
Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.
Modeled estimate, not a reported figure. How we estimate →
About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
画面非常好看,动作设计和世界观也有点意思,但是这个难度是不是太大了?回血回不了多少,还不稳定,如果没拿到吸血和加钱的诅咒,基本上就是残血见BOSS,然后那BOSS的伤害我都看不懂,这还是简单模式,稍微上点温度我都不知道咋玩。人家哈迪斯可以在初始升级里获得稳定的回复手段,你这初始升到满级也没多少进步啊也就开局一个黄蛋几个重掷,并不能改变什么懂吗。武器的升级又贵,如果没拿到终结爆冥币的诅咒根本就打不到多少钱,武器都升不满。一个BOSS做得比丝之歌都难,但是丝之歌好歹我可以重复挑战,这里的我只能再花一个小时打过去,哪怕是BD构筑已经很好的情况我都不能保证自己稳过BOSS,BD稍微差一点更是可以直接重开了,那这构筑还有啥意义呢。
Very good game, reminds me of hollow knight. The art style is very fits the atmosphere, combat is fun and with many weapons at our disposal, can be very... customisable to our liking. Finally the game has a decent story line, again fitting the tone of the game.
一堆乱七八糟的东西,是干嘛用的也不知道
gostei muito
GG
Muy buen juego, sus imagines son muy buenas su estilo de juego es bueno y entretenido, vale la pena leer los diálogos son cómicos y siempre dejan información importante (la mayoría)
<3
Tenha uma morte morrida.
muito bom mas de certeza você vai passar raiva
I love this game, but after 20 minutes, I was getting these headaches due to the movement. I'm not sure why that was. Wish I could experience it more.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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