, but its atmosphere makes it feel quite different. I think it's worth giving it a try. Loot and survive!
A game of contrasts. I thought long and hard about what rating to give it. I see that the developers have added the option to choose cocktails in the game. So, if the developers don’t get too caught up in the cocktails and can muster the willpower to release 1–3 major updates THIS WILL BE AWESOME! But right now, this is early access in the truest sense of the word and the price is too high at this stage. My thumbs-up but only as a down payment! And with high hopes. hopes. HOPES!
The game is pretty good. Lots for the devs to work with, the game is a dimond in the rough. It reminds me of Repo. Here's hoping this gets big.
This is a game...?!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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