
Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick! A sequel to Analogue: A Hate Story that tells a whole new hate story of its own.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First off, good job on addressing what must've been a widely-experienced issue with Analogue: A Hate Story and updating the GUI to enable the player to click on a name within the message they're reading to be taken to a reminder of who that character is, as that made it much easier to follow who was doing what in this fractured narrative of a speculative South Korean future society. Also, there was an addition to the GUI that made it possible to navigate to just the unread messages, rather than having to go block by block as in the first game, another efficient improvement. The story itself, a prequel in the frame of a sequel, isn't very remarkable, and in fact may be inferior to the first one. The additions to make the game even more meta I felt were superfluous. Breaking the game progression into 3 IRL (half-)days only serves to not allow a player to be done with the game (or at least their primary playthrough) in a day, notwithstanding whether that design decision is part of the Slow movement. And forcing the player to at least spend the time of baking a cake to progress in the final day? A gimmick that breaks the most essential ludic commandment: grant the player choices.
Эта игра стала одной из первых купленных мной в Стиме. Первая часть дилогии Analogue: A Hate Story очень понравилась, и сиквел тоже не подкачал. Конечно, подача достаточно специфическая, но тем не менее вполне увлекательная. Какое-то время нужно потерпеть, чтобы сюжет раскачался, но потом читается на одном дыхании. Понравится тем, кому интересна Корея как страна, и кто готов побольше узнать о её "тёмной" стороне.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful and engaging writing. One of my favorite visual novels.
overall i wish i could leave a "mixed" review instead of just a yes or no recommendation. perhaps my expectations are to blame from how much i loved Analogue: a hate story i personally didn't like how half of the articles you read have no true impact on the mystery you're trying to uncover and a good portion of those articles are written like bad fan-fiction, it feels like its trying too hard to create drama while ignoring the goldmine they have right in front of them. the big twist near the end was painful and i don't know if that's because of good writing or done i am with that particular trope. i feel like old*mute is ignored as an actual security AI and is presented as some sort of political AI, while i enjoyed reading how old*mute and the council interacted giving a more fleshed out dynamic between them all it end up feeling like so much has been left untouched. what i did enjoy was watching how the AI acted/interacted with the articles, your decisions and especially each other. the *Hyun-ae route was cute, watching her gush over some of the articles was endearing. *Mutes route was intense (do not play harem route before *mutes) watching how mute reacted to the story especially in the later half stung she deserved much better, i wish we had more character development in the late portion of the game (the end of her route was unceremonious) the harem route was hilarious, watching how the two AI interacted was the best part of the game, *Hyun-aes aloof attitude and *mutes brashness collide really well creating a good atmosphere that can be serious when it needs to be and comical when given the chance. plus the art in the end credits is amazing i need to see more of mute bashful and blushing. i give this a recommendation if you want to see more of your favourite AI but don't expect as compelling of a story as Analogue: a hate story.
God I love *Mute. (There is literally nothing more that can be added to this) Edit: Fine, *Hyun-ae is great too.
Hate Plus é uma sequência direta de Analogue: A Hate Story mas que aborda eventos que precedem tudo visto no jogo anterior. Achei legal que o jogo puxa seus saves completos do antecessor e prepara o terreno de acordo com sua narrativa anterior. Sim, leva no mínimo três dias reais pra terminar o jogo (cada capítulo fica bloqueado por 12 horas reais antes de ser liberado), eu não me importei pois o jogo é mucho texto então pausas são bem-vindas... Basicamente você escolhe quais arquivos você quer liberar pra ler em uma sessão, interage com sua AI, e eventualmente precisa esperar o dia seguinte pra prosseguir. Enfim, enquanto o primeiro jogo foca mais na narrativa ao redor de *Hyun-Ae, esse é centrado bem mais nas ações passadas de *Mute e basicamente é um compilado de tragédias que eventualmente resultariam no mundo do primeiro jogo. O jogo oferece três rotas dependendo do final que você pegou no jogo anterior (ou que você selecionou ao iniciar sem puxar save) Agora vai ficar um pouco pessoal e talvez spoiler-ish. . No jogo anterior a primeira rota que fiz foi da *Mute e assim decidi continuar esse save, com ela sendo minha assistente. Com isso, os eventos e descobertas desse jogo pareceram bem impactantes, principalmente no terceiro e último dia que já começa com uma porrada nessa rota. Além de ter sentido raiva e frustração com esse jogo, não pude deixar de sentir também culpa... [spoiler]Eu me senti diretamente culpado pelo suicídio da *Mute no intervalo entre o segundo e terceiro dia, e foi terrível. Apesar de não concordar com ela em muita coisa eu acabei me apegando a ela, mas em um momento sobre suas atitudes e se ela deveria mudar não pude deixar de escolher a opcão "Yes, you chauvinistic ♥♥♥♥♥". Apesar de ser extremamente rude, é a única opção que conseguia transmitir melhor meu sentimento. E pensar que eu falei isso momentos antes dela fazer o que fez... Desabei por completo. No final a New *Mute disse que apesar de não ser a mesma build ela ainda era ela e aprenderia com todos seu erros do passado, mas não consigo... Elas podem ser iguais mas apenas a *Mute é a *Mute e que ficou comigo durante o jogo anterior e tem suas memórias, diferente da Old *Mute e New *Mute que viveram períodos diferentes. O que o Navio de Teseu diria sobre isso? Já basta dessa tangente autoindulgente e lamentação por uma IA em joguinho virtual, vamos voltar pra review. Se você leu tudo isso parabéns e obrigado.[/spoiler] . Acho que é isso. Ah sim, é uma novel mas tem alguns efeitos acontecendo aqui e ali, e em alguns momentos experienciei lerdeza no jogo, mas nada muito comprometendor.
