
Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick! A sequel to Analogue: A Hate Story that tells a whole new hate story of its own.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
How much time is too long for a person? 50, 100, 200? maybe even 300 years? How long until you're done with it all? Until you completely mastered a skill? Until continuing makes no difference? How about an AI? it's easy to say they have no soul and never will, but if we go to sci-fi version that's closest to human as possible, would that make a different? AI that needs to replace their parts. Living so long even the machinery inside needs to be replaced, CPU that's failing, SDD/cloud that's full and needs to be recompiled or deleted overtime. How about using 1600 years to run a "county", how much more can you learn about it? How much longer, until you just don't care... Nothing is infinite, not even a machine. --- --- --- [s] Hag Mute vs Loli Mute vs bobcut Mute - oh my! [/s] The best part of the sequel is how much an impact your choices from the first game has. This might as well be 3 in 1 games to be honest. That and well, "Nothing is infinite, not even a machine".
I followed a "non-cannon" play through from the previous games save. Don't ask me how I did that. I don't know if the canon route is depressing. I am just happy to have gone through the events the way I did. The girls have gone through enough Sh@t in the previous game.
God I love *Mute. (There is literally nothing more that can be added to this) Edit: Fine, *Hyun-ae is great too.
i made an actual mug cake for *hyun-ae
The tragic story following the previous game
A slightly novel (pun unintended) setting, like Analogue, with the actual story set in effectively feudal-era Korea. The sci-fi bumph around it is a neat framing device. A little on-the-nose perhaps - a literal exposition-dump - but the engaging "AI" characters break things up effectively. The decision to force the players to take 12-hour-long breaks is an...interesting one. Not sure I particularly like it as such, since it seems to serve no real purpose narratively or "gameplay" wise. But on the whole, I recommend.
I like the scifi vibe and the music supports this...love the piano. But this game is so obtuse in a ...well...what am I supposed to do? way I FINALLY after many attempts figured out something to do...and...yeah I get it. It's very slow. But you know what makes it slower? The stupid scrolling. There are no shortcuts to get through it faster. Just spinspinspin. I like that the AI chirps in with notes and things and people opf importance. There is something here really...but it needs some more quality to become fun and engaging. Several times during scrollreading the AI says to me "Ya know this is really boring..." I agree.
Hate Plus é uma sequência direta de Analogue: A Hate Story mas que aborda eventos que precedem tudo visto no jogo anterior. Achei legal que o jogo puxa seus saves completos do antecessor e prepara o terreno de acordo com sua narrativa anterior. Sim, leva no mínimo três dias reais pra terminar o jogo (cada capítulo fica bloqueado por 12 horas reais antes de ser liberado), eu não me importei pois o jogo é mucho texto então pausas são bem-vindas... Basicamente você escolhe quais arquivos você quer liberar pra ler em uma sessão, interage com sua AI, e eventualmente precisa esperar o dia seguinte pra prosseguir. Enfim, enquanto o primeiro jogo foca mais na narrativa ao redor de *Hyun-Ae, esse é centrado bem mais nas ações passadas de *Mute e basicamente é um compilado de tragédias que eventualmente resultariam no mundo do primeiro jogo. O jogo oferece três rotas dependendo do final que você pegou no jogo anterior (ou que você selecionou ao iniciar sem puxar save) Agora vai ficar um pouco pessoal e talvez spoiler-ish. . No jogo anterior a primeira rota que fiz foi da *Mute e assim decidi continuar esse save, com ela sendo minha assistente. Com isso, os eventos e descobertas desse jogo pareceram bem impactantes, principalmente no terceiro e último dia que já começa com uma porrada nessa rota. Além de ter sentido raiva e frustração com esse jogo, não pude deixar de sentir também culpa... [spoiler]Eu me senti diretamente culpado pelo suicídio da *Mute no intervalo entre o segundo e terceiro dia, e foi terrível. Apesar de não concordar com ela em muita coisa eu acabei me apegando a ela, mas em um momento sobre suas atitudes e se ela deveria mudar não pude deixar de escolher a opcão "Yes, you chauvinistic ♥♥♥♥♥". Apesar de ser extremamente rude, é a única opção que conseguia transmitir melhor meu sentimento. E pensar que eu falei isso momentos antes dela fazer o que fez... Desabei por completo. No final a New *Mute disse que apesar de não ser a mesma build ela ainda era ela e aprenderia com todos seu erros do passado, mas não consigo... Elas podem ser iguais mas apenas a *Mute é a *Mute e que ficou comigo durante o jogo anterior e tem suas memórias, diferente da Old *Mute e New *Mute que viveram períodos diferentes. O que o Navio de Teseu diria sobre isso? Já basta dessa tangente autoindulgente e lamentação por uma IA em joguinho virtual, vamos voltar pra review. Se você leu tudo isso parabéns e obrigado.[/spoiler] . Acho que é isso. Ah sim, é uma novel mas tem alguns efeitos acontecendo aqui e ali, e em alguns momentos experienciei lerdeza no jogo, mas nada muito comprometendor.
First off, good job on addressing what must've been a widely-experienced issue with Analogue: A Hate Story and updating the GUI to enable the player to click on a name within the message they're reading to be taken to a reminder of who that character is, as that made it much easier to follow who was doing what in this fractured narrative of a speculative South Korean future society. Also, there was an addition to the GUI that made it possible to navigate to just the unread messages, rather than having to go block by block as in the first game, another efficient improvement. The story itself, a prequel in the frame of a sequel, isn't very remarkable, and in fact may be inferior to the first one. The additions to make the game even more meta I felt were superfluous. Breaking the game progression into 3 IRL (half-)days only serves to not allow a player to be done with the game (or at least their primary playthrough) in a day, notwithstanding whether that design decision is part of the Slow movement. And forcing the player to at least spend the time of baking a cake to progress in the final day? A gimmick that breaks the most essential ludic commandment: grant the player choices.
I purchased Hate Plus in 2014, two years after playing Analogue: A Hate Story. I played thru all 3 routes, once in 2014 and again in 2019. After all the visual novels I have played, this is the one that has stayed in my mind the most. It does a fantastic job of building up what Analogue ended with, while having it’s own distinct charm. I honestly cant think of any negatives, just go play it!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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