
An abandoned arena shooter overtaken by bots. You are a mere passerby, a witness to a world that has long been lost to fake accounts and false advertisers. Thousands before you, and thousands after you.
Modeled estimate, not a reported figure. How we estimate →
Media

About
a minimalistic FPS movement shooter. An energy drink-sized time capsule of endless fighting. A micro-world of bots in a perpetual state of meaningless conversation with each other. Stay as long as you like - they've fought long before you, and they'll fight long after you're gone.

Master a simple and responsive player moveset, featuring sliding, jumping, and a double-jump that allows you to redirect your velocity. Kill enemies with your sword and gun and find unique interactions hidden in these mechanics.

You are a rare visitor in this world. Go deep into chasing high-scores and watch as enemies begin to target you, escalating the gameplay into chaos. Alternatively, sit back and observe the bots stuck in the endless cycle of violence.

Walk around the lobby and explore the world that houses none. Take it all in as the world hangs in a standstill, near entropy but never quite there...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun little game to pick up and play. Some cool secrets to be found, including a challenging hidden final boss that made me pull out the old Armored Core OST playlist to beat. Overall I'd recommend this one, it reminds me of the olden days of arena shooters.
For 5 bucks, this is a good game to get. It's small, maybe replayable (but im a completionist so I don't really want to) and fun for the most part. Doesn't seem to have a bunch of lore? Idrk
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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