How much time is too long for a person? 50, 100, 200? maybe even 300 years? How long until you're done with it all? Until you completely mastered a skill? Until continuing makes no difference? How about an AI? it's easy to say they have no soul and never will, but if we go to sci-fi version that's closest to human as possible, would that make a different? AI that needs to replace their parts. Living so long even the machinery inside needs to be replaced, CPU that's failing, SDD/cloud that's full and needs to be recompiled or deleted overtime. How about using 1600 years to run a "county", how much more can you learn about it? How much longer, until you just don't care... Nothing is infinite, not even a machine. --- --- --- [s] Hag Mute vs Loli Mute vs bobcut Mute - oh my! [/s] The best part of the sequel is how much an impact your choices from the first game has. This might as well be 3 in 1 games to be honest. That and well, "Nothing is infinite, not even a machine".
GeminiとChatGPTという、現代の二人のAI娘にサポートさせて、どうにか読みました。完璧なゲーム体験とは言い難いだろうが、それでも8割ぐらいは受け止められただろう。最新の科学に感謝。 プログラミング知識があれば、パッチを作って布教活動に勤しみたかったが残念。しかし、逆に言えばそういった知識なしでも読めるので、ぜひ読みましょう。前作プレイヤーは勿論、私のようにミュートが好きな人には特にお薦めです。AI娘は良い…… 前作もそうでしたが、女性の強さも弱さも、賢さも愚かさも、美しさも醜さも、中庸的中立的な視点で描こうとしている感じが好きです。
A slightly novel (pun unintended) setting, like Analogue, with the actual story set in effectively feudal-era Korea. The sci-fi bumph around it is a neat framing device. A little on-the-nose perhaps - a literal exposition-dump - but the engaging "AI" characters break things up effectively. The decision to force the players to take 12-hour-long breaks is an...interesting one. Not sure I particularly like it as such, since it seems to serve no real purpose narratively or "gameplay" wise. But on the whole, I recommend.
[h1]Hate Plus[/h1] Почну з верхівки, атмосфера, музичний супровід файні, кольоровий фон залежно від route та активні посилання на постать з оповіді є добрим нововеденням. Вигляд колеса вибору, як у Mass Effect, приємне очам, а емоції AI залежно від варіанту непогана деталь. Загальна історія [b]самнітєльна, но окєй[/b]. Новий UI м'яко кажучи спрощує взаємодію з грою, прибравши всі команди в прості кнопки, новими алгоритмічними діями щоб почати читати текст та обмеження зібрання через вичерпну пам'ять, комірки для файлів корабля без сортування. Спливаюча анімація щоразу затримує на декілька секунд, а перекатись потрібно не раз. Scrollbar блоків тексту [i]не працює[/i], клавіатура [i]не діє[/i], а тонну тексту перемикати треба, яка прямує довжезною лінією вниз. Додатково при перебиранні текстових даних незалежно від налаштувань інтерфейс має затримку й підлагування у блоках, які є нестерпними. Геймлейно проект розділений на [b]три дні[/b](як і кожен його route), які залочені внутрішньоігровим таймером дванадцять годин, щоб продовжити отримувати сюжет. Задача знову погратись в дослідника, але саме цей процес не є чимось захоплюючим, дивитись в профіль, багато тексту з мінімальним контактом із AI супутницями, окрім їх коментарів поки пересуваєш scrollbar, що не працює як "головоломка","цікаве опрацювання". Ідея взаємодії з гравцем, як doki doki literature club чи NEEDY GIRL OVERDOSE саму тут їх забагато, а додатково воно пов'язано з реальним часом, як у випадку дванадцяти годиної сисетмної брами. Гравець прийшов читати новелу, а вона впирається в задум розробника, що вибачте [b]погано виготовленна концепція[/b], яку перероблювати потрібно. Можу погодитись, якщо оповідь була бездоганною, а це не є спуском до виготовлення преколів над юзером, бо гра має таку специфіку. Горячі обговорення про одне [b][u]неможливе[/u][/b] досягнення, яке має один програміст, якому особисто віддам належне за знаходження унікальної вразливості, але нюанс він про неї не розповів й її моживо закрили. В свою чергу не поділяю наміру, погляду, розробника цієї реалізації, як й з темою часу для "виходу до зовнішнього світу". В міру непогані кроки вперед, з величезними кроками якості назад. [u]Дякую що читали мою рецензію!♥[/u]
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